Chereads / Tokyo Video Game Tycoon / Chapter 60 - deadly hand knives?

Chapter 60 - deadly hand knives?

sixty deadly hand knives?

"have you ever played dragon quest?" how should the dragon who imprisoned the princess fight? "

"it's very simple, just get a lake sword in the well of the town to easily defeat the dragon."

"huh? how could it still be done? how do you know? "

"hey, did you read the latest kasuga manga magazine?"

"not yet, i'm just playing games and i'm not interested in comics."

"then you'd better buy a few copies, and now kasuga manga magazine has a game guide column on the last page, which will update some dragon quest game guides in each issue, which can help you play the game more easily."

"if it can still be like this, then if there are strategies, isn't it a lot of fun to play the game?"

"of course not, you can play the game yourself first, and then use the raiders to complete the missing things, you think, you missed an artifact, if you don't collect it all, isn't it very uncomfortable?" this is not just the purpose of clearing customs. "

"makes sense, then i'll go buy a comic book."

"not only to buy one copy, but also to buy several copies, and now the dragon quest comic of the same name is being serialized, which is also very interesting, in fact, you can check it out." 」

"is that so, i'll consider it."

these similar conversations have appeared in many places in recent days.

online, among friends, at school, among colleagues.

the topic of dragon quest seems to have fermented rapidly over the course of a few days.

the first is the comic book readership.

they only started playing games because they wanted to see the follow-up plot.

later, after playing patiently for an hour, i found that i was sinking more and more.

role-playing games may not be comparable to the visual effects of games like contra.

but once you get into it, it's easy to get out of it.

they are immersed in the story until the end of the story and will look at the rolling production members in a daze.

and soul douluo, basically at the end of the level will be put aside, people who are really interested will play two or three more times, but it is only similar to the same as the boring play, will not be completely in the heart.

but dragon quest can make people linger.

even if you already know the development of the story, you can't help but start again and take the path of the brave again.

it seems that every restart is a new feeling, making people want to repeat the game.

maybe that's the beauty of role-playing games.

and with that, comic sales have slowly increased.

the causes of these data are quite complex, and it is difficult to really investigate clearly without a complete statistical data channel.

now the only one who fully grasps the detailed data is youxing entertainment itself, and it will not be made public for the time being.

as for the data surveyed by suri electronics and other companies, it is actually not reliable at all, or they have not really paid attention to the emerging small company of zhuyouxing, and they have not taken it too seriously, and the investigation is not careful.

with the release of the ninth game rocket car, the tenth game is also on the agenda.

that's the red fortress, and the development was done by the previous second game development team that made rocket truck.

they are now more and more experienced, and under the guidance of takeyuki, the game is also very fast to make, this time the red fortress has been set up the frame, the rest is to fill the content.

a classic game from a past life is released every month, so that the red and white machines sell for three or four years, release about forty games by themselves, eat enough dividends, and then enter the next generation, which is the overall plan of bamboo youxing.

he doesn't plan to rely on a game console to eat the old book, since the world's technology is already ahead of its time, it is too sorry for the world not to speed up the pace of game development.

takeyuki stood up from his seat, and today he plans to go to the first engineering development team to see the development of the game console hardware.

so far, youxing electronic entertainment has a total of three development groups, namely the first engineering development team, the first game development team and the second game development team.

the first engineering development team is responsible for the optimization of game console hardware and the development of new game consoles, while also taking into account the research work on the expansion hardware of red and white machines.

for example, the light gun and the external disk drive system that have appeared on the red and white machines have appeared.

it may not really be able to be used, but at least it is necessary to study and research, increase the relevant research experience of employees, lay the foundation for the future, and preemptively register several important patents in advance, so as not to let others take the lead.

the first game development team is now in charge of a long-term project, the development of dragon quest 2 over a year.

in fact, if there is the guidance of bamboo youxing, a month of urgent work will definitely be able to make it.

but takeyuki still has a little ambition of his own.

he wasn't satisfied with the quality of the game in the second part of dragon quest in his previous life.

he wanted to expand on the original dragon quest 2, just like the optimizations and improvements he made in dragon quest 1, adding more playability and cultivating the game production ability of employees.

and the rhythm of the year is just right, one year of dragon quest to the third part to end the mission of the red and white machine, paving the way for the second game console.

the second game development team is responsible for the short-term development of popular games in the past life, and of course, it does not have to be limited to releasing a game in one month.

for example, castlevania can extend the development time a bit, and by the way, you can also fish the appetite of the players and increase their sense of expectation.

in addition to these three development groups,

in the past month or two, the company's staff has also been slowly increasing, and now that the number has reached eighty, takeyuki has planned to expand two more groups, an engineering development team and a game development team.and takeyuki finally recruited three suitable painters.

they were originally artists serving the animation industry, because in some ways they had a stalemate with their employers, resulting in being banned in the industry and not being able to mix, and other industries did not need animators, and in desperation, they were introduced to takeyuki by daigo ikeda and became the original professional game artists in this world.

their own level of painting is very high, that is, they can't offend people.

after passing through the two game development team offices on the second floor, takeyuki came to the engineering development team office on the third floor.

as soon as she opened the door, she saw the back of hayazawa ari, who seemed to be looking down at a newly made game hardware in her work clothes.

When Takeyuki walked by, Hayazawa Ari didn't seem to notice that was but continued to test intently.

at this time, some employees saw takeyuki coming in and immediately wanted to say hello, but when they found that takeyusho was approaching the leader of their group, hayazawa ari, cold sweat immediately came out.

"president takeyo! please be careful!! "

syllable.

takeyuki gently put his hand on hayazawa's shoulder and asked, "what are you doing now?" "

hayazawa was stunned, and then turned back to show a very happy smile: "takeyu-san, you are here, i am working on the third batch of test samples of the light gun, this batch feels that it should be successful." "

"really? can i experience it now? "

upon hearing that the light gun seemed to be about to complete the research, takeyuki was also interested.

those employees on the side watched the conversation between zhu youxing and the group leader, and their eyes suddenly rolled round.

what's the situation?

president takeyo approached hayazawa from behind and did not get killed?

many people in the group had inadvertently approached the group leader from behind.

then their leader, hayazawa ari, as if there was some kind of stress reaction, would return the hand to give a fatal knife to those who were approaching from behind.

the most serious person passed out on the spot and was carried to the hospital for a day and a night.

later, the group members all agreed that they should never get close to their group leader from behind, it was too dangerous.

so far, it seems that no one has been able to approach the leader of hayazawa and still retreat.

today, that convention has been broken.

their takeyu president could easily get close to the group leader without being counterattacked by a knife.

what the hell!