Chereads / Kan-Gar-Chu! (One Piece fanfic) / Chapter 259 - Character Window Changes Pre-Timeskip

Chapter 259 - Character Window Changes Pre-Timeskip

[Name] Alyssia Lucine (age 16) -> (17Y 4-5M)

[Race] Mink - kangaroo

[Birth place] zou (night guards affiliation)

[Main profession or job] Martial Artist rank 4

[Secondary professions or talents] Leg martial arts and navigation

[Strength] 6+17 (+4) / 40 -> 32 / 40 (+4)

[Agility] 7+19 (+8) /40 -> 34 / 40 (+8)

[Stamina] 8+19 /40 -> 35 / 40

[Endurance] 6+18 /40 -> 33 / 40

[Intelligence] 4+13 (+3) / 20 -> 19 / 20 (+4)

[Spirit] 8+7 (+6) / 15 -> 15 / 15 (+8)

{Electro Power Core] 25 / 40 (Limited to lowest stat of stamina and endurance until it reaches the limit of the bodies final potential)

Haki:

Basic Observation (gained knowledge) 75% mastery -> Intermediate 87% mastery

Basic Armament (gained knowledge) 80% mastery -> Intermediate 79% mastery

Basic Conqueror (gained knowledge) 43% mastery [purchased intermediate] -> Intermediate 67% mastery

Skills or talents:

Electro (active racial talent) 100% mastery

Sulong (active racial talent) 86% mastery -> 100% mastery

Beast instinct and sense (passive racial talent) 100% mastery

Expert leg martial arts (gained talent and knowledge) 94% mastery -> 100% mastery

Advanced navigation (gained talent) 89% mastery -> Expert 68% mastery

Advanced cooking (gained knowledge and experience) 47% mastery -> Expert 5% mastery

Expert Science (gained knowledge and experience) 58% mastery -> Expert 88% mastery

Expert math (gained knowledge and experience) 100% mastery

Expert scholar (No purchased knowledge) 45% mastery -> 90% mastery

Expert programming (gained knowledge and experience) 100% mastery

Advanced drawing (gained knowledge) 86% mastery -> Expert 15% mastery

Advanced upper body martial arts (no purchased knowledge) 86% mastery -> Expert 45%

Intermediate survival (gained knowledge) 95% mastery -> Advanced 34% mastery

Expert climbing (no purchased knowledge) 35% mastery -> Expert 96% mastery

Advanced concealment (no purchased knowledge) 98% mastery -> Expert 48% mastery

Advanced detection (no purchased knowledge) 79% mastery -> Expert 33% mastery

Advanced metalworking/forging (gained knowledge) 33% mastery - 87% mastery

Expert Engineering (gained knowledge) 22% mastery -> 78% mastery

Intermediate Ship Building (gained knowledge) 98% mastery - Advanced 47% mastery

Intermediate Battle tactics (no purchased knowledge) 85% mastery - Advanced 36% mastery

Advanced Long Staff (gained knowledge) 33% mastery - Expert 11% mastery

Intermediate Medicine and first aid (gained knowledge) 47% mastery - Advanced 33% mastery

Basic fishing (no purchased knowledge) 99% mastery - Intermediate 77% mastery

Basic shooting/sniping (gained knowledge) 68% mastery -> Intermediate 43% mastery

Intermediate blade/scythe arts (gained knowledge) 39% mastery - Advanced 29% mastery

Intermediate Dual wielding half staff (gained knowledge) 28% mastery - Advanced 16% mastery

Intermediate Dual wielding blade/scythe (gained knowledge) 76% mastery -> Advanced 27% mastery

Intermediate weapon throwing/juggling (gained knowledge) 24% mastery -> Advanced 15% mastery

Advanced acrobatics (gained knowledge) 55% mastery -> Expert 44% mastery

Advanced gymnastics (gained knowledge) 25% mastery - Expert 37% mastery

Basic etiquette (gained knowledge) 89% mastery -> Intermediate 12% mastery

Basic swindling (gained knowledge) 26% mastery -> 88% mastery

Beginner negotiation (gained knowledge) 64% mastery - Basic 55% mastery

Basic acting (gained knowledge) 24% mastery -> 96% mastery

Advanced misdirection (gained knowledge) 23% mastery -> Expert 6% mastery

Beginner pickpocketing (gained knowledge) 41% mastery -> Basic 77% mastery

Basic disguise (gained knowledge) 54% mastery -> Intermediate 34% mastery

Intermediate assassination (gained knowledge) 19% mastery -> Advanced 33% mastery

Advanced dancing (gained knowledge) 7% mastery -> Expert 8% mastery

Resistances:

Heat 2%

Cold 57%

Thunder/Electricity/Lightning/Electro 83%

Wind 62%

Shockwave/Quake 57%

Water 33%

Poison/Venom 37%

Drugs/Chemicals 21%

Diseases 31%

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