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VR Faye Rift Online

🇨🇿Angel_Wolf_Muck
28
chs / week
The average realized release rate over the past 30 days is 28 chs / week.
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Synopsis
New big world VR started and everyone is ready for it. Walk with our hero in this new VR game side by side. See him grow and explore the world of Faye Rift. A world once full of magic. An era of wars caused the creation of the Vortex, a hidden magical well where all the magic in the world has been accumulated over time. The sudden absence of magic all over the world caused the death of many races, which were promptly replaced by new races coming from other worlds through various rifts. These rifts were formed when magic from other words pierced the veil between the worlds as it spilled from the magical vacuum of Faey Rift. Among the races in the Faey Rift have been the magic-eating Demons, bound to destroy worlds as they drain them of all magic before moving to another. Now sleeping under the veil of the world and waiting for the return of magic. You, yes you reader. I have question for you, but you must be honest to yourself. Did you ever think how it will looks if there is some actual VR* game like that ones in novels? Did you ever wanted to play VR game ?? What if you can read story about how can VR feel and look, or you actually found some VR game. Will you be overjoyed or scared, depressed or impressed. Let me show you how I imagine VR game will looks like, but not the standard one. In world or Faye Rift with rich history and backstory is actually no levels or system assist. The world once full of magic but now with threat of demons. Let see how someone can fight for survive and others are defenseless. Come with me and help, follow or hate our protagonist who will try to fight himself. Will he be demon king or king, fighter or worker, guild leader or member?? See for yourself what happened when one day magic will return with dragons. Who can thrive and who will fall. Can you rise to the top?
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Chapter 1 - Prologue

**Joe**: *"Hello, everyone, and welcome back to the Game Awards! I'm Joe, here with my co-host Harry, and tonight, we're diving into what might just be the most ambitious game ever created: *Faye Rift*."*

**Harry**: *"That's right, Joe. Earlier tonight, MDOD Studios unveiled their groundbreaking Nartek system—the first dive-in VR technology powered by the AI, Aurora. Now, we're getting an exclusive look at the world of *Faye Rift*, and trust me, it's a game-changer."*

**Joe**: *"Let's talk about the setting, Harry. The game takes place on a massive island where magic once flowed freely. But centuries ago, a device called the Well of Mana was built to drain magic from the air. It was a desperate attempt to stop the chaos magic caused—but it came with a cost. The world became barren of mana, and the Well's location has been lost to time, hidden deep in the mountains."*

**Harry**: *"And here's where the story really picks up. At the heart of the island is Aetherreach, a sprawling city built by the survivors of the first war with demons. Its towering walls are legendary, strong enough to withstand anything that comes their way—or so they think. Every year, creatures called the Hunger Beasts, driven mad by their need for mana, swarm from the Wasting Desert to attack the city. And during these invasions, every citizen—man, woman, and child—must take up arms to defend the walls."*

**Joe**: *"The city's leadership is just as fascinating. At the helm is the old King Oren, a wise but stubborn ruler who governs with the support of a fractious High Court. He has a daughter, Princess Elara, who's expected to succeed him. But there's a twist, Harry—Elara is a thinker and a reformist. She's not afraid to challenge tradition, and she's been quietly questioning everything from the Court's denial of the demons' existence to the city's reliance on its rigid hierarchy."*

**Harry**: *"That opens up a lot of storytelling potential, Joe. Especially since the Court refuses to acknowledge the threat of the demons. Some say they don't believe the demons exist anymore, while others think they're turning a blind eye to avoid dealing with the chaos that would follow. It's a powder keg, ready to explode."*

**Joe**: *"Now, let's talk about the players. Every player starts as a human, a survivor who has fled their demon-ravaged world through a rift. Arriving on this mana-starved island, they must find a place for themselves in a society rife with conflict. But here's the kicker—while humans are the only playable race at launch, MDOD has hinted that other races may become available in future expansions. Imagine forging alliances with elves, dwarves, or even orcs!"*

**Harry**: *"It's a brilliant move, Joe. And while players have the freedom to choose their own path—becoming soldiers, traders, crafters, or even political powerhouses—the looming threats make this world anything but safe. The Well is unstable, the Hunger Beasts grow bolder every year, and whispers of the demons' return are spreading."*

