Rudra was sprawling on the ground, he was aware of his surroundings , however he could not get up somehow. Which was odd considering this was a game and he was actually fine physically in the real world.
The pain ratio of real world to the game was at 5:1 , which meant players felt 20% the pain they would feel if they had actually underwent the injury.
Which was not as brutal as actually experiencing it , but nonetheless it pained a lot. However even with horrendous wounds like your neck flying clean off , one would only feel a zing , before being respawned at the church. However Rudra currently had a system notification that said
SYSTEM NOTIFICATION : The pain rating the body will feel is above permissible levels of psychological trauma permitted by the game . It is recommended to die and respawn again. Trying to forcefully endure will result in the character being immobilized due to pain.