Chereads / Be a Legend: Hyper Role / Chapter 10 - Unbalanced Match (2)

Chapter 10 - Unbalanced Match (2)

I won't blame anyone for the opposing team getting that Lord monster. I won't blame the Hyper from Andre's team, who was unable to secure or interfere with the opposing team to get the Lord monster. So, for what has happened, the Lord monster that the enemy team managed to take, I won't blame anyone.

"You already know what you have to do, don't you? This is the basis for defending using the Marksman role. I hope you can get over that."

"I told you, didn't I? I already knew that."

Andre seems very confident. His confidence was based on his knowledge and what to do with the Lord monster who was about to walk towards his team base. So, I hope that his confidence won't catch him off guard.

When the Lord monster has been killed, the Lord monster will help to destroy the opponent's base. Of course, before that, the Lord monster would choose to walk a line that had fewer Pillars than other lines that still had many Pillars.

In the case of Andre's team, their halfway line has only 1 Pillar left; which means, if the Pillar is destroyed, then the team's centerline will be easy for the opposing team to enter. The opposing team will be easy to destroy Andre's team base because there are no Pillars to block them anymore. Therefore, with the help of the Lord monster, which they had managed to obtain earlier, the defense in Andre's team's centerline was on the verge of collapse. If the Pillar is destroyed, then the centerline will have no more defense.

This is what is called, holding on for one last Pillar.

Andre's team was threatened and will continue to be threatened. Therefore, Andre's team must defend as best they can so that the Lord monster does not destroy the last Pillar in the centerline.

Yeah, if they don't want to lose, then they have to defend hard.

Basic things like this, they should already know that. If they are careless, the chance to win will be very minimal to get in this match. So, they have to work extra hard to keep this last Pillar in the centerline.

I can confirm that in this defensive issue, Andre is the one who is needed the most. He had to be able to kill the Lord monster before the opposing team managed to destroy the last Pillar.

He must be DPS to deal damage to his opponents. He must be able to play the role of Marksman well. He must be able to maintain the position of his hero so as not to be killed by his enemy team. He must be able to give his team the last hope.

"The enemy team managed to kill."

With the appearance of that voice, Andre was surprised, and so was I.

The Assassin, who was also the Hyper in Andre's team, died while trying to kill the opposing Mage Hero. The Assassin just died, making Andre's team lose one player to defend, even though the Lord monster had appeared at the opposing team's base. He broke the balance of his team.

I can only say, that Hyper is very stupid. That's all.

He had let the opposing team get the Lord monster, and now just died at a time like this. He's a total moron.

I understand that he wants to kill the opposing team's Mage Hero to prevent his team from being heavily damaged, but if he fails like this, it's tantamount to mentally damaging his team that is on the verge of panic. He made the wrong decision in that regard. He should be patient, looking for the time until the Mage Hero and his opponent's team are caught off guard so he can kill silently. But, as a result of the wrong choice, it made his team on the verge of defeat.

If this is the case, Andre's responsibility will increase, securing his team from the destruction of the last Pillar on the halfway line.

Andre has quite a lot of burden as a DPS Hero user, namely the role of Marksman. Andre needed the role of Tank to look after him. Therefore, I told him to stay near the Tank.

"You keep following the Tank. The Tank will take care of you."

"Okay."

"However..."

"Um?"

"That's if the Tank is willing to cooperate."

Andre was met with people from the public, he didn't know the four people. Andre will find it difficult to find cooperation in this team, even to find the right chemistry. That's why I doubt that the Tank will know what Andre wants.

They will never know what other people need and want; it was because they had just met.

Well, because Andre knows the basics of the Mobile Heroes game, so I just have to watch and see how he does this.

"You know the basics of the game, don't you?"

"Th-That..."

He seemed to doubt that. He was most likely currently in a panic over defeat.

"Well if you are hesitating in this matter, I will teach you from here. Listen and follow what I say!"

"Okay. Thank you, Mr. Daylon."

"You're welcome."

