Do you wish to promote into the [ Subclass : Scrap Mechanist ] now?
- Y / N -
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「 F**king got it! 」
Ding!
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You have been promoted into the [ Subclass : Scrap Mechanist ].
You [ Class XP ] now is shared between your [ Class : Esper ] and your [ Subclass : Scrap Mechanist ].
You have learnt
Your [ Abilities & Skill ] tab is now reorganised according to your [ Class : Esper ] and your [ Subclass : Scrap Mechanist ].
You have learnt
Your [ Talent Trees ] tab is now reorganised according to your [ Class : Esper ] and your [ Subclass : Scrap Mechanist ].
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「 Haa, finally the first piece to my survival plan...the hardest part of triggering this promotion mission is obtaining at the three Tier 1 Common Knowledge on Electronic and Machinery...most would go straight for the Tier 2's, since Tier 2's are also publicly-accessible in all districts in
The [ Subclass : Scrap Mechanist ] was a production-type profession that was discovered during the second year that 「 ex Umbrae Online 」 went online.
It was a hidden subclass famous for its 'Scavenger-build' meta of being able to use low cost, low quality crafting materials to create crafted items with great [ Item Stats ], despite maintaining the [ Low Quality ] designation.
Usually, the [ Quality ] of a crafted item depends on the [ Quality ] of its crafting materials, of course in line with a certain probability gradient.
And
Which made the discovery of this subclass such a huge deal back then.
The common practice was that a Scrap Mechanist would buy cheap
Then, these materials would be processed into various crafted items with decent-to-great [ Item Stats ].
These items would usually then circulate back into the market either through the NPC inhabitants of the
Well, that was how the meta was when this was still a game.
In fact, when this was still a game, there were like about 10% of the top 50 ranked players worldwide who had the Scrap Mechanist as a subclass. It was that popular of a subclass.
「 ...with this preparation, it should get me covered for the players' first Main Story events till the second...though the downside to having my subclass early on is that I would need to grind much, much more XP points... 」
「 ...If I remember it correctly, after the first patch update, the subclass max level would be increased from 10 to 25... 」
Ding!
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You have successfully promoted into the [ Subclass : Scrap Mechanist | Level 1 ].
This is your first [ Subclass ], an additional reward will be generated.
Generating reward...
Please wait for a moment.
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「 Ah, yes, there's this kind of reward too... Let it be good! Let it be good! Here it comes...! 」
Ding!
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The
You have learnt
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「 OOoohh, I see it has a combat component to it...so this skill is basically using the Tool's Durability to increase output damage...? 」
As he read the description of the rewarded skill, Nuel's eyes unintentionally glanced through his holographic [ Character Status ] screen and caught the digital clock displayed at the bottom-right corner of the computer screen - he had actually spent nearly 2 hours in there!
「 ...I should get going, I'll test it when I get back to the Med- 」
Ding!
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Anomaly alert!
Multiple data contaminations have been found in the current scenario.
Anomaly is increasing in volume in the current scenario.
Proceeding to initiate isolation protocol to prevent further data contamination.
Please wait for a moment_
Isolation protocol has been successfully executed.
Proceeding to analyse anomaly characteristics, recalculating the latest trajectory of current scenario.
Please wait for a moment_
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「 ...Wha- 」
A distress radio announcement blared through the PA system suddenly.
> "Attention to all units. Code Red, Code Red. Area; Medical Bay, Bio-Aux Lab, Storage C. All non-combat personnel are required to vacate these facilities immediately and leave for the nearest Safe Areas. Further instructions will be updated and announced through the common radio channel." <
> "I say again; Attention to all units. Code Red, Code Red. Area; Medical Bay, Bio-Aux Lab, Storage C. All non-combat personnel are required to vacate these facilities immediately and leave for the nearest Safe Areas. Further instructions will be updated and announced through the common radio channel." <
「 What the- 」
Ding!
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[ Crisis Mission : Code Red! ] :
A 'Code Red' protocol is initiated company-wide within the Bastion via its internal PA system. It is a protocol executed only when there is confirmed contact with hostiles within the base.
Follow the escorting military officer to any of the listed Safe Areas options as shown and survive.
Requirement :
• Reach any of these Safe Areas :-
i) Cafeteria, or
ii) Lower Deck Bunkroom, or
iii) Main Assembly Area.
