The Association had branches in almost every known city in the world, and each day people from all layers of society submitted their quests, a legalized form for assistance, with varied accompanying risks, ranging from a simple small beasts extermination to fighting against a world-shattering threat, and the reward corresponded with the danger.
The highest reward that had been recorded would allow an adventurer to live for years without taking a quest.
This behemoth of a business entity always took a floating processing and administrative fee in advance from every quest that found its way to their counter, before officially posting the new quest on their quest board for adventurers to take.
That being said, the Association would still observe the progress of each quest, If a quest had not been completed for a certain amount of time, the Association would designate that said quest to a single or group of adventurers based on the requirement.