Chereads / Tokyo Video Game Tycoon / Chapter 81 - competition without interfering with each other

Chapter 81 - competition without interfering with each other

first of all, do not say whether the publicity strategy of suri electronics this time can finally succeed.

BUT AT LEAST FOR NOW, THE PN-TYPE GAME CONSOLE, WHICH WAS ORIGINALLY NOT FAVORED BY ANYONE, HAS ONCE AGAIN ATTRACTED PEOPLE'S ATTENTION.

the three-minute advertising campaign almost presented the most dazzling content to the audience.

you can sing, you can be entertained, and it seems that you can still do a lot of things in the future, and the scalability is very high.

this product, which was still somewhat disliked by people before, began to attract attention again in the two or three days of advertising

in any case, at least the same singing voice as ge ji is very attractive.

video games, on the other hand, also look a lot better than before.

THE INITIAL PERFORMANCE OF THE RED AND WHITE MACHINE IS IN THE EIGHT-BIT MACHINE, AND THE PN GAME CONSOLE IS SIXTEEN-BIT AT THE BEGINNING.

this number of bits can be simply determined as a performance strength, the larger the stronger it is, and it can also create a game with better graphics.

SO PN GAME CONSOLES ARE STRONGER THAN RED AND WHITE MACHINES FROM THE BEGINNING.

however, video games and film and television dramas and other cultural products, the game console (camera) itself is not the decisive thing.

what really interests people is the quality of video games (film and television dramas) themselves.

so at the beginning, the pn game console was overwhelmed by the excellent game of the red and white machine.

everyone is a fine product, and every one of you come out is a waste product, which can't be compared, and the number is useless.

especially not long after the pn game console was released, the red and white machine directly came to a king explosion, and this start could not be played.

IT'S THE BEGINNING OF A GAME WITH NOTHING FACING THE FINAL BOSS, AND YOU STILL EXPECT THE NOVICE TO WIN BY SCRAPING SHA WITH A SMALL LEATHER SHIELD AND A WOODEN STICK?

hayakawa uehito, the newly appointed head of the video game business, also realized this.

and he listened carefully to the opinions of engineers and programmers on the red and white machine according to his father's instructions.

they also don't know how the red and white machine can frantically produce so many high-quality products.

maybe it's some kind of magical talent.

takeyuki may not have been the original creator of video games, but he was definitely a trailblazer.

usually the talents of the pioneers are far beyond the average person, and can even reach the level of deification.

to create a game of the same quality as the red and white machines now, it takes at least a dozen people at least half a year to a year to do it.

super mario 3 is longer, and programmers speculate that there are no teams of more than thirty people, plus a year or two.

without a good game, no one buys a game console, no one buys a game console, and no one can play a game, which seems to become a dead loop.

so, either make a good game, or you have to sell the game console first, and if you sell enough, it will be easier to sell the game.

didn't you see that any red and white machine can have 30,000 or 50,000 sales in the first week of any game now?

this is the most intuitive benefit of selling more game consoles.

the good game could not be made in a short time, and hayakawa decided to change his strategy.

when he was in the overseas business department, he often did this kind of thing in competition with other large overseas companies.

to be popular with the quality and performance of the powerful machine, you must first shoot a super advertisement.

in the end, he can always rely on the strong technical strength of su rui electronics to seize the market, especially in cameras, portable entertainment devices and other products.

as it turns out, this strategy has been tried and tested.

IN THE PAST TWO DAYS, MORE AND MORE CUSTOMERS HAVE GONE TO MAJOR STORES TO INQUIRE ABOUT PN GAME CONSOLES.

many of them have not yet touched the game console, which can be said to have expanded the audience of the game console in disguise.

those products that were originally rejected by the stores and pressed the warehouse were once again taken out and placed in the most conspicuous position, but they were still a little worse than the red and white machine.

THE RED AND WHITE MACHINE CAN SELL FIVE OR SIX THOUSAND UNITS A DAY, AND THE PN GAME CONSOLE CAN PROBABLY START TO APPROACH THE APPEARANCE OF TWO THOUSAND UNITS, WHICH IS MUCH BETTER THAN BEFORE.

IN ADDITION TO THE SINGING GIMMICK OF THE PN GAME CONSOLE ITSELF, IN FACT, THIS TIME IT IS ALSO ACCOMPANIED BY A VIDEO GAME PRODUCED BY SEVERAL SMALL AND FAMOUS MANUFACTURERS.

these games have been carefully crafted over a period of about a month or two, which is obviously much more careful than when making three or four games a month before.

its level and quality have basically reached the middle position, from being able to play but no one wants to play, to the extent that it can play and seems to be a little interesting.

the average price of the game has remained at 3,000 to 4,000 yen, which is generally lower than that of games with red and white machines, and it is obvious that they can recognize reality very well.

the quality of the red and white machine game is good, we can't compare, then use a relatively low price to sell, plus the quality of the game itself is ok, then there must be someone willing to buy.

THOSE WHO ORIGINALLY BOUGHT PN CONSOLES HAD NO CHOICE, BUT AFTER SEEING THAT PN HAD NEW GAMES ON SALE, THEY FOUND THAT THEY DID SEEM TO BE MUCH BETTER THAN BEFORE, AND THEY ALSO BEGAN TO BE WILLING TO SPEND MONEY TO BUY THEM.

AS A RESULT, IT SEEMS THAT PN GAME CONSOLES SEEM TO BE GRADUALLY BEING ACCEPTED.

however, it is only within the scope of tokyo.

on the other hand, the red and white machine is as stable as an old dog.

now the daily sales of red and white machines have exceeded 6,000.

moreover, the sales volume in the jd.com area is no longer the highest, accounting for only about 30 percent, and the potential outside the tokyo area has begun to burst out, and 70 percent of the daily sales come from other areas of tsukimoto.

the red and white machine is getting closer and closer to the million sales mark.

THE POPULARITY OF THE PN GAME CONSOLE THIS TIME DOES NOT SEEM TO AFFECT THE RED AND WHITE MACHINE AT ALL, AS IF THE TWO SIDES HAVE BECOME COMPLETELY UNRELATED PRODUCTS.

takeyuki also finally took out the legend of zelda that he had quietly prepared, first showing it to a group of people in the company, and then giving it to the seventeen third-party people to try it out.

The first generation of the legend of Zelda is very famous, but in fact, it is far from reaching the earth-shattering legend of Zelda in the later generation, now this is just a new IP, and its attention is not as good as the game of Dragon Quest, which has been selling for more than half a year.

internally, though, the legend of zelda has been unanimously acclaimed, and it's hard to say whether it's more fun than dragon quest, but it's a nice feeling of freedom.

free to explore, free to fight monsters.

now that players have the patience and foundation to play role-playing games, takeyuki feels that it should be a big problem.

and now players have begun to notice the differences in game production groups.

at the end of each game, the name of the production team is first revealed.

at first, the games made by takeyuki himself were usually directly labeled as youxing electronic entertainment, and the producer was takeyu-xing.

such games are the best of the best in the red and white machines, and they are also the best-selling ones.

then, slightly less advanced are a few studios of youxing electronic entertainment.

the second game development team, the third game development team, and the fourth game development team have all appeared, and the first studio is still a mystery, and it is still patiently making dragon quest 2.

the games produced by the second, third, and fourth game development teams are also high-quality and of good quality, but they are still subconsciously defined as slightly inferior game quality, which may be a stereotype.

then, the next level is the seventeen third-party game production groups, of which the high and low have not yet been divided, but different players have different preferences.

and the current producer of this zelda legend is takeyuki himself, so with this name, it should also attract the attention of some people.