Seeing the city of Tvarglad again filled Krow with nostalgia, exceeding nostalgia.
It was a walled city, with nine walls separating the city into concentric circular areas.
The four gates at secondary points of the compass further subdivided the city with four primary roads cutting through each area, culminating in four large public squares in the second circle.
The innermost circle was the Sacred Wood, a forbidden forest spanning an area of thirty or so square kilometers.
The Primar's residence lay within, as well as Kombar's Arena where the nobles would duel over disputes under the eyes of Kombar of Creation, deity of alchemy and change, shapeshifter, often represented by a six-legged chimera, often satiricized as god of Beasts.
Between each wall, there was one to two kilometers of space divided into quarters by the roads.
Most of it was woodland, with city buildings clustering around the primary roads.