(!Spoiler Warning!)
Like the title says, This chapter contains and explains Yuma's wished abilities/skills in the present capabilites and some of them for the future and are currently locked because R.O.B. says so. LOL
Why create this? So that the readers can understand and have a clear view of this story and the actions of MC. If you don't like this stuff and just want to know MC's by reading chapters, don't worry and go ahead skip this chapter.
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You have been warned
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YŪMA WATANABE ABILITIES:
THE BLESSED ONE
Condition: This ability was the combination of the granted to the host by the GREAT R.O.B.'s Seal and the host being native in the Abyss. Giving the host an;
•IMMUNITY TO TIME, SPACE, DARK, LIGHT
•IMMUNITY TO SOUL, MENTAL, LIMITED DIVINE MAGIC
PROGENITOR LEGACY
Condition: Progenitors are considered as 'Children of the Night'. Progenitors are superior version of regular vampires and thus have advantages such as;
•IMMUNITY TO BLOODLUST/CRAVINGS FOR BLOODS.
•IMMUNITY TO HEAT, SUN, FIRE
•IMMUNITY TO HUNGER AND THIRST with the ability called ENERGY EXCHANGE.
•CAN HAVE UNLIMITED PARTNER/S AND SUMMON SOLDIERS (FAMILIARS,SLAVES).
ASTRAL PROJECTION
Condition: Ability to communicate with the spirits and separates his spirit or someone else's spirit from their body. He can talk, fight and kill spectral beings in this state.
BLOOD SORCERY
Condition: Blood Sorcery is great weapon and it's limited to host, it can requires blood or not at all. Below are the Blood Sorcery capabilities:
•BLOOD ABSORPTION/HEMATOPHAGY
Condition: Absorb bloods from the target/s in open wounds by biting or just touch them then the blood will follow the user. The User gains Temporary Buffs; Relief from fatigue, Energize Body, Temporary increase of Strength, speed and defenses, resistance from the sun.
•BLOOD DOMINATE
Condition: By using the Host's blood, even a little droplets of blood escaped from the body it manifest a will to always follow the host orders and a will to dominate anything the host wants.
•BLOOD FLOWING VISION
Condition:The host has an ability to see the flow of blood of any living being.
•BLOOD LOVERS BITES
Condition: Ability works when the host and his love partners both love each other or when the partners' love for the host reaches the favorability of a perfect match, 95% or higher. Host needs to bites and suck the blood of the love partner/s and the partner/s needs to suck the host's blood, even droplets will do. The partner will gain a tattoo/mark of a Heart with 6 bat wings, labeled as 'Blood lovers'. This ability binds both the souls of host and of partner/s making them lovers and eternally together. The Host and partner/s gains an ability to sense lives of one another to know when they are safe or in danger. The partner/s have no vampiric weaknesses. The partners becomes vampires and gain vampiric powers; Astral Projection, Blood Absorption, Blood Manipulation, Clairvoyance, Detection, Energy Exchange, Elemental Manipulation, Flight, Inhuman Factors, Immortality, Immunity, X-ray Vision.
•BLOOD MANIPULATION/HEMOKINESIS
Condition: Host use bloods to control, create shapes, materials, attack and defend, mimics blood. Ability can be use against the target but needs the target's blood, even if it's droplets. The host can make the target Heal, paralyze, explode, unconscious, or Death.
•BLOOD NECROMANCY
Condition: The ability to revive the dead at the cost of host's blood, droplets will do, and follow the host orders. The host can make the Dead either conscious or without consciousness.
•BLOOD OATHS
Condition: When the people breaks the Blood Oaths instant death falls upon them. The individuals involves needs to say their names and the promise all while the host is using the Oath. Host use this ability to keep secrets between others and when others swear loyalty to the Host. Host's eyes keep shining and have frightening effects to people around.
•BLOOD SENSE
Condition: The Host has an ability to sense the presence of blood in any living subject.
•BLOOD SOLDIERS; PUPPET MASTER AND FAMILIARS MARK
Condition: Collective term is Blood Soldiers. Both have different marks based on their status. Both are loyal to the Host and will follow the Host's Orders always. Both have weakness of Sunlight. The conditions are different and have different benefits;
PM Condition: Puppet Master is Host's ability to make a vampire puppets/slaves without wills nor consciousness that follows host's orders everytime and leaving a mark/tattoo naming them as 'Bloody Puppet'. The mark/tattoo is a Marionette, hand above the string puppet and it is place in the Bloody Puppet's body. The Host needs to bite hard or touch the blood of the target. The Bloody Puppets are lower version vampires making them weak to the Sun. The Blood Slaves have no Wills nor Consciousness but have Blood Absorption, Inhuman Capabilities, Immortality, Stealth, Immunity(except Sun, Time & Space attacks), & X-ray Vision. Other skills can be added by the Host's but cost system points.
