[Second Group's Perspective]
This dungeon sure is wildly different from the standard ones we at the Ishi-shiro have encountered before.
Not only has it a unique structure, it is also rigged with traps that could be fatal if not checked or neutralized.
Furthermore, mathematical-styled thinking must be inculcated if we are all to proceed safely.
Fortunately, we have Rosalind, the consistent number one in our class's honor roll, to help us with the complicated navigation.
"Rule of thumb, everyone. See the numbers on the doorways? If any of the three numbers inscribed is a prime number, it's a huge red flag. It's a trap."
"Noted."
"And to properly navigate this dungeon, we must determine the x, y, and z axes. The first number must be a factor of the x axis number, the second y, and so on. For example, the numbers '210 189 623', based on prime factorization, must mean we must navigate two rooms to the right, three rooms forward, and seven rooms upward."