Strength
Enhances a Shadow Hunters strength fades with time, have to reapply
Swift
Gives a Shadowhunter the ability to move/react quickly with effortless grace.
Agility
The rune is a long-lived rune that equips the marked Nephilim with acuity not just of body, but also of mind. All Nephilim receive this rune early in their training, giving them the ability to process information quickly and to react.
Angelic Power
Typically bestowed upon a Shadowhunter at the end of his/her training through a Rune Ceremony.
Courage in Combat
This rune gives whoever wears it bravery beyond that of a typical Shadowhunter.
Deflect
Helps Shadowhunters fend off incoming blows. Deflect/Block rune helps Shadowhunters fend off incoming blows. Although handy in fierce conflicts and quickly and easily applied, it is often impractical to use in the course of battle. It is most effective when applied on defensive structures. It must constantly be reapplied to be effective
Endurance
Helps empower an individual in a tough situation.Again fades away with time,has permant ones.
Enlighten
Gives a Shadowhunter the power to see / receive information that would be otherwise overlooked.
Equilibrium
Gives the wearer perfect balance.
Expectation
Helps calculate the future, almost as if it could be predicted.
Fearless
Completely eliminates the feeling of fear from the wearer.
Fireproof
Gives Nephilim the ability to walk through and withstand fire.
Flexibility
Allows Shadowhunters to be more flexible than usual.
Fortitude
Gives an individual strong resolve, will, and inner strength. It raises mental and emotional strength when facing adversity, danger or temptation.
Fortune
Gives luck to the wearer.
Heightened Speed
The Heightened Speed rune, or simply known as the Speed rune, is a Mark that enables the wearer to move at great speed when required, in any environment or condition. It fades slowly over time.
Insight / Foresight
Helps Nephilim to think clearly when faced with a problem, and also gives them a better understanding of past, present, and future events.
Iratze
This rune can heal any wound an individual acquires.
Love
This rune has no purpose, except to show the love that is shared between two Nephilim.
Parabatai
This binds two Shadowhunters together for life so that they can draw on each other's strength.
Precision
Precision rune gives the Nephilim the ability to perform tasks requiring a high degree of precision. When activated, the rune allows the Nephilim an intense focus, attention to detail, and the capacity to repeat tasks exactly.It also instills in its user extremely refined aim, typically of a weapon
Soundless
Used to avoid detection, this allows a Shadowhunter to move about soundlessly.
Speak in Tongues
Allows Nephilim to not only speak and understand any language, but also allows them to communicate with each other in a way that demons cannot understand.
Stamina
Gives an individual the strength for withstanding fatigue.
Voyance
This rune gives partial, temporary invisibility by casting a glamour over the wearer, allowing them to hide from mundane and demons.
abundance
overflowing fullness: abundance of the heart.
Acceleration
The act of accelerating; increase of speed or velocity.
Accuracy
The condition or quality of being true, correct, or exact; freedom from
error or defect; precision or exactness; correctness.
Action
The process or state of acting or of being active
Agility
The power of moving quickly and easily
Agony
Extreme and generally prolonged pain
Awareness
The state or condition of being aware
Bind to
To fasten or secure with a band or bond
To bind 2 Demons, Shadowhunters, Automatons, Downworlders, Objects, etc. together.
Calm anger
Calms the anger of shadowhunters
Clarity
Clearness or lucidity as to perception or understanding
Communication
The act or process of communicating
Courage in combat
Gives Nephilim Courage in Combat
Craft
To help with craft
Creation
To help with creation
Knowledge
Gives Nephilim more knowledge about certain subjects
Manifest
Readily perceived by the eye or the understanding.
Mnemosyne
It is one of many memory runes, along with a rune called Eidetic Memory. It is a permanent memory rune that grants the Shadowhunters great memory in general.
Persuade
Helps shadow hunters persuade someone to do something or let them have anything
Power
It increases the power of a shadow hunter
Recall
Have edict memory
Vision
The Vision rune serves to enhance the wearer's sight and even their ability to read from a distance, capable of focusing or "zooming in" on something
Voyance
This rune is the most basic and permanent rune given to Shadowhunters at a young age, typically placed on the back of the person's dominant hand. This serves to enhance and focus the Sight, giving the wearer extrasensory perception, allowing the Shadowhunter to see contemporary events beyond their sight, past concealment, such as glamour, and, with training and practice, to identify Downworlders on sight
Alarm
A rune by Clary that sets off an alarm after a certain period of time.[14]
Amissio
Slows blood loss and speeds natural blood replacement.[15][6]
Compass
Gives the Shadowhunter a sense of the four cardinal directions at all times. It is one of the first runes given to most Shadowhunters.[8]
Dexteritas
Gives the Shadowhunter a permanent increase in dexterity.
Farsighted
Sharpens vision; allows user to see faraway things more clearly,though not without some limitation.
Fortis
Gives the Shadowhunter a permanent increase in strength.
Mendelin
Grants partial and temporary invisibility through glamour. As a healing rune, it strengthens the victim's constitution.
Necromancy
It is used to let the deceased speak for a short time. However, the pain of having their soul forcefully pulled back to the world of the living would combine with the pain of their existing injuries, causing them immense pain, rendering them unable to speak. When the rune is destroyed, as Luke did with green acid, the resurrected dies once again.
Night Vision/Nyx
Allows the Shadowhunter to see in the dark.
Opening / Unlocking runes (Open)
A rune with several variations that ensure that there is no mundane locks, in theory, is closed to Nephilim.
Portal rune
A rune by Clary that works by creating a Portal for rapid travel all over the world. Clary is the only one able to use it.
Sangliers
Blood-replacement rune is used to transfer blood when the body needs it, but is extremely dangerous.
Shelter
Acts to shelter one from the elements if stuck outside—protecting them from things such as rain or hypothermia.
Thermis
Keeps the Shadowhunter warm.
"To hold against pursuit"
A curved rune that looks like a sickle, with three parallel lines and a rayed star. It can be drawn on doors to block it against pursuers, and its efficacy is largely dependent on the strength and accuracy of the Mark and the inscribing ability of the person who drew it.
Tracking
Allows someone to track a person's whereabouts and, in some cases, see what the person is seeing, if one has a possession of the person being tracked. It is drawn on the back of the hand of the tracker, while gripping the object in the other hand. They are easy to learn to draw but difficult to use correctly. If used successfully, the Shadowhunter will see visions of the subject's location and may be accompanied by a knowing sense of orientation. This is often used by the Clave to track down criminals and even demons.