SKILLS

«COMMON»

HEAL: Slowly recovers injuries costs 5MP per use.

----

FIREBALL

-A ranged spell that can inflict damage on multiple opponents if they are

together.

MP:10 CD:2sec

----

FLUID SHIELD

-A shield formed using water can withstand about a certain level of impact and only lasts for 2sec.

MP:5 CD: 0

----

ICE SPEAR

-several ice missiles can eliminate multiple opponents.

MP: 15 CD:10sec

----

«UNCOMMON»

FLY

-Once it's activated player can fly as much as the distance he wishes. MP will be constantly reduced.

MP: 20 for 10min CD: 20min

---

OATH SHIELD (passive)

-Activates when caster's HP is below

20% or ally's HP is below 30%

-Enhances the caster's defense by 20%. -Enhances the back row ally's defense by

30%, the effect dispells when either caster or the ally is defeated.

MP:130 CD: 20min

---

CYRO- FREEZE

-Freezes the surrounding 200m of area from where caster is standing.

-Deals damage slowly, greatly reduces the opponents agility.

MP: 170 CD: 12 min

---

«RARE»

DESCENT OF DEVIL

-Attacks all enemies with a scythe, with a 5% chance to kill each enemy instantly, Damage dealt increases with more enemies.

MP:65 CD: 60 min

---

FREEZING SHARDS ( Necro Ice Golem's Skill)

-Targets 3 opponents and shoots one ice shard at each one of them, dealing 45% enhanced damage than normal damage.

-Can only be used when there are three or more opponents.

MP: 80 CD: 12min

---

RESTORATION (Necro Ice Golem's skill)

-Can only casted when summons HP is below 10%. Restores 12% HP per second, can last till summons HP reaches 70%.

MP: 60 CD: 120min

---

FLAME ERUPT

-Burns all the enemies in the surrounding, without harming the caster allies.

MP: 460 CD: 23 min

---

EARTH HANDS

-Can be casted on a specific target.

-Once casted two hands of earth will form and engulf the caster's enemy into the earth.

MP: 95 CD: 120 min

---

«EPIC»

SOUL BREAK

-Strikes the enemy's soul strongly, dealing damage proportional to the target's max Health.

-Attack power may increase if the caster's intelligence attribute is higher than the target.

MP:90 CD: 35min

---

•HEALING RITUAL

-Recovers 20% of caster's or caster's ally's HP.

-Can be used against undead. Like priest's skill.

MP:30 CD:10 min

---

•NECRO ICE GOLEM

-Summons ice golem.

MP: 320 CD: ---

( Saved Golems: 7/15)

---

FOREST HEALING SPIRIT

-The spell calls forth a transparent spirit to occupy a five-foot cube within 60 feet.

-The caster and his companions will be healed within this range.

- Heals 1250 HP per second, lasts for 30 seconds.

CD:240 min Mana:600

---

«UNIQUE»

•STAR STRIKE

-Temporarily increases the attack and defence by 70% for 20 min, grants the power of stars to the next three strikes.

MP:40 CD:2min

(Can evolve into Legendary grade under certain criteria)

---

•DARK CLOUD

-Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of enemies.

MP:580 CD:250min

---

CRAZY

Grade: Unique

-Once the target is locked, the player will be in a frenzied state until the target dies.

MP: 0 CD: 2min

----

-Last update on Sep 14/ 2021