Saro was not excited to be taken to another world. He was less excited to learn his stats were normal. He was even less excited to learn that his power killed 98% of its users within the first year. And his lack of excitement boiled over when he realized his friends tied him up and abandoned him in the desert.
In a land of overpowered monsters, he was left with nothing but a dagger, a few survival tools, and his "Nightmare" [Echo Chamber].
Echo Chamber was non-lethal. In fact, it couldn't harm an opponent at all. Instead, it created hallucinations in his opponent's mind that turn their greatest fear into reality.
While this debuff is incredibly overpowering as a support attack, it's still useless if you're alone.
He quickly found he could create these nightmares using his own imagination and used that as a tool for his survival.
Still, it was not enough. On the precipice of death, he learned that there was a way for him to break past his stats to improve the effectiveness of these illusions.
When he stumbles upon an ancient Nightmare system in a temple, he learns how he can obtain these improved stats and survive in a world of overpowered monsters.
Join Saro as he embarks on a 13-year quest to make it home in time for his crush's music recital.