Jack was shocked.
He looked at the screen that had been continuously hit by various skills.
The monster couldn't fall at all, and Jack turned and looked at the spiritless man in front of him again.
His good friend even looked a little sleepy, and for a moment, he wasn't sure who was the monster between McRae and this Boss.
As he looked at how McRae worked the keyboard, the Boss was sent flying as McRae played with it again and again.
Jack fell silent, and suddenly felt that the thrill of being pretentious and picking up girls was gone.
This was the point of playing the Divine Domain!
Hot blood rushed out of his heart.
"F*ck!"
"Screw the women?!"
"I want to become an expert too!"
Jack then kicked out a female priest player he had just hooked up with the Arcane Halo.
Then, he charged valiantly and energetically towards the monster spawning ground outside the beginner village.
For a moment, there was only the sound of two people typing on the keyboard.
…
McRae controlled his character and accurately released various flying skills at Carl.
His eyes were usually focused on the combo number in the upper right corner of the screen and Carl's remaining health.
Combo Attack x 109!
Combo Attack: 178!
Combo Attack x 199!
When the combo count reached 199,
McRae jumped back and slashed away from the headshot gunner Carl.
He used the crossbow in his hand to make up for the last attack.
The number on the upper right corner immediately changed into a striking number:
Combo Attack: 200!
The highest possible number of a combo in the Divine Domain!
…
In Divine Domain, be it Players or monsters, there was a mechanism known as Landing Invincibility.
The target that was sent flying would have its body's hardness increased based on the number of times it was hit, and if he were to be kept in a floating condition the whole time…
Then, so long as the health had been dropped to 25 percent, the time it had in the air would speed up,
The speed with which the target fell to the ground would also be 140 percent more than usual, with a maximum limit of 150 percent. During this time, the target would ignore all abilities with effects that would launch it into the air, except for specific skills that could forcefully keep it up there.
On top of that, if the damage accumulated was more than fifty percent of its hp, the system would give the target 0.5 seconds of invincibility as it hit the ground. This period where it got up was dubbed by players as landing invincibility.
…
Carl finally landed.
Suddenly, a layer of blood-colored light appeared all over his body.
He suddenly let out a shrill cry.
Headshot Gunner Carl—Enraged.
When the HP of boss monsters reached below 10%, there was a high chance that he would go berserk.
A BOSS in a berserk state would have the frequency of skills being released would increase significantly.
Some BOSSes even had their own powerful Enrage skills, and many players would be taken away by the Boss' Enrage when they were caught off guard.
The Headshot Gunner Carl slowly stood up.
She crossed her arms in front of her chest.
His left hand held the gun in his right hand.
It was Carl's exclusive skill – Volley!
Random Firing.
The rifle in Karl's hand seemed to have lost its limit of bullets.
He continuously sprayed angry bullets at McRae.
In an instant,
Nearly twenty fiery red pellets shot straight towards McRae, and he sat up straight in his chair.
His hand speed instantly soared!
One could even see the afterimages of the fingers that appeared rapidly!
"Block!"
On the screen.
McRae immediately raised his Lubbock sword with both hands in front of him.
He was like a ghost with six arms as he blocked the incoming bullets.
Bang!
Bang! Bang!
"Bang bang bang!!!"
…
After the ear-piercing sound of metal clashing,
McRae had blocked all seventeen bullets!
He was completely unharmed!
Perfect block!
…
A Swordsman's Guard skill.
It was a God-grade defensive skill for swordsmen.
Block could block more than just some close combat skills. For example, a warrior's uppercut and a knight's intimidation.
In theory, it could also block long-range attack, of even archers, gunners, and even mages.
All of these could be blocked by a Swordsman's Guard skill.
But, everything must be built on a couple of premises.
Was the timing of the block accurate?
Was the position of the block accurate?
Does block damage exceed the upper limit?
The system would follow the completion rate of the block.
Then, it would form a reduction in the damage caused by blocking players.
The judgement of a perfect block was even harsher.
Players not only needed perfect frontal defense, it also needed to be within 0.01 seconds of the error time of about to receive damage.
Unleashing Block Skill during that window of time…
Only then would it be judged as a perfect block.
If it was judged as a perfect block, the players would not be harmed!
The blocking skill was simply insane!
However, even in his previous life, there were only a handful of Swordsmen who could steadily use Perfect Block.
But for McRae, who was proficient in all professions, the perfect block had practically become a muscle memory in his bones!