The second stage was the Design segment, and here one would lay down the actual process for the spell's framework.
Using the earlier example, if one chose to make a spell that could cut off the heads of 100 men using the wind, one would now have to use their magical expertise to create the sequence of magical events that created such an outcome.
This sounded difficult and almost impossible, but in truth, it was largely tied with how extravagant and detailed your theory was, as well as your own magical talent.
How so? As for how it related to the Theorize stage, it was self-explanatory, but the matter concerning the requirement for high talent in magic was crucial because it created the foundation in such one would familiarize themselves with magic.
Hm… to put it simply, this was not a talent related to 'Intellect' or 'Comprehension', but solely about how you awoke as a magician and what kind of resources you used until becoming a Journeyman.