Chereads / The life-story of a cactus! / Chapter 36 - 33- 'Yew' are crazy

Chapter 36 - 33- 'Yew' are crazy

"Alrigh, I'll accept your deal."

it took him attempting to attack me 2 times plus 5 hours of non-stop arguing with both elders before he finally calmed down and accepted my deal.

While I though the initial shock of finding out he is in my territory would have made him accept to negotiate with me...

.... It seems I seriously misjudged how badly this people deal with stress.

Regardless... The deal was done.

The deal was complex and it had a lot of clauses, some of them made by me and other by them.

Afterwards the contract was sealed by a curse mage, a species of mage that specialize in the use of curses.

'Speaking of curse... I got it after my last evolution.'

It seems that after my medium territorial magical Pereskia I was elegiable to be an 'adult'.

While I wasn't sure what this entails, I did have my hypothesis.

I belive it's like human adults, that stop learning multiple new things and instead focus on improving at the things they are proficient.

This probably happens from halfway into the evolutionary tree, 'medium', it's also at this stage that my aging package is finished.

My magic is my speciality and my aura bring my secound speciality.

My third evolution unlocked my remaining spread skills so it covered for my aura. Another similarity with adult beings, now have reproductive capabilities

Seeing as how aging increase my secound speciality, my adulthood probably fully influenced my magic in order to make up for It.

Either that or it just simply goes all in on whatever is your specialty without a care for everything else.

I had not unlocked any other magic types, instead I evolved a already existing one, if seen as a list my magic grew like this:

pup- (wind)

small- (wind) + (poison) + (sand)

medium- (wind) + (poison->curse) + (sand)

I still had big, huge and TITAN left. Let's assume I'll unlock some kind of advanced element at big and huge.

big- (wind->[advanced]) + (poison) + (sand)

huge- (wind->[advanced]) + (poison->curse) + (sand->[advanced] )

... Then what about TITAN? Would it once more evolve my magic element?

If it did, following the logging of going all out at what I'm best then I'll probably evolve my most used element.

At the moment my most used element is air, followed by sand and ending in poison.

That'll probably change with curse being a thing now...

'Or maybe not? Gotta test it out.'

I used my sand magic, surrounding a couple of the spider crystal monster living on the island next to mine.

After I brought it her I tryed to feel the mana around me....

While I did not find a 'curse mana' walking aroudn, I did notice that inside of poison mana there seems to be multiple other kind of mana.

In fact I now can see that every mana, has a bunch of smaller, harder to control and connect to, kind of manas inside of them.

I assumed this were the evolved form of mana, so I tried pulling at the one that asunwered my will.

It was slower to condense because of its lower quantity and small size but the density of the resulting mana ball was higher.

Initially I decided to touch a small part of the mana against the spider and see what happens.

*shik*skitik*

The spider crystaline legs started beating at a higher frequency and with a visible amount of pain and panic.

It did not take long before I realise the reason why, in the place I inially touched its body was turning to fine dust.

A few test after and a lot of dead bugs later I finally discovered all the differences of regular poison mana and curse mana.

There are multiple kinds of poison, but the one I like to use is the particularly deadly kind. It is not only poisonous but also highly acidic.

If you are weak It will destroy your body with just a drop and if you happen to be strong it will kill you slowly but surely, with a the assurance coming from its healing difficulty.

The downside? It was hard to hit an prepared enemy and it needed to be in either a very high gaseous dosage or in liquid state to work.

Curses were different, they took nearly no time to kill and needed only a small dosage to be fatal.

It's like my evolution looked at the way I use my poison and took it into consideration before selecting this path.... Which is what probably happened.

Theres downsides to this curses of course, once my enemy is further than we're my aura can reach, inside my territory, it loses its effects.

Another thing I noticed is that it takes the same amount of time to kill a monster and grass, this means that curses have a minimum set time required to kill.

Against multiple weak enemies poison is better because of the acid killing them instantaneously.

It's also better for assassinations because ur will definitely kill my enemies, if lucky, without them figuring out who did it.

In battle battle against strong does curses are better, those does probably would have laster longer than the minimum time either way so it's not much of a disvantage.

And if I can make them retreat far enough away from me that i can't kill them with a curse than that already a win for me.

This way I can also look at what I'll probably gain from my evolved wind and sand.

For wind it'll probably be gravity or something, I keep using it to fly or move myself. For sand.... Hmmm... That a little harder.

The way I use my sand is more support based soo.... Earth? In general? Because I use my sand more for its versatility than anything else and earth is quite versatile.

Hmmm... I guess il see when the time comes.