While Andre and his team were at his base, defeating and Minions who were trying to enter the Pillars of the left and right lines, and while the Lord monster was still walking towards the Pillars from the center, I was observing this television screen closely, looking at the mini-map for the whereabouts of the opponents, and detected opponent.

The mini-map only shows 2 opposing heroes, the Tank and the Fighter. The Assassin, Ojan, disappeared and was undetected on the mini-map. From here on out, I'll try to predict what will happen next.

Ojan's main goal is probably Andre. He seems to know that Andre will make it difficult for him if he is not killed because the hero that Andre uses is already level 14 and has 4 items; which means it can already do damage to the Ojan team. By killing Andre, Ojan and his team will have no trouble winning this match. Plus, Andre's team had already lost one player, who currently had a 30-second cooldown to live. Ojan must have known about that advantage.

A tough task for Andre because it will be the main goal for his opponents to target. The Tank's team must guard it, that's the main task in this defense. Andre will be helped if the Tank wants to take care of him properly. In this way, Andre's chance of surviving was 30%.

"Try to stay near the Tank within a 4-meter radius."

"Okay. I'll try that."

If it is possible that the Tank cannot cooperate with him, with the Spell he uses, Flicker, Andre will be able to escape from the target of his opponents later. Therefore, I told him to stay near the Tank within a radius of only 4 meters. That distance was far enough to be maintained than usual.

But in this way, if the Tank instead chooses to fight and he forgets that Andre is nearby, and if Andre is immediately targeted by his opponents, Andre will be able to return to the safe zone; that is the base. Andre would use his Flicker at the right moment, to escape to the safe zone; whose HP of his opponents would be depleted could enter that place.

This way, Andre will stay alive. Yeah, he'll be alive, but not with his team.

"How fast is your agility?"

"Um… very fast."

He answered that confidently, making me pretty sure he could do what I told him to do.

"Listen..."

I told him about what I expected, which was that he would be targeted when the Lord monster entered the final Pillar of his team's midline. Of course, I expected that he would be able to use his Flicker quickly if someone from his opponent suddenly came at him to kill him.

"I understand. So I just need to be near the Tank within 4 meters of him, right? And, if suddenly my opponents are after me, I just need to use the Flicker to escape to the safe zone of my base, right?"

"Yeah, that right."

"That is easy."

"…Oh, you are so confident."

"Of course, since I already know the basics of the game."

I hope that his confidence doesn't let me down. I was hoping he would be able to do that. He's pretty confident that he can do it, so I just have to see if he can do that or not.

The Lord monster came together with several opposing teams detected on the mini-map. They were ready to destroy the Pillar. However, as I suspected, Ojan was not there. He hides so that he is undetected in the mini-map, which is likely to appear suddenly to kill Andre.

"Keep your distance! Watch the mini-map! Watch your comrades, don't let you be offside!"

"Understood."

It is his battle to defend the Pillar from destruction. If both he and his team fail, then the base will be easily entered through the halfway line. If it turns out that his team Wiped Out, and the enemy still has 3 players left, then it is certain that Andre loses.

As a DPS hero, Andre must survive and stay alive.

When there was a battle there, I glanced at Andre, saw his hands were sweaty and shaking when using basic attacks and the hero skills he used. He worked hard in front of his smartphone screen to defend the Pillar.

After a while, when the Lord monster's HP remained at 30%, Ojan finally showed himself. And sure enough, as I expected, Ojan quickly immediately approached Andre when Andre's team Tank was too advanced.

"Now!"

I told him to use his hero's Flicker, and he quickly used it.

However, for some reason the hero suddenly flashes forward, not backward; place the safe zone of his team base.

Then, the hero he was using died, hit by the ultimate skill attack from his opposing Mage Hero.

"My hand… Why am I even Flicker forward? How come?"

At that moment, when he asked himself that, I turned and looked at him blankly.

"You panicked, so you made your hero use Flicker forward instead of backward."

"Oh really?"

DEFEAT!

His team lost, it was because his team Wiped Out and made the opposing team easily destroy his team's base.

"Geez."