Evaluation is very important, and because I was the former captain of my former club, I evaluated the game so that the same mistakes do not happen again. The first thing I say is for Sylvia.
"Via, you..."
She puts herself first, forgetting that her friends need her. Since the beginning of the match, she was too focused on the bottom line and her enemy. She forgot that Clara needed her presence to secure the jungle area. If she realized and wanted to help her friends, Clara would have no trouble in the early game, so she could get the first Turtle and kill the enemies.
In addition, she had to learn to use her fingers properly. That will help her in pressing and directing the skill buttons on her smartphone screen. She can't be like that anymore, attacking the enemy team's Hyper carelessly, causing her to die. She had to press and aim the skill buttons before attacking her enemy.
Second, Tamy.
"Tamy, are you all right?"
"I'm fine."
Her mentally disturbed due to the enemy team's Fighter. She lost the duel with that and annoyed her so much that it made her mentally disturbed. I've advised her to remain calm and not provoked by provocateurs from her enemy, but it seems that it's a bit difficult for her to accept. She seems unwilling to accept that she is useless just because she lost a mechanical clash with her enemy, who both use the role of Fighter.
Sometimes it's like that there is, you provoke your enemy or vice versa. Many matches run like that on the right line as well as the left line. It's to serve as an inducement that you're weaker than them. Therefore, they provoke your emotions to fight them so that it will make you lose your mind, concentration, and anger, and will cause you to lose—they have succeeded in destroying the tower you are guarding.
Provocateurs often occur and lead to someone down. In the end, that person decided to keep doing the same thing over and over again and forgot that the gold and level were already far behind the enemy. The best option for dealing with a situation where your enemy starts to provoke you is to stay calm and think clearly. It will make you realize that your team is more important than you.
One mistake can result in defeat.
Third, I also evaluate Clara even though she played quite well earlier.
"Clara, you played well earlier, but you took too long farming. You made your friends wait for you until your hero became."
The time needed for farming is usually very fast, it depends on the hero used. Clara uses a hero who has basic attack damage enough, even has skills that are easy to use when farming, but she is too focused on buff monsters and is afraid that the monsters will be taken by the enemy team. As a result of that, her friends had to survive the waves of invasion of their enemies without the help of Clara, who was still busy farming in the jungle area.
If only she only prioritized the Blue Buff and Red Buff monsters and their friends over those little buff monsters—which would only give her a little experience and gold—she would be very quick to help her friends. That will help her team in killing enemies and guarding towers. In addition, it will also allow Clara to explore every place and look for enemy heroes who have low Def and HP.
"Okay. Next time, I'll pay attention to that."
For Andre, it seems he is on the right track when it comes to taking on the role of Marksman. I don't need to over-evaluate it so that it can't develop. For now, I just need to commend him for persevering and following all my teachings. I just gave him an evaluation where he should pay attention to his sister.
He only needed to pay attention to the Tank, his sister, so he could know that his sister had left him to explore the map and look after Clara. That way, he will know when he is safe, when to kill the minions, not offside, and when to hide in the tower or bush area.
That's enough for him. Taking care of the Tank was enough for him. So, he doesn't need to worry if no one is taking care of him.
And the one I evaluated last was Livia, the young woman who was currently glancing at me several times.
I approached, and she immediately pretended to be talking to Tamy.
"You played well earlier. Thanks to you, those minions were able to destroy their base. However, you need to reduce your death count."
I said that right beside her, and she immediately turned to me.
"Hmph?"
She tilted her head, looking confused by what I just said.
"You died too much. You know, you gave your enemy team gold and experience for that death."
The number of deaths is 6. She dies in the early game enough so that the enemy team can have far more gold than her team. It makes them able to maximize the skills of the heroes they use and also get KDA because killing is very easy for them.
The risk of using a Tank role hero is like that, but that doesn't mean you just give yourself up to die for them. It's like you give your money to them, then after getting your money, they kill you and just walk away.
This should not happen so that your enemy gets an advantage that makes your team lose. You have to be careful where you have to sacrifice and where you have to run away. For that, you have to minimize the number of deaths.
Livia should be like that as the Tank.
"O-Okay."
She responded by nodding spontaneously. Her face seemed to agree with all my words, it was so obvious that I didn't even need to say anything else to her. But, I don't know why my hand wants to stroke her long black hair. Feels like she wants to ask me that.
But in the end, I was able to endure it and walk away from her.
Even though I seem firm and controlling in their matters, I know my limits on where to act. I understand what they need in the game so they can get even better going forward. Every direction I give them determines the extent of their development and to what extent. With someone aware of your shortcomings, you will learn again to cover your shortcomings. Just like them, I try to give my best for what they will do going forward in the game.
Because after all, I'm a former professional player on the Mobile Heroes game who became Andre's coach. Since I'm here, I'll give my best to those who want to play the game with what I got when I was a professional player.
I was a man who was dumped by the club that raised me and got a job as a coach for teenage boys. I'm Daylon Kenzo, the coach of the Mobile Heroes game.
"Dark69, that nickname no longer exists. The current one is Mr. Daylon."
I said it was right in front of the wall where the frame that had "Dark69" written on it was.