FM Condition: Familiars Mark is Host's ability to make Vampire Familiars. Those who are willing to follow the Host and his orders will be called as 'Familiars' and the host leaves the familiars with a mark/tattoo. The Host shall draw the mark to the target's body using his own Host's blood. The mark is 3 circles intertwined with fangs in the circles. These Familiars are lower version vampires making them weak to the Sun. The Familiars have Wills and Consciousness, Stealth, Blood Absorption, Inhuman Capabilities, Immunity(except Sun, Time & Space attacks), X-ray Vision. Other skills can be added by the Host but cost System points.
•FAMILIAR SPACE
Condition: Enable to preserve his Slaves & Familiars in storage called the Familiar Space and track & monitor them by perceiving their senses.
•FAVORABILITY METER
Condition: This ability ables to quantify the favorability using Telepathy. Relationships and human's nature significantly changes it by being lower or higher. Since the host is a vampire, the bats, spiders, and vampires are always friendly to him.
•FLIGHT
•HYPNOSIS
Condition: Activating this ability make the Host's eyes keep shining and have frightening effects to people.
•MIND CONTROL
Condition: Ability to subtly influence the minds of people or every single person on the planet. Can do a multitude of things, including changing the human genome and changing the laws of reality.
•MIND ALTERATION
Condition: Ability to touch the Target's head to review, record, steal and eliminate/erase the desired memory.
•SUMMONING MAGIC
Condition: As with most vampires, primogenitors are capable of summon anything the host puts a mark/tattoo unto it be it Blood Lovers and Blood Soldiers.
•TELEKINESIS
•TELEPATHY
Condition: Host can use it to different species except it doesn't work on people with low intelligence and tiny lifeforms like bugs.
•TELEPORTATION
•X-RAY VISION
CHARISMA/CHARM
Condition: Ability to increase the host appeal to the both sexes, the young and elders making them unable to refuse the Host's appeal and request. This ability cannot be used to someone with strong will and those who have strong negative emotion towards the user
CLAIRVOYANCE
Condition: Ability needs for the user stay still in place while using the ability.
CLONING/DUPLICATION
Condition: Host have 100% control to clones. Host can make clones have host's consciousness or have their own consciousness. The Clones are extreme loyal to the host and always follow the Host's orders. Clones appears and disappears in mist/smoke. Clones have original powers (expect Blood Special Lovers Bites, Familiars Marks, Cloning/ Duplication) & system function(except Shop, Dungeon System, Traveling Portal System). The Host can replace any damage and any missing body parts he suffers to the clones and able to exchange information, and exchange places with the clones.
ENERGY EXCHANGE
Condition: Host can go without the need to consume foods or bloods for 6 months and always be at peak performance and conditions. This ability can use Mediums such as Oxygen, Water, Blood, Foods, Poison, Acids, and Power Energies for the host to consuming the mediums making the host at his peak conditions. Ability Needs a LARGE AMOUNT OF MEDIUMS to keep it working. This Ability cannot consume holy things, sun, fire because host is a Primogenitor Vampire.
ELEMENTAL MANIPULATION
Condition: 100% Control all elements, less consumption
INHUMAN CAPABILITIES
Condition: The user have inhuman abilities down below;
•INHUMAN DURABILITY
•INHUMAN HEALING FACTOR
Condition: Any small injuries, fatal injuries, deadly blow to their body can be healed rapidly, and even the most fatal injuries (such as decapitation) are unable to end them.
•INHUMAN LONGEVITY
Condition: The User is immune to all diseases, viruses, poisonous and acids substances, curses, and any abnormalities to his status.
•INHUMAN REFLEXES
•INHUMAN SENSES
•INHUMAN SPEED
•INHUMAN STAMINA
•INHUMAN STRENGTH
IMMORTALITY
Condition: Primogenitors cannot be killed by normal means. The Host or his lover/s will always have a youthful appearance about 18 to 30 years of age.
NATURAL WEAPONRY
Condition: ability to utilize weapons that are a natural part of one's own body.Since the Host is a Vampire, he has fangs and claws and abilities to:
•CLAW RETRACTION
•FANG RETRACTION
REFLECTIONLESSNESS
PHOTOGRAPHIC MEMORY
STEALTH
Condition: Ability to hide presences & scent, decrease sound the host makes, be invisible to the naked eye of the enemies, lightens host's footsteps leaving no scent and traces. In the night or dark shades this ability can unlock the superior version called SHADOW ENTITY. Stealth can be used anytime but it will be cancelled when attacking or taking damage at the moment.
SHADOW ENTITY
Condition: As Vampires are children of the night and the host is a Primogenitor. The host's body become one with his shadow, gaining a red-eyed dark-like entity. This ability can only be used during nights or in dark places. This ability erase and hides the traceable handprints and footprints, no scent, normal weapon attacks immunity, no sounds created by the host can be heard too. The target use any detection skills but they're useless against Shadow Entity. The SHADOW ENTITY only works during night or in the dark places.
