Chereads / Isekai - Reincarnated Into an Adventurer / Chapter 31 - Chapter 31 - Sudden Attack Part 1

Chapter 31 - Chapter 31 - Sudden Attack Part 1

"Ha…yeah…C+ class, it seems like many parties usually do quests about once a month out of half a month. In C class, rookies enter dungeons where the boss is absent after capture, collect the flesh of the defeated monsters and use it as income, but in class C+ where you can receive dungeon quests where you can obtain spirit orbs Some parties receive quests every day...

"A long time ago, there were many adventurers who enjoyed capturing dungeons and taking on quests, so it was normal to dive into dungeons almost every day, but now it's more to live and have fun every day. The style that works to a minimum is to send. But…the customers are growing old…for the future…now…? But… it's dangerous to go on a quest with two people, so we…"

The receptionist answered while separating the words making them difficult to pronounce. You have a good personality which is very obvious.

Young rookie adventurers toured dungeons that had been captured, hunting monsters that were left behind, and selling their meat for income. If you don't have a boss, you can get out of the dungeon without much effort.

In general, dairy farming is also popular besides farming, but there are also cases where the prey that is a high-grade food ingredient such as fast-moving wild boars appears, so you can also make a living by hunting monsters in dungeons. That's why you gain experience.

Even so, I was surprised that the income of adventurers was so high. I think you can see that Karne says that adventure is a free-spirited and fun business. This is a life-threatening thing...

"That's stellar… I'll have to save up for old age from now on since I can't enter the dungeon forever. Yesterday's quest was C+ class, but only two people, and even though it was an accident that was attacked by a friend, we did it right, we should be fine."

With that said, smile and ask for the search vote to be accepted. By the way, today again, it's a dungeon capture with only two people.

The spirit orb grows to a certain size in 15 to 18 years and can be collected, but after that, it grows and accumulates magical power as time passes. Guild-managed dungeons are released every 20 to 50 years and will be maintained for the same period after the spirit orb is restored. Beginner adventurers gain experience points using dungeons for a while.

Spirit orbs also grow when used, but in some dungeons, they can grow faster than when used. Such dungeons were specially preserved and could only be opened about once in a hundred years.

I heard that such a dungeon is very strong even if it is a small fish monster, and when it comes to the boss class, it becomes a demon lord class, so a special team is formed and a quest is carried out. On the other hand, there is often more than one spirit orb, and it seems that spirit balls with special effects can be found, such as shining stones and mimicry stones.

I need to earn money, but I want to level up and complete difficult quests, so I can't rest. Since the 100-year class dungeon didn't know all the carnets, it was necessary to capture them only with team strength without any prior information. I want to find a reliable partner at an early stage.

Continue.

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Two weeks after the first quest, a team consisting of just me and Toru completed five quests temporarily.

Did you miss it? No, that's not the case, and many quests take three days, including a round trip, such as a dungeon that takes a day on a mini dragon carriage, so this is still the fastest.

We are the only adventurers who are C+ class adventurers and have not only an adventurer bag but also a carriage, and other adventurers carry heavy camping equipment on foot and complete one quest in 1 week to 10 days. that it is a very high speed.

In the case of the distant dungeon, the reward for success is high, and the general adventurer naturally takes the far side, and after a successful capture, it seems that they spend the remaining half month leisurely.

It seems that you can almost certainly catch a quest of the appropriate level as long as you respond with the appropriate number of people (about 4 people) with the appropriate placement (swordfighter, bow and arrow messenger, monk, etc.), and the party will return by the deadline because search failure. However, it seemed that it was extremely rare for seniors to go out to collect weapons and equipment.

Even an adventurer who was said to be a life-threatening business could be said to be less dangerous as long as he didn't grow tall.

Therefore, it seems that the guild was hesitant at first for us who submitted the quest with a team of only two, but it seems that they have increased the evaluation of the results after that.

It seems that the captured dungeon will be maintained as it is and will open to adventurers after about a year. This is called a secondary search. (In contrast to the so-called hyenas who immediately enter the captured dungeon and kidnap the corpses of the monsters the previous party defeated. It seems there is also a dew point entering with the leading party and defeating monsters other than the boss.)

Defeat monsters missed during previous captures, or defeat newly generated young monsters, and get C-class in regular quests to receive that meat and furs. It would be released once a year in every dungeon until 10 years had passed since the spirit orbs were collected.

Of course, bat horn meat is quite tasty, if not as much as wild boar, and giant catfish meat is also very good. (Since the giant catfish is the boss, that's impossible...) The fur of the black gorilla seems to be useful for winter wear, so novice adventurers learn how to fight monsters and gain experience while earning as much as possible.

Plus, you can get mushrooms and weeds that don't grow on the ground deep in the dungeon. It seemed that this was usually food for monsters, but it was a waste to say that they were traded at a high price as a delicacy.

The Guild acknowledged that it would be nice to have more dungeons captured to train novice adventurers. After all, adventurers of C+ class and above only did quests once a month.

According to Karne, who was a former S-class adventurer, Toru, who was a swordsman from the royal palace, was an A-class adventurer, and Toru, Kakkon's teacher, was a B-class adventurer. In terms of ability, I feel it is slightly higher than the C+ class of the current class. Such evaluations must be accumulated.