Was it because the players were all really good people?
Obviously not.
If it were the players from Thousand Islands, they might have done the same thing. After all, every quest was a quest. Moreover, the rewards of the powerful NPCs were much higher than those of the ordinary residents.
However, things were different now.
This was because there was another NPC who had a much higher status in the hearts of the players than these so-called wealthy and powerful NPCs.
The fox-faced witch.
Under the strict supervision of the fox-faced witch, if doing a mission that was judged as a good thing by the system could increase the favorability, and if corruption and trickery would cause the favorability to drop drastically…
It was no wonder that everyone was an upright person.
After all, in the eyes of the Thousand Islands players, the Fox-faced Witch's " Favorability " was above all the " Experience Points "," Gold Coins ", and other rewards.