Progress :
• Reach Safe Area ( 0 / 1 ).
Rewards :
•
•
•
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「 A Crisis Mission, Code Red? Did we have a breach...? 」
The resource centre front door slid open and the soldier from earlier rushed inside.
"We have a bit of a Code Red situation ongoing. It's not safe staying here. I'm bringing us to the nearest Safe Area until the protocol in place is lifted. I want you to remain calm and follow behind me, can you?"
Nuel nodded in affirmation.
"Did something happened?"
"Nothing to worry about. Just follow me quickly."
.
.
.
====================
Author's Post-Script:
Nuel's latest [ Character Status ] screen
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[ CHARACTER PROFILE ]
Name : Nuel | Calibre
Title(s) : [ Subject-023 ] || [ Disciple of Archimedes ] [ Born of Giant's Strength III ]
Class : [ Esper ( Level 2 ) ]
Subclass : [ Scrap Mechanist ( Level 1 ) ]
Race : [ Human : Protopsionic - Phenotype ]
Age : 18 y/o (200 yrs cryostasis sleep)
Reputation : 0
Affiliation : [ Thacon City Administration - Neutral : 0 ]
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[ STATS ]
DMG : 20.0 | Crit.DMG : 40.0 | Crit.Proc : 1.38%
RES : 15.1 | COMP : 1.25
HP : 150.5 /150.5 | HP.Recovery : +4.53 | Crit.HP : 30.1
Stamina : 60.0 /60 | Stamina.Recovery : +1.8
Sanity : 53.75 /53.75 | Sanity.Recovery : +1.81 | Crit.Sanity : 10.75
Energy :
• Psions : 22.00 /22 | Psion Recovery : +1.32 | Rank 1 (0 /10)
Accuracy : 68.75% | Evasion : 13.75%
Immunity : 2.8% | 0.3s
Initiative : CE +3.3 | 13.75% | 2.75s
CE : 1.30
XP : 9.55 | XP Multiplier : ×1.09
Carry Weight : 0.83 /40.1kg
Unallocated Attribute Points : 1
Unallocated Skill Points : 0
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[ EQUIPMENT ]
[ Weapons ] - n/a -
[ Armors ]
• Body :
[ Tools ]
•
[ Ordnance ] - n/a -
[ Inventory ] - select to open -
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[ MAIN ATTRIBUTES ]
STR : 4
INT : 4.5 | INT.GP : +0.5 /Lvl
DEX : 1
VIT : 3
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[ SUPPORT ATTRIBUTES (locked) ]
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[ ABILITIES & SKILLS ]
= CLASS : ESPER =
•
•
.
= SUBCLASS : SCRAP MECHANIST =
•
-
-
•
.
•
•
•
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[ TALENT TREES ]
= CLASS : ESPER =
•
-
•
= SUBCLASS : SCRAP MECHANIST =
•
•
= DEVIANCE : PSIONICS =
•
-
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[ MISSIONS ] :
• [ Act 0 - Main Story Mission : Survive till Rescue Arrives ] Completed : (rewards pending received).
• [ Dungeon Mission : Rescue the Civilians ] Completed : (rewards pending received).
• [ Act 0 - Main Story Mission : Credit-Oriented ] : 500 /10,000 ₢.
• [ Crisis : Code Red! ] : (ongoing).
• [ Hidden Mission : Truth of Existence II ] : 5 /???.
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[ ADDITIONAL ]
• [ Rare Title : Subject-023 ] : No [ Reputation ] requirement | [ Base Attribute : INT] +1 | First
• [ Unique Title : Disciple of Archimedes ] : Require equipping
• [ Unique Title : Born of Giant's Strength III ] : Require former [ Unique Title : Born of Giant's Strength II ] | No [ Reputation ] requirement | [ Base Attribute : STR ] +2 | [ Base Attribute : VIT ] +2 | [ Base Attribute : Unknown ] +2 | Grants
• [ Class : Esper ] : [ Sanity ] max +20 | [ Energy : Psions ] max +10 | [ Base Attribute : INT ] +2 | [ Base Attribute : Unknown ] +2.
• [ Subclass : Scrap Mechanist ] : Grants
• [ Race : Human : Protopsionic - Phenotype ] : [ INT Growth Potential ] +0.5 /Lvl.