Chereads / THE CHRONICLES OF AN UNDEAD PLANT / Chapter 22 - 21) SKILL MATRIX part 2

Chapter 22 - 21) SKILL MATRIX part 2

Now that I have seen what my first skill can do I am looking forward to the rest of my skills. I think they will also have amazing effects. Just looking at my potential can confer m that, and because of the massive potential deference the skill I just identified.

Now. I think the next skill should be = BIND =

[= BIND =

This is an active skill that can be activated with the use of mana. This skill generates binds made of root from within the earth to trap an organism that has been confirmed as an enemy. the continues use and strength of the bind depends on continues use of mana]

Like I said is wayyyyyyy better then the one I hard. I mean the one I hard before does not even allow you to strengthen it, it just binds the enemy. plus the bind are very brittle.

Now onto the next one. It should be = CONSTRICT =

[= CONSTRICT =

This is an active skill that allows an organism to move with increased Dexterity and strength for a period of time that allows for a narrow hold on an enemy by continues application of pressure.

Pressure application increases with increase in based state matrix(Dexterity and strength )]

Ok ok . not too bad….. But wait. i am a plant without legs so how am I supposed to move and constrict an enemy... ok now is not the time for experimentation, I will do that when I am done checking the description of my skills. I hope that it a skill that can actually be used. Because even if the effect are better that what the where in the past, what is the use of it if I can't use the skill

Ok now on to the next one

Let me see...…ok it should be =SPIKE GROWTH=

[= SPIKE GROWTH =

This is an active ability that allows for the growth of spikes on the body of any organism. It allows for the growth of poisons spikes that secrete both paralyses poisons or deadly poisons when used by plant based organisms.

Uses mana for initial activation and continues secretion of poison ]

This is also better than the last one. I did not have the ability to use poison in the last one. But this one grants me that ability. Like I said this skills are so much better.

Ok on to the next skill. Which is = SUN HEAL =

[= SUN HEAL =

This is an passive skill that is genetically specialized for the sun evolution variety of the plant adapted species. This skill grants the organism, healing properties, increased growth rate, increased energy regeneration, increased health regeneration, nutrient abduction.

It also grants after a long period of time light affinity properties and minor healing affinities both for the plants or any organism that consumes it

This ability will only be active in an environment of direct sun contact or mana reach environment.

Skill will not work in the absence of direct sunlight, and skill effect will be greatly limited in mana poor environment or environment under darkness affinity influence. ]

......….. WHAT THE F*CK!!!