Chereads / Tokyo Video Game Tycoon / Chapter 68 - super mario three

Chapter 68 - super mario three

zhu youxing believes that the network is definitely a good channel, he can not easily give up, but also a door open to the world, it is easier to spread the game console, the future promotion of the world is also very useful.

in the face of the sudden emergence of competitors, youxing electronic entertainment does not seem to have much reaction.

this made su rui electronics a little confused.

they are all ready to fight back at any time, the legal department has set up a team of lawyers, and a lot of materials have been prepared.

however, it was found that the other party did not have any reaction to the infringement claim, and did not know what the reason was.

takeyuki ignored the other side, and he continued to do things at his own pace.

they still have a month to go before the game console is released, anyway, the publicity on the arm can not twist the thigh, there is no need to increase investment in this area, there is no time to make a game is not fragrant?

so su rui electronics began to promote vigorously, and soon occupied the line of sight of more people.

as for takeyuki, he runs game making classes at the company, recruits people who are interested in making games, and promises to give back to game makers.

if the game is approved, you can not pay any deposit, you can first create 10,000 boxes of game cassettes on the side of youxing entertainment for early sales, remove the cost of cassette production, youxing entertainment will draw thirty percent of the cassette sales from it, the sales channel will also draw another thirty percent, and the remaining forty percent will belong to the game production group.

youxing entertainment is equivalent to making thirty percent of the money without spending any cost, and thirty percent of a two production group may not be able to see anything, but dozens of models, hundreds of models add up?

i'm afraid you'll make more money than you make your own game.

of course, making money is not the purpose of opening a class, people in this world are not short of creativity, but they lack the way to realize the creativity of making games.

zhu youxing still hopes that more people will be involved in game production, and when they see that game production can also make money, the industry will also have a virtuous circle.

with the current function of the red and white machine, on average, only a team of about five people can start to create the game, without the need for particularly complex staffing.

at this time, programmers and the art in the game can take care of it, but the game cover needs to find a personal design, and several professional original artists of youxing entertainment can help, just need to pay them extra.

in the previous atari era, just a programmer could even make four or five games a month, but the quality was very worrying.

not long after the red fortress was released, takeyuki temporarily slowed down the second game development team, and let the twenty or so people teach those who were just starting out how to actually make a game at different times.

they now have a lot of experience, and it is obviously not a problem to teach others how to make a game, but at the same time they can introspect themselves, which is also conducive to the production of their next game.

at the same time, along with the third and fourth game development departments that have just been formed for a long time, takeyuki plans to let these two development departments make specific classifications of games in the future, just like the first development department, when the time comes, you can directly hand over some classic series to one of the two groups, and do it for a long time, such as the legend of zelda, final fantasy and other long-term projects.

as for takeyuki himself, he ran to start the game of bursting liver again, of course, this time he had to bring more people to make it together.

compared to the company's operation, he felt that he still preferred game development.

moreover, since competitors have already appeared this time, they should also use video games to fight back and really teach them to be human.

in order to deal with opponents, the game he is preparing to do is super mario 3.

super mario 3 is arguably a milestone in the gaming industry.

in a media statistic in takeyuki's previous life, no game producer has ever played super mario 3.

this is one of mario's pinnacle nodes.

takeyuki originally wanted to wait, which was more or less a big move on the red and white machine, but it seemed that it had to start production in advance.

BEFORE THAT, THE TOTAL CAPACITY OF THE TWO MARIOS WAS ALMOST IN THE FORM OF TENS OF KIB.

THE UPPER LIMIT OF THE CARTRIDGE CAPACITY OF THE RED AND WHITE MACHINE MADE BY TAKEYUKI AND HAYAZAWA ARI AT THE BEGINNING WAS 256KB.

this is also the initial functional limit of the red and white machine.

but super mario 3 has a gaming capacity of 384kb

significantly exceeded its own capacity limit.

however, programming has a magical power, and many game producers in later generations call the game makers of the eighties and nineties the wonder masters.

they can always stuff something funny in their limited capacity, and there is no problem at all.

now takeyuki is just a reproduction of the path traveled by the predecessors.

he took a few programmers drawn from the first game development team and began a busy month.

in fact, in addition to takeyuki himself, other programmers are assisting in the work, and takeyu-star is the main force.

they all just finished the program according to the requirements of the bamboo star, and then the bamboo star checked and compressed the capacity and wrote it into the cassette.

THEY WATCHED AS ZHU YOUXING WROTE HUNDREDS OF KIB CODES THAT HAD BEEN KNOCKED OUT BEFORE INTO A LIMITED CAPACITY CASSETTE.

the cassette can also work perfectly, which makes them stunned to see it, and they even exclaim that they can still operate like this.super mario bros. 3 was also launched at the same time, as if that was how to deal with competitors.

use your own game against each other's consoles to see if the game is important or the console is important.

when the kids who were very fond of super mario saw the sudden appearance of a third-generation super mario, they were all monty at first.

"are we missing something? why did super mario 3 suddenly appear? what about super mario 2? "

"i don't know, don't the numbers in the back represent the order of the game?"

"Forget about him, since super Mario 3, then you must buy ah!"

kids quickly stopped worrying about numbers, and it was great to have a new game on sale, and it was a sequel to super mario.

but no one who has a red and white machine has not played super mario.

on the one hand, because of the reasons attached to the game console itself, even if you are not interested, you will go in and play two.

on the other hand, super mario itself is very interesting, adults are not easy to say, but there is no child who does not love to play.

now super mario has become the second best character in the hearts of children.

the first stick is the protagonist of this world's special drama koshien superman.

it seems that there is still a long way to go to shake the position of this special drama hero in the hearts of children.

as for the parents, they were not too happy to hear the news.

some of the games released before have children like and hate, if there is a want to buy, parents will write a blank check, children will slowly forget.

but super mario 3 is different.

it is useless to say anything, parents must buy, before anything can be compromised, but super mario 3 can not compromise.

parents are heartbroken.

i'm not even as good as a game.

however, this kind of parent is actually only a minority.

because most parents want to play when they see super mario 3, not to mention the children.

at the same time as the release of super mario 3, the first game made by people other than youxing electronic entertainment also began to promote the work, but the release date will be staggered with super mario 3, otherwise it is estimated that the first game made by outsiders will be recognized by the mother who hits.

wait until your side and suri electronics finish playing you before going up.