You set dinner cooking then head out to the stables to see what you can do about Roja. She's standing there with her back foot rested up, so you bend down and put her hoof on your knee. You spot the problem immediately—there's a big rock stuck in her shoe, digging into her hoof. Normally, you'd have to scrape the rock out and hope you could apply something to heal it in time for the tournament.
But this time, you decide to try a spell first. El Cano didn't say much about healing magic; only that it involves a "mastery over life." Whatever that means. You hold the hoof and try to reach out with your mind—to feel the life inside Roja.
After a few moments of this, you imagine you can sense a sort of life-glow coming from the horse. It pulses through her veins with her blood. You hold your palm out and try to "command" that life force to push out the foreign object.
You think there's no way it'll work, but suddenly the rock pops out and falls to the ground! Fresh blood rushes to the surface, and you concentrate on the newfound power and command the wound to close. It's a deep but narrow injury, and your magic seems to do the trick without too much effort.
Unbelievable! You did it so easily, it feels like you were made for this. Maybe you have a shot at being a true battlemage after all.
Satisfied, you brush off your hands and head off to dinner.
"Did you see to Roja?" Sir Kelton asks when you tell him the meal is ready.
"Yes, sir," you say.
He looks at you with a raised eyebrow. "That was far too quick."
"Her leg will be fine for the tournament. I promise."
"Even if that is the case, a squire shouldn't be too hasty with their knight's horse. It isn't right. You need to tend to Roja properly next time."
You can't believe it, but he actually seems pretty angry.
"Yes, sir," you say as you sink into your chair. Still, he can't crush your mood. You successfully cast an actual spell.