the latest role-playing game from president takeyo.
bowwaki is still looking forward to this.
but based on the time he had the privilege of going to the first game development team before, he felt that this role-playing game should be to replace the first person with a third-person turn-based system, and then add more complex gameplay mechanics to make the game more extensive.
he's looking forward to seeing president takeyo develop more amazing gameplay that will make the whole adventure world more agile, like super mario.
however, he still thinks too simple.
the legend of zelda is not as simple as replacing dragon quest from first-person to third-person.
the size of the world in the game itself has actually become smaller.
dragon quest 1 has many cities, and the plot story is also very twisted and bizarre.
the legend of zelda doesn't have that much fancy stuff.
it's very pure.
combat, adventure, and a brand new game mechanics with level puzzles.
what's more, this time the monster is no longer the pattern where you hit me once and i hit you again.
this was later known as turn-based, but there is no such term yet, and bows and horses cannot be accurately described.
the legend of zelda is instantaneous.
you need to actively attack monsters and dodge enemy attacks according to your flexible position, which is fun.
no, it's super fun!
real-time games allow players to always pay attention to their distance from the enemy, must react more quickly, and do not have many opportunities to hesitate.
otherwise the monster will hit you and inflict damage on you, which also adds a sense of urgency to the game.
when you defeat a monster, you'll receive gems or beware, the former allowing you to redeem some treasures and weapons in the future, and the latter to restore your stamina.
this time you can no longer play slowly, but concentrate.
the difficulty of the game has also been significantly improved.
which turn-based or real-time game is fun varies from person to person, but judging by the senses of the bow and horse now, it is clear that this new model makes his brain feel happy.
he likes things that are difficult, and turn-based dragon quest isn't too difficult to him.
the green hat adventurer link faces monsters that will attack you all the time, and the rhythm of the game suddenly becomes more tense.
the gameplay experience can be said to be very different from the dragon quest.
throughout the game, he only felt refreshed, as if the excitement he had felt when he first played dragon quest had returned.
can a role-playing game still be made this way?
damn it! i knew i should have done the same! president takeyo is indeed a genius, he has created a new role-playing model, i originally thought that dragon quest 2 is the biggest innovation, it turns out that it is only one of the innovations!
at this moment, there are many people who have the same idea as bowwaki kazuma.
almost all of the first time to buy the legend of zelda are gamers who are keen on role-playing games.
they walked out of the stereotypes of the original turn-based role-playing game and walked into this new real-time game, and the feeling was completely different.
and from time to time, they can also find some mysterious areas on the map.
for example, using a bomb somewhere will blow up the wall, or killing a specific monster somewhere will open up a winding path.
it's exactly the same feeling of exploring mysterious areas at super mario, which is novel and eager to find more of them.
the whole game is not long, much less than the dragon quest, but the hidden content has increased wildly, so much that it has reached the level of overflow again.
THE ADDITIONS ALSO BROUGHT THE LEGEND OF ZELDA TO A CAPACITY OF MORE THAN THREE HUNDRED KIB, THE FIRST GENERATION OF ZELDA LEGENDS THAT HAD BEEN MODIFIED BY THE STAR OF BAMBOO.
when the bow horse passed the customs all night for twenty hours, there was still some unfinished business.
the story of the first part of the legend of zelda is actually nothing to say, the storyline does not look as rich and exciting as dragon quest, and it seems to be just a background board for the game process.
however, bowwing feels that this is not a disadvantage, but an advantage, which also allows players to focus more on the rich and wonderful gameplay.
just as kazuma bow was about to quit the game and get some sleep, the end screen on the tv screen suddenly went black, and then a text with a little scarlet slowly emerged.
"adventurer, it seems that you really won, that's great, continue to immerse yourself in your gorgeous dreams, huh..."
below the text, there is an option: wake up.
bowwri was slightly stunned when he saw this sentence.
well? didn't he already rescue the princess and defeat ganon? what's going on with waking up?
bowwried ichigo picked up the handle again, and then clicked the attack button, and the words that woke up on the screen slowly brightened, and then a golden light burst out from the words.
the princess zelda, who had just been rescued, appeared on the screen in a golden image.
"link, i don't have much time, the cannon you just defeated is actually a fake, it is deliberately to make you think that it has defeated it, to sink you into a permanent illusion, in order to let you know this, i can only use my last strength to wake you up, please do not be confused by cannon, take up your weapon again, let the world return to peace, thank you for all this for the continent of hellaru, please... help me again..."
then, the picture begins to turn back time, from link defeating cannon to link coming to cannon, constantly going backwards, constantly going backwards.
finally, it was back to the beginning of everything.
bowwried and horse are stupid.
this... How did it start again?
no... no, his own equipment is still there, and his health is also maintained at the maximum, which is not the beginning.
suddenly, his scalp tingled.
the whole story seems to be like a trap set in advance, and saving the princess is not the end, but the beginning of another adventure!
bowwri ichima's whole person was also instantly mental.
he was a little sleepy just now, but now he wasn't sleepy at all.
he just felt that the story of this game was nothing to say, but now it seems that he still looks down on this game, and he looks down on the president of takeyu, as the top game producer now, how can he have a short board?
it turns out that the story is not over!
excited, he picked up the handle again, his eyes staring like brass bells at the tv screen.
he re-manipulates the adventurer link out of the original cave, when he discovers that the entire game world has changed.
'lyserda'
a few large red characters gradually emerged, and then slowly disappeared.
the continent of hellaru was no longer the quiet and peaceful it had been before.
now the land of the continent of helaru in hydra was very barren, and as soon as he went out, a powerful monster appeared in front of him, and he was directly knocked off by the monster by a third of his health.
in a panic, he hurried back into the initial cave again to avoid the fatal blows of the monsters.
"it's dangerous! almost died, but doesn't that mean that the difficulty is rising, and it's more challenging, isn't it? "
bowwried horse's eyes lit up.
it turned out that the previous process was only half of the whole game, and he felt that it was a bit short just now.