Magic:
Primary Elements: These elements are the primary elements of the world.
Null
Fire
Wind
Water
Earth
Dark
Light
Secondary Elements: These elements are compound elements formed from the Primary Elements
Metal- Dark and Earth
Lava – Earth and Fire
Ice – Wind and Water
Lightning – Fire and Wind and Water
Concept Elements: These are conceptual aspects of the world turned into elements.
Time
Space
(More waiting to be listed)
Types of Magic
Natural Magic- It is a type of magic that does not require any magic circle or chanting. It is considered to be flexible but volatile at the same time due to its reliance to mental images.
Theoretical Magic- It is a type of magic that makes use of calculation and theory. It requires the use of magic circles and chanting to work. It is generally more stable than the other types of magic, but due to its nature of using calculations, it is not very flexible and cannot be changed once casted in normal situations. While more stable and more reliable for the those with less magical aptitude, the casting time is instead much longer.
Soul Magic- It is a type of magic made with the use of soul energy in mind.
Racial Magic- This type of magic depends on the user's innate race magic.
Realms:
Mortal Realm-
Human, Demi-human, and Dwarf Territories
Elven Continent
Merfolk Underwater Kingdom
Dragonewt Settlement
Lost Continent
Divine Realm-
Outer Circle
Middle Circle
Central Abode
Nether Realm-
Demon Continent