**Joe**: *"And let's not forget the Princess. Depending on how players align themselves, Elara's rise to power could become a pivotal turning point for the entire island. Will she usher in a new era of unity, or will the fractures between races grow deeper?"*

**Harry**: *"It's a game of choices, Joe, and MDOD has promised that every decision will ripple across the world. And with Aurora's AI dynamically generating quests, alliances, and rivalries, no two players will experience the same story."*

**Joe**: *"Well, Harry, it's safe to say that *Faye Rift* is shaping up to be a game like no other. To all the players out there—get ready to step into the Rift, because this world is waiting for you to shape its future."*

**[Cue teaser footage: The walls of Aetherreach lined with defenders as the Hunger Beasts surge across the desert. The camera pans to Princess Elara standing resolute atop the walls, with the tagline: 'The Rift Awaits. Your Choice, Your Legacy.']**

---

**Narrator:**

*"You can start as anybody. And, if you dare, you can end as everybody. The world of *Faye Rift* is as vast and unpredictable as the lives you choose to live within it. Your story begins here, in a small village nestled against the mountains. Can you see it?"*

*"What if you're the young thief, darting through the cobbled alleys, pursued by whispers of a dangerous guild that wants your talents for their own dark purposes? What if your fate hinges on a single heist that could either set you free or seal your doom?"*

*"Or perhaps you're the shopkeeper, a kind soul who sells bread, cloth, and tools to the villagers—keeping a secret stash of old trinkets from a world long lost to magic. When the world changes, will you use those relics to defend the people you care for?"*

*"Then again, maybe you're the sister of the thief, forever caught in the shadow of your sibling's choices. Together, you make a living by scavenging, trading, and surviving—two lives intertwined in a delicate dance of loyalty and rebellion. Your bond makes you stronger, but it also paints a target on your backs."*

*"The choice is yours. The story is yours."*

---

**Narrator:**

*"It begins as any day would. Birds sing in the trees, villagers bustle in the market square, and the faint scent of fresh bread wafts through the air. You go about your life—until it happens. The air grows heavy, the sky shifts, and a terrible sound rips through the village like a scream from the heavens."*

*"They've come."*

*The ground trembles as rifts tear through the fabric of reality. Shadows pour forth, monstrous and alien. Demons, long thought defeated, return with a vengeance, their hunger for mana driving them into a frenzy. Panic spreads like wildfire as the villagers grab whatever they can to defend themselves—pitchforks, broken planks, even stones.*

*"What will you do? Run? Fight? Hide? It doesn't matter, for fate has other plans for you."*

---

**Gameplay Segment: Tutorial**

*You scramble through the chaos, dodging claws and fire. You find a weapon—a rusty sword, a broken bow, or even a simple kitchen knife. The demons are relentless, and the world seems to collapse around you. But in your darkest moment, a rift appears before you. It hums with an otherworldly energy, pulling you in.*

*"There's no time to think. You jump, and the world blurs into light and shadow."*

---

**Narrator:**

*"When the world settles, you find yourself in a dense forest. The air is still, and the only sound is the distant rustling of leaves. As you stumble forward, disoriented and clutching your weapon, a voice calls out."*

---

**Small Figure Approaches**

*A tiny figure steps into view—a dairy. Her glowing wings shimmer softly in the dim forest light, and her curious eyes scan you from head to toe.*

*"Oh, are you new?"* she says, tilting her head with a smile. *"You look new. Well, through the decree of the Malice family, I am your guide to the city. My name is Ayla. Please, follow me."*

*She doesn't wait for your reply, turning and floating ahead with an air of practiced grace. You have no choice but to follow—what else can you do in this strange, new world?*

---

**Narrator:**

*"And so your journey begins. A life torn from the world you knew, thrust into a land of secrets, alliances, and dangers. Welcome to *Faye Rift*. The choices you make will shape your destiny. Will you survive, thrive, or fall? The Rift awaits."*

---

**Joe**: *"Alright, Harry, so I think I've got my character locked down. I'm going with the guard. I mean, what's not to love? Armor, sword, a nice little torch to light the way—feels like I'm ready to take on anything. What about you, huh? I bet you're going for something quirky, like a gnome inventor or a vampire rogue, right?"*

**Harry**: *"Ha, you wish! I was actually leaning towards something a little more... strategic. Maybe I'll join the elves. They've got the whole *elite police force* thing going on. Sounds like they've got the power, and hey, they probably need a couple of good officers around, right?"*

