And after ten minutes of walking along the continent, we are now in the Forest of Amity.
"According to our intel, navigating this forest consists of traversing through a confusing maze," Edilbert comments.
Yup, I called it.
Some forests in RPGs are prime locations for players to get lost, and I, unfortunately, am one of those affected players.
In fact, "infinite loop"-type dungeons are some of the cheapest ways dungeon designers can offer a semblance of challenge to the players.
Just copy and paste the same map, apply some programming to indicate if the way to go is right or wrong, and you're done.
And I, an avid RPG fan, have to swallow those bitter pills.
Edilbert continues, "And fortunately, our drones have already done their reconnaissance work ahead of us, and they provided the solution to navigating this entire forest. So then… Valmonte. You are the leader, and thus I entrust the actual navigation to you and your chosen raiding party."
"Much appreciated."
***