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Chapter 2 - Useless Talent

Looking at the Gift from the Ruler of Time in front of him, Seuss didn't think much of it. Perhaps this was how talent was like in Sanctuary. Only the talent's name was given, while he had to find out the other attributes, abilities, and so on by himself.

Since he could not understand this talent now, Seuss put it aside and opened his stats.

Character: Stars

Level: 1

Attributes: Strength 2 / Agility 2 / Intelligence 2 / Constitution 2 / Perception 2 / Charm 2

Defense: 2 (Reduce 2 points of fixed damage, minimum reduction 1 point)

Attack: 3 (Hit 10)

Reflection: 2 (Class Revision)

Willpower: 0

Focus: 5

Jump: 5

Stealth: 0 (This skill is currently empty)

Search: 5

Magic Resistance: 0 (Related to Defense, Intelligence, and Constitution)

Movement Speed: 5

Attack Speed: 5

Load: 60 pounds (Class Revision to Load +10)

Race Ability: Human Race - Erudition. Humans have unimaginable intelligence. They will obtain an additional specialization point every five levels.

Thief Class Ability 1: Trap Inspection will be upgraded every five levels.

Thief Class Ability 2: Sneak Attack. When attacking the enemy's back, you can gain an additional 30% attack bonus.

Human Thief Class Ability: High intelligence makes them proficient in using various tools and magic tools.

Class Specialization: Elementary Mobility (+2 Reflex Roll), Elementary Weapon Specialization - Dagger (+1 Damage Roll), Elementary Marksmanship (Bow, Crossbow can be used), Elementary Tools Specialization.

These were the basic stats of the human race. It was the same for everyone.

After choosing their classes, there would only be a difference in the way each and everyone adds their points.

According to the explanation of the Chronicles of the Sanctuary, the current players were like the natives of Atlanta who had just become adventurers. They had just chosen their classes and there was not much difference.

A Thief would have their load increased by 10 points, while Warriors and Knights would have theirs increased by much more.

When entering the game, each character would receive five attribute points and a specialization point.

Seuss looked at the Thief's stats and hesitated for a moment.

Thief, a thief should mainly rely on agility, followed by attack power. Seuss added points according to his understanding of the thief class.

He added 3 attribute points to agility and the remaining 2 attribute points to strength.

As for the remaining constitution, intelligence, and so on, Seuss did not intend to add anything at the moment.

There was still a spare specialization point. Seuss felt that it was more important for Thief to always be on the move, so he simply added it to Elementary Mobility.

Intermediate Mobility: +3 Reflex Roll, +1 Basic Movement Speed.

After distributing the attributes, the scene changed. Seuss had already appeared at the teleportation point of Kroll City. Surrounding him were towering buildings. All the buildings in Kroll City were white and immaculately clean.

The white obelisk in the center pierced straight into the clouds. Beside the obelisk stood a giant white stone statue that was hundreds of yards tall.

It was a sorcerer holding a scepter, his expression solemn. It was the guardian of the Greenland Empire, Emperor Jobia.

The streets were bustling with people.

Kroll City was one of the ten largest cities in the Greenland Empire. It was a city in the sky that floated above the Kroll Plains. Even during the Era of Chaos which was filled with blood, Kroll City had never fallen.

There were countless teleportation points here. Seuss looked over them one by one. Those teleportation points led to various cities, towns, and villages.

In a nearby tavern, a bard was singing about the heroes of the past. Seuss walked into the tavern and listened to the bard singing praises.

"The great God of Magic Jobia led the humans to establish their own empire. By relying on magic comparable to the gods, he defeated the invaders and guided the humans forward…"

The strange instrument in the bard's hand was surprisingly pleasant to listen to. The story was full of the heroic past of Emperor Jobia, which was even more detailed than in the Chronicles of the Realm of the Gods, but it was hard to tell how much of it was true.

Time passed unknowingly as he listened to the melodious music and magnificent epic. Only when the bell tower rang seven times did Seuss realize that he had been in the game for an hour.

Walking out of the tavern, Seuss prepared to begin his adventure.

"Is there anyone who wants to party up and farm night cats? There's a powerful healer with mana regeneration talent in our party. There's plenty of regeneration here." A priest wearing a white cloth was holding a crooked tree branch that looked like his staff.

Seuss knew that he was a newbie so if he wanted to live a more comfortable life in the early stages, he had to find a party.

"Hello, I'm a novice thief. Can I party up with you guys?" Seuss walked towards the Priest and asked carefully.

The priest was extremely tall, about two meters tall. Even Seuss had to raise his head slightly to speak to him.

"Novice?" Hearing Seuss's words, the Priest seemed to have heard something unbelievable. "You are really a novice!"

"You knew I was a novice?" Seuss asked hesitantly.

"Haha," the priest said with a laugh. "That is because I've seen everyone else's names, and I'm familiar with most around here."

"I've never seen your name before, so of course I would suspect you're a novice."

"So that's how it is?" Seuss couldn't help but say, "Then aren't the others all gaming gods that have played tons of other games?"

Thinking of this, Seuss felt a little annoyed. However, this was not something unacceptable. After all, he was a newbie!

"Hahaha." The Priest couldn't help but laugh. "Don't worry, there aren't that many gods. Do you want to follow us to level up?"

"Okay." Seuss agreed immediately.

Every character who had just entered the game would have ten copper coins to start the game off. The priest was called Daydreamer. After pulling Seuss into the team, he took Seuss to buy a dagger.

"So how did you add your points?" Daydreamer asked for Seuss's stats. He was the party leader and needed to understand everyone's abilities accurately.

"Two points of strength and three points of agility. I added mobility for my specialization." Seuss naturally did not hide anything. This wasn't really a secret.

"Oh." Daydreamer rubbed his chin and thought for a while before saying, "There's no problem with your attributes, unlike the two idiots just now who said that adding points to one extreme are the strongest. They either increase all of their strength or all of their agility. Let them play by themselves!"

"Adding points to one extreme? Isn't that way too extreme?" Seuss never expected someone to add points like that.

"Yeah, those two boys used to be the ones who liked to create the most trouble." Daydreamer agreed. He changed the subject and said, "But there's something wrong with your specialization."

"Mobility requires a strong consciousness to control properly. It's a bit of a waste for you to choose that at this time." Perhaps because he was afraid of hurting Seuss, the priest quickly added. "But it doesn't matter. Anyway, humans have plenty of specialization points."

The priest brought Seuss to the teleportation point in Kroll City and walked into the teleportation circle with Seuss. As they teleported, he said, "The equipment in the city is too expensive. The price here is seven copper coins for a dagger. As long as you accept a quest to kill the night cats in Rock Town, you can get one for free."

As he spoke, the priest raised the staff on his hand, indicating that he had received it back then.

"By the way, what is your talent?" After leaving the teleportation circle, the priest asked, "My talent is Mana Regeneration. In a non-combat state, it increases mana regeneration by 200%."

Hearing the Daydreamer's words reminded Seuss of the talent he had clearly forgotten.

"My talent seems to have only a name. I don't know what it does."