New Spells

This glossary lists the 49 new spells that Otto received, as per request from the readers. Check it out, cross check it, glance at it again to make sure the author doesn't make any ass pulls in coming chapters :D

Note on these spells: Remember that all Otto's 'unlimited' monikers allow him to freely adjust the mana cost and power of a spell. His status would show all the spell costs as 'variable.'

I just show you the base cost as a frame of reference!

Also, to clarify, ALL of the spells shown here are Unlimited spells.

Fire Element

Fire Element

Level 14

Shoots a fireball at an enemy to deal (288+ 14% magic power) damage.

Mana Cost: 168

Cast Time: Instant

No Cooldown

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Fire Element

Level 12

Shoots an arrow of fire at an enemy to deal (275 + 12% magic power) damage. Moderate piercing attribute.

Mana Cost: 144

Cast Time: Instant

No Cooldown

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Fire Element

Level 12

Sends a wave of blistering heat at enemies to deal (110 + 6% magic power) damage and increase stamina usage for all affected by 110%.

Mana Cost: 72

Cast Time: Instant

No Cooldown

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Fire Element

Level 15

Fire encircles the caster to block and return two attacks up to 15,000 damage in their entirety.

Mana Cost: 375

Duration: 10 seconds

Cast Time: Instant

No Cooldown

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Fire Element

Level 10

A ring of fire appears underneath a target and deals a constant (50 +2% magic power) damage.

Mana Cost: 25/second

Duration: 10 seconds

Cast Time: Instant

No Cooldown

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Fire Element

Level 12

Shoots a fireball the explodes upon contact with an enemy. Deals (264 + 18% magic power) damage.

Mana Cost: 228

Cast Time: Instant

No Cooldown

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Fire Element

Level 10

Adds fire damage to the enemy upon physical contact. Deals 50 damager per hit.

Mana Cost (channeled): 75/minute

Cast Time: Instant

No Cooldown

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Wind Element

Wind Element

Level 14

Fire a condensed sharp blade of wind at an enemy to deal (216 + 2.4% magic power) in damage.

Mana Cost: 29

Cast Time: Instant

No Cooldown

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Wind Element

Level 10

Spreads caster's voice into the wind and let it enter the ear of three targets up to 10km away.

Mana Cost: 50

Duration: 10 minutes

Cast Time: Instant

No Cooldown

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Wind Element

Level 13

Enhances the caster's movement speed by 20%.

Mana Cost: 520

Duration: 150 seconds

Cast Time: Instant

No Cooldown

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Wind Element

Level 12

Conjures a burst of air moving at 80m/s in front of caster to push enemies back.

Mana Cost: 55

Cast Time: Instant

No Cooldown

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Wind Element

Level 15

Conjures a vortex of air radius 20m that deals (100 + 15% magic power) damage to surrounding enemies.

Mana Cost: 360

Cast Time: Instant

No Cooldown

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Wind Element

Level 10

Allows caster to glide in the air for 100 meters.

Mana Cost: 40

Duration: 10 minutes

Cast Time: Instant

No Cooldown

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Wind Element

Level 15

Conjures a small bullet of tightly compressed air. Hits an enemy for (200 + 20% magic power) damage.

Mana Cost: 225

Cast Time: Instant

No Cooldown

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Wind Element

Level 10

Adds a small stream of air in between the feet of the target and the ground to reduce friction by 55%.

Mana Cost: 20

Duration: 75 seconds

Cast Time: Instant

No Cooldown

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Water Element (8)

Water Element

Level 10

Allows caster to breathe underwater.

Mana Cost: 10

Duration: 100 minutes

Cast Time: Instant

No Cooldown

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Water Element

Level 12

Conjures a drill made of water that strikes the enemy for (230 + 12% magic power) damage.

Mana Cost: 178

Cast Time: Instant

No Cooldown

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Water Element

Level 10

Conjures a 20m by 5m wave that crashes onto an enemy. Damage varies.

Mana Cost: 230

Cast Time: Instant

No Cooldown

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Water Element

Level 10

Allows caster to walk on water.

Duration: 2 hours

Mana Cost: 45

Cast Time: Instant

No Cooldown

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Water Element

Level 10

Conjures a whip that deals (150 + 5% magic power) damage and inflicts a moderate poisoned status upon contact.

Mana Cost: 80

Cast Time: Instant

No Cooldown

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Water Element

Level 10

Adds fins to a caster's feet. Speed underwater increases by 300%.

Mana Cost: 60

Duration: 10 minutes

Cast Time: Instant

No Cooldown

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Water Element

Level 10

Conjures a ball of water. Deals (100 + 5% magic power) damage upon contact with an enemy.

Mana Cost: 25

Cast Time: Instant

No Cooldown

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Water Element

Level 11

Conjures a compressed ball of poison that strikes an enemy for (170 + 11% magic power) damage and inflicts a moderate poisoned status upon contact.

