Squelching noises filled the Dungeon for multiple kilometers as William and the others dealt with the Quake Slimes one by one. Their oozing figure and high resistance to most attacks made them difficult to kill, but their ability to attack was quite pathetic.
Unless one came into physical contact with the Quake Slimes, there was no risk of injury. Their only ranged attack, which was a form of Earthquake Spell, could hardly be considered a Spell. Even if one wasn't paying attention, they would merely fall to the tenth floor.
The best part of the 11th floor was that each Quake Slime dropped two Quake Dungeon Gems instead of one. In a matter of two hours, the group had collected a total of over six hundred Gems, which would be split equally.