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Chapter 2 - Glossary

Lord Dasklovy - lord of the domains of Vesna, decided to divide the Earth into seven provinces so that each species could live and end the great holy war between them for territory. Known as the oldest vampire and called the father of all.

Vesna - the final boundary between the natural world in which humans live and the subterranean world ruled by Hades. It was forced under the command of his faithful servant, Hecate, the goddess of the paths. The oldest legends that are told in Vesna speak of the origins of the times when the breed was created.

Seven provinces: Radovan, located in the Indies, Vladan in the Philippines, Milovan in the Americas, Radogost in Asia, Slobodan in Oceania, Bożena in Africa and finally Ratibor in Malaysia. The seven provinces form the world of Vesna, connected by magical passages.

Vampire species other than the originals:

1- Manananggal- creatures of the night. They are man-eaters and bloodsuckers. They live in Vandlan and have the ability to separate the upper part of the torso from the lower part and create huge wings like bats. The sharp tongue is used to sugar the blood of pregnant women, or the hearts of their fetuses, which are their favourite foods. They are vulnerable to the sun and the part that is vulnerable to separation when populated with salt or crushed garlic prevents them from regenerating and causing their death. Avoid daggers and stingray tails. They are accompanied by the Tik-Tik bird.

2-Baital - inhabit India and are known as metals. They dominate Radovan- They are bat-human hybrids. Five-foot-long creatures fly over their victims. Unlike normal vampires, they don't feed on blood and prefer the life energy of humans. They like to kill their victims causing pain and suffering that lead to madness and ultimately suicide. They are souls that inhabit an area of ​​twilight, which is the farthest border from Vesna. They can be killed when a proper funeral is offered to the body, which is usually hidden nearby.

3- Ekiminus of ancient Assyria.- Older creatures, half-ghost, half-vampire. They have the gift of invisibility and the power to possess human bodies, so they suck the soul out of their victims. They are vulnerable to wooden stakes and exorcism. They inhabit the province of Radogost.

4-Damphir - a hybrid of vampires and humans. They developed powers to track vampires of different species, particularly powerful to see the invisible vampire and destroy it. They have no shadow. They live as exiles and outcasts. They don't like to live with humans. They currently live in Slobodan.

5- Aswangs - one-dimensional monsters and inherently evil by nature. They were driven from Vladan by manananggals and settled in Ratibor. They behave lewdly. Scratching noises heard on the roof of a house are often a sign of proximity. Firearms are not recommended for killing aswangs and it is useless to stab and slash an aswang while it is in animal form. Control four elementary elements.

6- Strigoi- Species that are mistaken for zombies. They can change shape. They are wizards and immortals. A unique way to kill him is to rip out his heart and burn it. They usually contain a sucking vitality from a human through their blood.

7 - Asanbosanos Vampires that inhabit North Africa. They are half-mutant creatures that have hooves instead of feet and only bite the victim's thumb. They have iron legs and are vulnerable to sacred objects and wooden stakes in addition to sunlight.

Pure Breed - Original Vampires - They have healing abilities in their blood. They avoid sacred places, although they can enter churches. Endowed with long life expectancy. They avoid the sun's rays so as not to draw attention due to the different reflection of skin tone when exposed to the sun when young. They can read minds, dematerialize, shape-shift and generally feed on blood to maintain strength and vitality. They used to be monogamous to avoid diluting the breed's original blood. Parents take care of rearing the offspring, as well as defending the offspring against predators and other corrections.

Other species of inhabitants of Vesna:

sorcerers: Masters of alchemy, have mental windows, use incantations and spells, with the ability to predict the future. Creatures that use 100% mental ability to alter a probability and have telepathic and telekinesis powers.

wolves: lycanthrope. Cursed by Hecate can change into wolves. Violent, unstable, and hardly return to human form after maturity, except on full moon nights. They have unnatural strength and speed, just like demons. In addition to being bitten, werewolves can also be born to two werewolf parents or can be changed through a spell.

White Light Brotherhood acquired immortality through black magic. It has the power to possess people and hypnotize them. They are powerful sorcerers who use their magic to triumph over death and werewolves' natural enemies. They avoid living with humans and their trained warriors known as Reapers fight to retrieve Pandora's box for the extermination of vampires on Earth.

Panofsky's Holy War - a battle that lasted 8 centuries between the original vampire species, causing the complete extermination of the Lamias, half-woman, half-serpent creatures who were like guardians of the underworld boundaries bordering the human world, to the territory between different species of vampires in provinces around the world.

Foams - demonic spectres. Daughters of Hecate, mistress of darkness and paths. They were released when Pandora's Box was opened, spreading misfortune around the world and punishing humans, branding those with a dark and corrupted soul with the curse of immortality and the need for blood to survive.

Sentinels- Members of the Order of Borzysławs. Descendants of the oldest vampires who walk through humanity, guard the powers of the demons that created them, Espunsas. Groups of sentries endowed with extraordinary powers, with the ability to alter gravity to create time-space distortions. They can produce regions of negative energy density to stabilize them, allowing them to travel back in time.

They are capable of changing chronological protection guesses, moving forward or backwards in time.

And so our story begins...