**Joe**: *"Whoa, whoa, you'd *join* the elves? You do know they're basically the in-game police, right? I mean, they don't mess around—if you step out of line, you can kiss your freedom goodbye. They're like the shadowy figures in the background, keeping an eye on the city's every move."*

**Harry**: *"What? No way! That's just a rumor, right? It can't be true."*

**[Suddenly, a pop-up message appears on the screen: "REMINDER: Please refrain from discussing the role of the Elven Arbiters. Details may be classified."]**

**Joe**: *"Ha! Look, even the studio's telling us to zip it! Apparently, we're not supposed to talk about the elves too much. But hey, I guess that means they're more than just *police*... they might be *something else* entirely. Not gonna risk getting on their bad side, though."*

**Harry**: *"Alright, alright, I get it. Elves = big, scary shadow police. Fine. But hey, I had a plan of my own—*co-op sister duo*. I was going to pair up with my daughter and start as a thief duo. You know, sneaky, clever, working the streets together. Maybe even start a little crime syndicate."*

**Joe**: *"Thief duo? That sounds like a disaster waiting to happen. You two stealing from the wrong shopkeeper, getting chased down by a gnome with a crossbow. You'll be begging for the Arbiters to arrest you!"*

**Harry**: *"Hey, we're *smart* thieves! We'd be like... Robin Hood and his sidekick! But no, instead I'm stuck here with you, talking about elves who might arrest us if we even *look* at them wrong."*

**Joe**: *"Well, maybe that's a sign, Harry. Maybe the elves are trying to tell you something. I mean, they *do* have that whole 'no funny business' vibe going on. Guess you'll have to find another way to make your fortune... without running into them."*

**[Another pop-up message flashes on the screen: "PLEASE BE AWARE: There are no in-game bonuses for committing crimes. Stay on the path to greatness!"]**

**Harry**: *"Damn it. Fine. No crime. But hey, I'll figure something out. Maybe I'll go the *co-op* route with my daughter after all. And you—stick with your guard. I'll bet you a gold coin that you're going to be begging me to join the thieves' guild once the demons start showing up."*

**Joe**: *"Ha! I don't need a thieves' guild—I've got a sword and some *serious* stamina training. But hey, if you ever need a bodyguard, you know where to find me. Just… stay out of the elf's way, alright?"*

**Harry**: *"Deal. No elf talk. But I still want that thief duo. Just wait. Once the Rift opens up, we'll see who's really ready for the adventure."*

**Joe**: *"Yeah, yeah. Good luck with that. But hey, don't come crying to me when the elf police show up at your door, alright?"*

**[Teaser footage plays: Elven patrols moving through the city, followed by quick cuts of various player characters—some wielding swords, others sneaking around, and a duo of thieves darting through the streets. The tagline appears: "The Rift Awaits. Choose Your Path."]**

---

**[The studio screen fades in with soft lighting, a relaxed, behind-the-scenes atmosphere. Two developers sit in front of a simple backdrop, casually discussing the game. One of them, a charismatic developer, turns toward the camera with a warm smile, while the other adjusts their glasses, looking thoughtful.]**

**Joe**: *"Hey there, everyone! We hope you've been enjoying the sneak peeks of *Faye Rift* so far. We've got some exciting things to talk about—things that might just change how you experience the world we've created."*

**Harry**: *"Absolutely! You've seen the mechanics, the visuals, and the deep stories that are woven into *Faye Rift*. But now, we want to talk about something a bit more... unexpected. Something we've done differently, and we're excited to see how players will respond."*

**[The screen shifts, showing a few quick, in-game scenes of Aetherreach city: its bustling streets, massive walls, the mysterious underground networks, and the calm beauty of the surrounding forest. The camera then cuts back to the developers.]**

**Joe**: *"So, here's the thing—we've decided not to have levels in *Faye Rift*. Yeah, we know, bold move, right? But here's why: we want you to feel like *this* is your world, your story. It's not about grinding for XP or fighting endless waves of enemies to move on. It's about choices. It's about living in a world that evolves around you."*

**Harry**: *"And this world? It's filled with a ton of depth. There are races you might not expect, hidden factions, and whole cities that you'll discover through exploration and, well, your interactions with its people."*

