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CLEARANCE- GRADE 4 AGENT:
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Mutants Classes:
Espers - Espers can manipulate the mind of anyone they come in contact with. They can see what you're thinking and send their thoughts into your head. They call also use telekinesis
Brawlers- Brawlers are very, very fast and very strong. At the height of their power they can lift 500 tons and move at mach 20.
Emitters- Emitters Can emit blasts off different energies from their hands. Photon waves, dark matter blasts. At mastery, these energy blasts can decimate entire populations.
Shifters. Shifters can shapeshift into anything they want. At mastery they can even turn creatures from myth.
Manipulators- can manipulate matter in different ways. There is little known about these mutants.
Summoners- Summoners are mutants who can summon help from creatures or weapons. At mastery, they can summon things like leviathans or even gods to aid them.
Prime- primes are mutants who can use more than one mutant category. M.I.C.E has a flee order on primes. That means, For those who are are not ranked special agent, when you encounter a prime, you run.
Mutant info:
All mutants have access to Sacred Arts. This is the strongest move a mutant can do and it usually results in the destruction of a city.
When some mutants master their abilities. They can call on the aid of powers and creatures of myth. These are called myth level mutants.
All mutants can heal from life threatening injuries. As long as their heart is untouched. They won't die.
M.I.C.E has set up a ranking system in order to gauge which agents can handle which mutants.
Grade 4 agent - Grade 4 mutant
Grade 3 agent - Grade 3, 4 mutants
Grade 2 agent - Grade 2,3, and 4 mutant.s
Grade 1 agent - All mutant categories
Special Agent - Primes.
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CLASSIFIED