Ok, the firat idea in this book is that of a system. We all know what they are and i have personally created 3 of them, all of which are incredibly detailed if i do say so myself.
The first topic of this system would be if it gives strength, develops strength, or only gives information.
For this system, i will be selwcting the second option, Developing strength. What i mean by this is that the system wont just magically give you skills or attribute points. instead, this system will help the host gain strength by giving them information, tips, and skill knowledge.
You may be wondering why i say "Skill knowledge" and nkt just Skills. Thats because the system will give you explanations and implant synthetic memories of the skills use. It will be up to the Host to master the skill.
This metgod allows for a more realistic approach because it doesnt leave questions like, where did that strength come from, how did they preform a skill perfectly the first time they used it, did the system control their body?
In my opinion, systems that inspire questions like thag dont deserve to be called systems.
After the skills, com3s the infoemation peovided by the system, this wont be detailed informstion, only basic knowledge. Foe instance, lets say that the host is looking at an item, all that will appear is the name of the item its quality and durability. If its a weapon then you will need to preform extensive analsis' on the item to see its attack power and stuff like that.
Armor and otger things like that are similar to weapons. however they differ because defense is displayed for armor. Thag is because an armor's defence depends on its durability.
If you wwre to preform extensive analisyse then one could also see the resistances and weaknesses.
Speaking of analasys i will l3ave that up to you. You can either make it so that all it takes is a aingle skill to know detailed informstion, or to spend hours using and testing an item, or anything inbetween. the decisioj is yours.
Moving on to the main feature of systwms, Power.
For this we will nkt be using the common leveling system but instead a rank system.
The ranks i use here are weakest to steongest, also chsnge the names how3ver ya want.
0. commoner
1. Noble
2. Lord
3. King
4. Elder
5. saint
6. guardian
7. angelic / demonic [depends on allinment]
8. God
9. Great God.
10. Error
The ranks above can be classified bt the sttrivutes on your status pannel.
Speaking of your atatus pannel, the average pannel would look like this.
_______
[name: ]
[Race: ]
[Bloodline: ]
[ rank: ]
__
[Attributes:
Strength:
Speed:
Endurance:
Intelect:
Spirit:
__
Skills:
______
Name, race, and rank, are self explanatory, while bloodline is not.
Bloodline ismt something like who was your parents, but instead a alternate name for someyhing like physique.
Bloodline have an ikcredible influenxe on the characters attributes.
moving onto attribures, strength is the might of your physical body, speed is how fast you can move your body, endurance is how much damage you csn take and your stamina, instelect is your comprehensuon speed.
Spirit is what determines your mana capacity and talent for magic.
If you are born with less then 5 spirit, you have no magical talent, anything above that is considered talented, whule anything above 15 is considered gebius, qhile anything above 25 ia considered godlike.
Moving on, skills.
Wgile the system will give you the knoledge of the skill your are learning, it will not appear in you status untill you have reach a certain leveo with it.
The levels for skills range from
1. novice
2. competent
3.advanced
4.master
5.grandmaster
6. error
_____
now onto the ways to inxrease attribute points.
The fasgest eay would be to consume monster cores, whixh are dropped from momsters.
Speaking of monsters thsy also have ranks.
They sre the same as human ranks,
Commoner-great god and above.
The higher rank the monster the better attributes the core will give you.
Other wahs to ikxreqse sttributes would be to train physically or use mana tk the point of exhaustian to increase mana capacity.
Oh also i forgor to mention that Intelect affects hoa fast yoy learn spells.
__^^
Alright, thats it for this idea, see you next chapter :)