**Joe**: *"Yeah, take the elves, for instance. You're going to hear a lot about them, but guess what? They aren't just a race you unlock right away. In fact, unlocking them is going to be a journey in itself. And this journey might just start with someone you never expected to play a pivotal role—the youngest daughter of the Moonshadow family."*

**Harry**: *"Princess Seraphina."*

**Joe**: *"Exactly. She's a rebellious one, not interested in following the family tradition of being part of the city's elite police force. Instead, she wants to live freely. She dreams of adventure and discovery, and she's not afraid to defy her family's expectations to do so."*

**[The screen cuts to a scene of Seraphina standing on a balcony, gazing out over the city, her eyes filled with longing.]**

**Harry**: *"That's the thing. The Moonshadow family is central to the city's defenses. They've always been known for their role as the shadow police, keeping Aetherreach safe. But Seraphina? She's different. She wants to explore the world, live a life of her own choosing. And maybe, just maybe, her story is going to be the key to unlocking the elves as a playable race."*

**Joe**: *"Yep, players will be able to influence her journey. Help her break free from her family's expectations, and who knows? Maybe she'll pave the way for elves to build a new city—one based on freedom and exploration, not just order and policing. And if that happens? You'll have the chance to play as an elf in a way that's truly unique."*

**Harry**: *"It's all about discovery. We want you to uncover the lore and the hidden histories of these races. For example, the dwarves—yeah, they may look like just another hard-working race, but there's so much more beneath the surface."*

**Joe**: *"That's right. The dwarves are running the underworld in Aetherreach—think mafia, dark dealings, that kind of thing. But there's a twist: they've got a plan. They're looking to move to the northern mountains, searching for something that could change everything. There's a legendary fountain hidden there, and they believe it holds the key to creating a new city, a new future."*

**[The screen cuts to a shot of the dwarves in their secret underground city, crafting weapons, and working in deep tunnels. In the distance, a faint glow of magic can be seen.]**

**Harry**: *"And this fountain? It's not just any source of magic. It's rumored to have transformative powers. Some say it's the reason the dwarves are looking... well, different lately. Their bodies seem to have taken on an exoskeleton-like appearance, stronger, more durable."*

**Joe**: *"Where did that power come from? We don't know yet, but players who dig deep enough, who explore those northern mountains and unravel the mysteries of the dwarves, might find out. And who knows? Maybe they'll help the dwarves unlock a whole new city, with all kinds of new potential for players to explore."*

**[The screen shows a glowing, magical fountain in the mountains, surrounded by mysterious runes, with dwarves gathering around it. The camera zooms in on the fountain, hinting at untold secrets.]**

**Harry**: *"What's cool about all this is that unlocking these races—like the elves and dwarves—won't be easy. You won't just gain access to them by leveling up. No, this is a world of deep exploration, faction interactions, and uncovering secrets. You might help Seraphina break free from her family, or you might discover the fountain with the dwarves. But those choices won't just unlock races—they'll shape the future of Aetherreach itself."*

**Joe**: *"And, trust us, you won't be alone in your journey. The city of Aetherreach is filled with guilds, factions, and all kinds of strange characters. You'll meet thieves in the shadows, mercenaries for hire, and mysterious mages. But there's a catch: just because you unlock a race doesn't mean you're done. There's always more to discover."*

**[The screen shows footage of various guilds: a group of mercenaries sharpening weapons in the mercenary guild, a mage experimenting with magic in a library, and a shadowy figure meeting with a guild leader in the dark alleys.]**

**Harry**: *"Exactly. We've designed *Faye Rift* to be a world that's always changing. A world that reacts to what you do. If you want to join the thieves' guild or rise through the ranks of the city's guard, that's up to you. If you want to be a merchant or a mage, the world will provide opportunities. But remember—this is a place where everyone has a role, and every action you take will have consequences."*

**Joe**: *"So, to wrap it up: *Faye Rift* isn't just a game. It's a world where your choices matter. Whether you're fighting alongside the elves or uncovering the dwarves' hidden cities, you'll create your own story, one decision at a time."*

**Harry**: *"We can't wait to see how you all choose to shape this world. Get ready to dive into *Faye Rift*—where the secrets are as vast as the lands themselves."*

**Joe**: *"And remember: *no levels, just discovery.* Let's see what you can uncover."*

**[The screen fades to black with the text: "Faye Rift. Unravel the Secrets. Choose Your Destiny."]**