In the middle of May, Professor Flitwick pleased us with the completed registration documents for the magic accumulators, exclusive rights to use them for himself, me, and Hermione for a period of five years. All sorts of legal trivia and so on... I read this and was completely satisfied with the work done - there could be a great future for accumulators. At least the number of victims for rituals would be reduced. And it is worth creating a super-duper accumulator to try and absorb it with my Sword - the result might be interesting.
In addition to the usual educational activities, I started developing spells for healing magic. Although, such a statement of the question will not be entirely correct. In healing magic in particular, and in magic in general, there is a serious fundamental problem - the inverse relation of the cost of magic to the quality of the calculations and modeling of the construct or scheme of magical influence. The lack or inaccuracy of these models is compensated by imagination and abstract images of what a wizard wants to get. Of course, with experience and age, the wizard hardens his mind and will, becoming able to make magic denser, compensating for his inability to use large amounts of magic for a spell and increasing its power. That's why old practicing wizards are stronger than newcomers. But that's not the root of the evil.
To calculate the scheme requires an understanding of the process that the wizard wants to translate into reality. But even careful work on this aspect leaves at least twenty percent to the imagination. But if a lot of things in the world can be comprehended in the same way that ordinary people started with, by observing, comparing, fitting phenomena and processes to certain standards expressed in numbers, runes, and so on, then wizards have trouble observing the microcosm. This trouble results in a catastrophic shortage of spells, the work of which is focused on the processes taking place in this microcosm — for example, healing magic.
Of course, a strong wizard can cure damage with a wave of his wand, but that requires a huge expenditure of magic and is beyond the reach of very, very many people. The arrival of magic accumulators on the market will partially solve this problem, but only partially. The very root of the problem is that wizards have no idea about many processes going on in the body of a living being, about the mechanisms of cells, organelles, and many other things. As a result, it turns out that a wizard can cure magical injuries, curses, and all sorts of unknown magical crap, but a broken finger is already to the potion makers. Over many centuries of trial and error, these desperate guys were able to formulate a concept, idea, and recommendations for creating such potions, from the effect of which other fans of "stupid wand swings" can only gnaw their elbows with envy.
This is a problem I decided to partially correct, or rather, to try to correct. To do that, I bought a couple of potions from the pharmacy and got them delivered by owl delivery - I make them so mediocre myself, and Snape's grades fluctuate in a very wide range. I don't know the reason, but that's not the point.
I spent the next two days stupidly drinking potions and trying, along with Rowena, to analyze the mechanism of the magical effects occurring in the body. It's hard to explain the idea... As some say, the potion is a spell in a bottle. I went from the opposite. The spell is the outline of the magical effect that flew out of the potion bottle. I concentrated on Skele-Gro and Wiggenweld Potion. It is banality in its essence, and there are analogues among spells to them. But these analogs are extremely costly, and magical exhaustion is by no means a myth but a consequence of overloading the nervous system from the strong tension needed to produce a large amount of magic or to increase its density. For me, it is not so terrible, for my "wear resistance" is quite high, but as a scientific material and development— it is more than necessary.
Anyway, I managed to create the right magical circuit for two spells on the second day. But it made sense to me and to those rare wizards who have very high magical sensitivity. And so, the next stage of decompilation began - the arithmetic justification of the process of forming the magical contour. It took twenty-four hours. Another twenty-four hours were spent comparing the arithmantic formulas with the knowledge of microbiology and other medical disciplines. The result: two working spells that allow you to mend bones and heal soft tissue injuries in less than an hour and have high energy efficiency; ready material for the two mandatory scientific papers on healing magic to gain mastery in it; a severe migraine and two days rest in the hospital wing because of overwork - worked all this time at full stretch, with the full mental strengthening with hemomancy and with the use of Rowena's capabilities. I fell ill, in short…