Rules for Lightvex.
There 4 main phases draw, main, battle, and end.
Each player's starting hand is 10 and neither player can draw until the 3rd turn and after. And starting life is 30. When a player's life is 0 they lose the match. When a player's deck has no cards the next time there turn and draw they lose the match. The player deck can only have 50 cards.
Redraw or Mulligan is to put your hand at bottom of the deck and redraw a new ten . You can do this again about three times that the limit. Then by then end you reshuffle the deck. Your opponent may draw a number of cards each time you Mulligan.
The player goes first and gets two power stones but doesn't get to attack and doesn't gain a power stone until 5th turn. The player that goes second start with one power stone and gets to attack and gain a power stone when there turn again.
The monsters have power drain cost from 1 to 10. When a monster is summoned you pay the cost as long as the monster is on the field that power stone is in use. When a monster leaves the field that power stone is immediately useable. Can't summon a monster without paying the cost unless they are a partner monster. A partner monster can only be summoned by special means. A monster has attack and health. A monster only can be summoned in the player's main phase. A monster can block another monster if there attack 3 or more. When a monster's health is 0 it's destroyed and goes to the grave.
A spell is categorized into three things. Over time, normal, Fast. Overtime and normal spells can only be played main phase. Fast spells can be played at any time. An overtime spell effect can only be activated three times per over time spell.
An item is categorized into two things. traps and equipment. Items can only be played in the main phase. Equipment can be equipped by monsters and players. Some items have power drain costs. Items can be played unlimited. Items can be removed.
Can only play one trap at a time.
Aura can be only played in the main phase. Can only play one unless you play class Sorcery or Soldier. Sorcery plays up to three. Soldier play up to two. Aura effect lasts a whole match.
Field can be only played in the main phase. Can only play one at a time. Field effects last unless removed.
Structures can be only played in the main phase. Structures can be played unlimited some have power drain costs. Structures affect stays unless the Structure is removed.