Mana Cost: 135

Cast Time: Instant

No Cooldown

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Earth Element (7)

Earth Element

Level 15

Adds a layer of stone to caster's skin, increasing resistance by 800.

Mana Cost: 62

Duration: 6 minutes

Cast Time: Instant

No Cooldown

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Earth Element

Level 10

Conjures a spike of rock that pierces the enemy for (260 + 5% magic power) damage.

Mana Cost: 150

Cast Time: Instant

No Cooldown

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Earth Element

Level 15

Forms a layer of light rock over the caster's body, increasing defense by 800.

Mana Cost: 88

Duration: 8 minutes

Cast Time: Instant

No Cooldown

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Earth Element

Level 10

Conjures a sturdy dome of rock around the caster to block attacks.

Mana Cost: 50

Cast Time: Instant

No Cooldown

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Earth Element

Level 10

Conjures a bullet made of rock that hits an enemy for (240 + 5% magic power) damage.

Mana Cost: 117

Cast Time: Instant

No Cooldown

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Earth Element

Level 10

Turns soft or loose earth into condensed rock under heavy magic pressure.

Mana Cost: Variable

Duration: Permanent

Cast Time: Instant

No Cooldown

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Earth Element

Level 10

Grants the caster the power to mold stone.

Mana Cost: 50

Duration: 1 hour

Cast Time: Instant

No Cooldown

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Light Element (6)

Light Element

Level 15

Heals all nearby allies for health equal to (150 + 8% magic power).

Mana Cost: 325

Cast Time: Instant

No Cooldown

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Light Element

Level 10

Conjures a light to dazzle the enemy, making it hard to see for ten seconds.

Mana Cost: 14

Cast Time: Instant

No Cooldown

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Light Element

Level 10

Conjures an illusory body of light. Cannot be touched. Can be finely controlled by the caster.

Mana Cost: 44

Duration: 1 minute

Cast Time: Instant

No Cooldown

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Light Element

Level 13

Purifies all minor to moderate negative status effects.

Mana Cost: 400

Cast Time: Instant

No Cooldown

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Light Element

Level 10

Channels a bright ball of light to illuminate the darkness.

Mana Cost: 20

Duration: 1 hour

Cast Time: Instant

No Cooldown

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Light Element

Level 11

Restore target's stamina by 110 additional points per second.

Mana Cost (channeled): 85/second

Cast Time: Instant

No Cooldown

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Dark Element (7)

Dark Element

Level 10

Grants the caster the ability to see in pure darkness.

Mana Cost: 55

Duration: 30 minutes

Cast Time: Instant

No Cooldown

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Dark Element

Level 10

Strikes a target with shadow, dealing (300 + 15% magic power) damage.

Mana Cost: 350

Cast Time: Instant

No Cooldown

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Dark Element

Level 10

Bind a target with shadow and immobilize their limbs. Requires (200 + 19% magic power/5) Strength to escape.

Mana Cost: 114

Duration: 10 seconds

Cast Time: Instant

No Cooldown

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Dark Element

Level 11

Connect the shadow of the caster with the shadow of another, allowing the caster to instantly transmit the body of the connected to the caster. Maximum distance 110km.

Mana Cost: 550

Cast Time: Instant

No Cooldown

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Dark Element

Level 10

Conjures a dark element ray that weakens the enemy. Adds up to two minor negative status debuffs.

Mana Cost: 50

Cast Time: Instant

No Cooldown

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Dark Element

Level 10

Curse the enemy, causing their maximum health, stamina, mana, and energy to decrease by (100 + 10% magic power).

Mana Cost: 125

Cast Time: Instant

No Cooldown

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Space Element (5)

Space Element

Level 10

Conjures a space element claw that rips apart the enemy, dealing (400 + 10% magic power) damage.

Mana Cost: 289

Cast Time: Instant

No Cooldown

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Space Element

Level 11

Conjures a space element blade that rips apart the enemy, dealing (440 +11% magic power) damage.

Mana Cost: 303

Cast Time: Instant

No Cooldown

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Space Element

Level 10

Hide target's body inside a spatial fold, becoming invisible to the five senses.

Mana Cost: 42

Duration: 20 minutes

Cast Time: Instant

No Cooldown

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Space Element

Level 10

Lock the space surrounding an enemy to ensure the next attack will definitely hit.

Mana Cost: 35

Cast Time: Instant

No Cooldown

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Space Element

Level 10

Twist the space surrounding an enemy to disorient them and cause them to lose their sense of direction.

Mana Cost: 51

Duration: 1 minute

Cast Time: Instant

No Cooldown

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Null Element (1)

Level 10

Conjure a weapon made of mana. Doubles sharpness.

Mana Cost (channeled): 25/minute

Cast Time: Instant

No Cooldown

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Level 15

Sends out a wave of pure mana to briefly disrupt enemy attacks.

Mana Cost: 85

Cast Time: Instant

No Cooldown