TRANSFORMATION/SHAPE-SHIFT
WALLCRAWLING
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{=SYSTEM CAPABILITIES=}
SYSTEM SUPPORT
Explanation: System have A.I. like function that respond to Host request and assist to Host's Adventure. System gives report of Host's adventure to THE GREAT R.O.B. every 10 years.
STATUS
Explanation: System gives a report of Host's status and overall power of the individuals around host.
MAPPING SYSTEM
Explanation: System ability to scan environment in a radar-like manner and create a mini-map with the distance around 50 mi/80 km radius, around the Host. A Mini-map appears within the Host's peripheral vision. Mapping System have ability to mark items, locations, hidden or public and individuals for Host. Mapping System works along well with Detection.
DETECTION
Condition: System ability to reveal, identify and find Individuals, Foods, Objects, Materials, Traps, Hidden and Killing Intent around 50 mi/80 km radius. Detection notifies Host about Host wants, needs, anything noteworthy, dangerous, life-threatening and hidden things. Detection scan area in a radar-like manner and can reveal, identify and find hidden individuals, locations and materials that are hiding from the public sight but the Host needs to stop moving within the area depending on the individuals, locations or materials.
SIMULATIONS:
Explanation: Found inside the Host's mind. The Simulations can change, affect and adjust the timetable making a different time on inside simulation and outside world time. This Function can also make series of calculations, experiments, battle opponents by Host's request. Host can use the Simulations for;
•TRAINING
•EXPERIMENTS
•GRAVITY TRAINING
•LIMIT SETTER AND LIMIT BREAKER
*TIME CHART OF TIME INSIDE SIMULATION vs. TIME IN OUTSIDE WORLD.*
1 Year in Simulation = 2 Months on Outside World
6 Months in Simulation = 1 Month on Outside World
2 Months in Simulation = 2 weeks and 1 Day Outside
1 Month in Simulation = 1 Week and 12 hours Outside
1 Week and 12 hours in Simulation = 2 Days Outside
2 days in Simulation = 12 hours on Outside World
1 day in Simulation = 6 hours on Outside World
6 Hours in Simulation = 3 hours on Outside World
3 Hours in Simulation is = 1 hour on Outside Word
MISSION
Explanation: Daily mission, Hidden Mission, Special mission. System gives mission and rewards to the host. The host can request the system to modify the missions and rewards. The rewards can be Items, Skill, and Ability from the movie, anime, manga, novels from Host's knowledge. Depending to Host's action, the greater the performance the greater the rewards.
DUNGEON SYSTEM
Explanation: Host activates the key that was given by system and is found in inventory. Massive doors appear in front of host. The dungeon is filled with respawning monsters that the host can use to train or tame familiars. Host and the individuals with host permission can enter. Dungeons have the same time function as the Simulations.
GALLERY
Explanation: By the host's request, the System can make and collections of Photos, memories, books, records, books, videos.
INVENTORY
Explanation: Unlimited storage with time stopped function, Which stopping anything inside from rotting, decaying, burning, melting, freezing, etc. Inventory is filled with rewards for the mission can store all but living beings.
SHOP
Explanation: With System Points anything can be buy all except living beings and above the height and weight of a 5 story building.
CURRENCY EXCHANGE SYSTEM
Explanation: The function to make material turn into System Points, Money turn into System Points, System Points turn into Money.
TRAVELLING PORTAL SYSTEM
Explanation: Host can travel to any anime dimensions anytime but after using this function the host needs to wait for cooldown for about 3 years before using it again. Reducing the cooldown cost up to 3 million System Points.
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Ranking them based by canon. Rankings will change everytime Yūma goes another anime.
POWER LEVEL:
GOD TIER: SS-, SS, SS+, SSS
DEMIGOD TIER: S-, S, S+
MASTER TIER: A-, A, A+
ELITE TIER: B-, B, B+
ADVANCED TIER: C-, C, C+
INTERMEDIATE TIER: D-, D, D+
NORMAL TIER: E-, E, E+
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FAVORABILITY METER:
0 % - 5% = You're my enemy, DIE!!!!!
6% - 15% = You're annoying, F.U.C.K OFF!!!
16% - 25% = Not interested in you
26% - 40 % = Competition, Acquaintance, Classmates
41% - 59% = Crush, Rivalry, Friends
60% - 75% = Closed Friends, More than Crush, wants to date
76% - 94% = Like a Family, BFF, Sworn Brothers, Parental Love, Romantic Love , Can keep a secret
95% - 100% = SOULMATE, LOYALTY, Perfect match to Maximum Capacity
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(Hello Author here! I'm here to tell you that this fanfiction will have a ranking of power levels....YEY!!!!!!!🎉🎉....BUT the power level are different and will based on cannon and it will change again when Yūma travels to another anime... but why?? Because i like to change it and to avoid comparing anime character to another anime characters from another universe. I don't care about comparison but I don't want to start a fan war really..... but i will rank Yūma and the characters as accurate as i could if you are dissatisfied with rankings then comment down below my friend.) Enjoy reading!!