Color Swap: swaps color's in the color scheme
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Shiny: Different color, Overall +15%
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Giant: Size 4-10 x average, Overall +50%/Agility +25%; 11-15 x average, Overall +80%/Agility +40%
Tiny: Size <0.5 x average, Overall -20%/Agility +40%
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Royal: adds regal aura, may add to look through traits/color (royal blue), Overall +25%
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King: increases regal aura, may adjust look through traits/color (purple), Overall +50%
Replaces Royal Gene
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Emperor: increases regal aura, may adjust look through traits/color, Overall +100%
Replaces King Gene
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Ancient: adds ancient aura, may change the body, Overall +25%
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Primal: increases ancient aura, may change the body, Overall +50%
Replaces Ancient Gene
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Origin: increases ancient aura, may change the body, Overall +100%
Replaces Primal Gene
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Deviant: Those that failed to qualify for the Mutant Gene for one reason or another, may change the body, Overall +50%
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Mutant: Truly first of its kind, gives of pressure/aura, may change the body, Overall +100%
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Blessed by element/type: Overall +25%
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Blessed by minor legend: Overall +15%
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Blessed by major legend: Overall +25%, may unlock other genes
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Blessed by first legends: Overall +50%, will almost certainly unlock 1 first level gene
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Unlocking level 1 modifiers could cost up to 40% potential. 30% in extremely energy-rich/ideal environment.
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Unlocking second level 1 modifiers could cost up to 60% potential. 45% in extremely energy-rich/ideal environment.
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Unlocking level 2 modifiers could cost up to 80% potential. 60% in extremely energy-rich/ideal environment.
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Unlocking second level 2 modifiers could cost up to 120% potential. 90% in extremely energy-rich/ideal environment.
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Unlocking level 3 modifiers could cost up to 160% potential. 120% in extremely energy rich/ideal environment.
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Unlocking second level 3 modifiers could cost up to 240% potential. 180% in extremely energy rich/ideal environment.
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Level 1 modifiers: All modifiers up to 25%
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Level 2 modifiers: All modifiers up to 50%
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Level 3 modifiers: All modifiers up to 100%