Download Chereads APP
Chereads App StoreGoogle Play
Chereads

The boxer boy

Azan_Ali_8838
--
chs / week
--
NOT RATINGS
4.5k
Views
Synopsis
Jeff Silverman, a former columnist for the Los Angeles Herald Examiner, has written for The New York Times, the Los Angeles Times, and several national magazines. He is also editor of The Greatest Baseball Stories Ever Told, Lardner on Baseball, The Greatest Golf Stories Ever Told, Classic Golf Stories, Bernard Darwin on Golf, and The Greatest Boxing Stories Ever Told.

Table of contents

Latest Update1
Hooked3 years ago
VIEW MORE

Chapter 1 - Hooked

Video Games and Storytelling: Reading Games and Playing Books

Front Cover

Souvik Mukherjee

Palgrave Macmillan UK, 05-Feb-2018 - Social Science - 239 pages

0 Reviews

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

More »

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

15-Sep-2015

No preview

16-Sep-2015

No preview

15-Sep-2015

No preview

About the author (2018)

Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Calcutta, India. Souvik has been researching video games as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. He did his postdoctoral research in the humanities faculty of De Montfort University, UK and at the Indian Institute of Technology in New Delhi, India where he worked on digital media and narrative analysis. Souvik's research examines their relationship to canonical ideas of narrative and also how video games inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of video games, the concept of time in video games and the treatment of diversity and the margins in video games. Besides game studies, his other interests are (the) digital humanities and early modern literature.