In the Zika world, spells were divided into different ranks or tiers that coincided with the 9 ranks of magic. Further, below Rank 1 spells which coincided with the Magic Pupil rank, there were Tier 0 spells which coincided with the Beginner or Magic Apprentice ranks. However, out of all the different types, classes, and forms of magic, Elemental Spells were the basis for a majority of Orthodox Magic.
Usually, whether it was Armament or Body Strengthening Magic, Lifestyle Magic, Healing magic, Combat magic, etcetera, most of these magic types relied on the natural elements and their derivatives. The 7 core elements in the Zika world were: Earth, Water, Wind, Fire, Lightning, Light, and Darkness. These core elements also had derivatives such as Ice, Lava, Plasma, Poison, and etcetera.
Further, although it was rare, there were a few people with the Wood element attribute such as Mwana's classmate Vitali.
In terms of Beginner Spells (below tier 1), they were divided into 2 sections: elemental control spells and attack spells (elemental flow spells).
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Tier 0 Elemental Spells: Elemental Control Spells & Elemental Flow Spells
Earth – [Earth Movement Spell] & [Rock Gun]
Water – [Water Controlling Spell] & [Water Hose Spell]
Wind – [Air Walk Spell] & [Wind Flow Spell]
Fire – [Fire Control Spell] & [Fire Palm spell]
Lightning – [Static Burst Channeling] & [Electric Current Flow]
Light – [Focus Light Beam] & [Light Setting Spell]
Darkness – [Dark Shadow Spell] & [Night Guardian]
Wood – [Friend of the Green] & [Vine-master]
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Tier 1 Elemental Spells
[Fireball]
[Water-ball]
[Rock Bombardment]
[Wind Blade]
[Thunderbolt]
[Paladin Flash]
[Dark Shadow]
[Tree Vine Spell]
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Tier 2 Elemental Spells
[Law of Flame]: Explosions (+others)
[Tidal Spells Manual]: water wall, tsunami barrier, +others
[Earthen Destruction]
[Rushing Wind Tornado Scythe]
[Thunder Punishment Edity]
[Light of Judgment]
[Extreme Night Emanation]
The common observation with Tier 2 Spells was that they had different subclasses for instance, Law of Fire: Explosions, Razing Attack, Fire Wall, Blazing Dragon Spell, etc.
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Derivative Secondary Magic [Tier 2 Spells]
In total, there were 7 main Tier 2 Elemental Spells ignoring the Wood Element. Each of them had their own derivatives. Further, some could be combined together to resulting in Secondry Magic Spells. Out of the many secondary magic spells, some of the most commonly taught ones involving the Fire Element are:
Pursuit Fire Snake Spell (fire + sensory magic)
Eagle Diving Flame (wind + fire)
Dark Blaze Cage (darkness + fire)
Berserker Blood Flame (blood + fire)
Flame Eruption (fire + earth)
Fire Wheel Sword Spell Technique (fire + sword magic)
For someone like Mwana, if he wanted to become a magic student [Tier 2 Mage] at a faster rate, it was best that he focus on his strengths. For instance, his strong sensory abilities due to his strengthened soul and Dragon Mirror Eye would make it easier for him to learn a spell like the Pursuit Fire Snake Spell (fire + sensory magic). Further, his sword mastery made a spell like the Fire Wheel Sword Spell Technique (fire + sword magic) perfect for his fighting style.
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Tier 2 Wood Magic
[Forest Bloom]
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Tier 1 Poison Magic
[Poison Veil]
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Tier 2 Poison Magic
[Dragon King of Poison]
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Tier 1 Body Enhancement Magic
[Bone Enhancement]
[Statistics Double]
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With derivative spells, the original elemental spells could be altered slightly either through different hand motions when casting or altering the spell wording slightly in order to produce different effects. While the base of the spell remained the same, the spell's effect was altered. One main application of derivative spells was in casting defensive magic.
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Defense Magic: Derivative Magic [within the same element]
[Fire Dome] - Fire Style Defensive technique: modified Fireball.
[Earth Wall] - Earth Style Defensive technique.
[Water Sphere] - Water Style Defensive technique: modified Water Ball Spell.
[Thunder Canopy] - Thunder-Lightning Armor: Levels of the Armor include Blue Lightning, Red Lightning, and Purple Lightning.
[Wind Barrier] - Wind Cloak: casts an air film around the user making them almost untouchable.
[Light Protection] - Bright Armor Spell Collection: Divine Judgment Armor.
[Dark Defense] - Shadow Cloak Spell Collection: Dark Cloud Armor.