This glossary lists the 49 new spells that Otto received, as per request from the readers. Check it out, cross check it, glance at it again to make sure the author doesn't make any ass pulls in coming chapters :D
Note on these spells: Remember that all Otto's 'unlimited' monikers allow him to freely adjust the mana cost and power of a spell. His status would show all the spell costs as 'variable.'
I just show you the base cost as a frame of reference!
Also, to clarify, ALL of the spells shown here are Unlimited spells.
Fire Element
Fire Element
Level 14
Shoots a fireball at an enemy to deal (288+ 14% magic power) damage.
Mana Cost: 168
Cast Time: Instant
No Cooldown
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Fire Element
Level 12
Shoots an arrow of fire at an enemy to deal (275 + 12% magic power) damage. Moderate piercing attribute.
Mana Cost: 144
Cast Time: Instant
No Cooldown
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Fire Element
Level 12
Sends a wave of blistering heat at enemies to deal (110 + 6% magic power) damage and increase stamina usage for all affected by 110%.
Mana Cost: 72
Cast Time: Instant
No Cooldown
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Fire Element
Level 15
Fire encircles the caster to block and return two attacks up to 15,000 damage in their entirety.
Mana Cost: 375
Duration: 10 seconds
Cast Time: Instant
No Cooldown
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Fire Element
Level 10
A ring of fire appears underneath a target and deals a constant (50 +2% magic power) damage.
Mana Cost: 25/second
Duration: 10 seconds
Cast Time: Instant
No Cooldown
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Fire Element
Level 12
Shoots a fireball the explodes upon contact with an enemy. Deals (264 + 18% magic power) damage.
Mana Cost: 228
Cast Time: Instant
No Cooldown
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Fire Element
Level 10
Adds fire damage to the enemy upon physical contact. Deals 50 damager per hit.
Mana Cost (channeled): 75/minute
Cast Time: Instant
No Cooldown
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Wind Element
Wind Element
Level 14
Fire a condensed sharp blade of wind at an enemy to deal (216 + 2.4% magic power) in damage.
Mana Cost: 29
Cast Time: Instant
No Cooldown
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Wind Element
Level 10
Spreads caster's voice into the wind and let it enter the ear of three targets up to 10km away.
Mana Cost: 50
Duration: 10 minutes
Cast Time: Instant
No Cooldown
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Wind Element
Level 13
Enhances the caster's movement speed by 20%.
Mana Cost: 520
Duration: 150 seconds
Cast Time: Instant
No Cooldown
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Wind Element
Level 12
Conjures a burst of air moving at 80m/s in front of caster to push enemies back.
Mana Cost: 55
Cast Time: Instant
No Cooldown
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Wind Element
Level 15
Conjures a vortex of air radius 20m that deals (100 + 15% magic power) damage to surrounding enemies.
Mana Cost: 360
Cast Time: Instant
No Cooldown
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Wind Element
Level 10
Allows caster to glide in the air for 100 meters.
Mana Cost: 40
Duration: 10 minutes
Cast Time: Instant
No Cooldown
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Wind Element
Level 15
Conjures a small bullet of tightly compressed air. Hits an enemy for (200 + 20% magic power) damage.
Mana Cost: 225
Cast Time: Instant
No Cooldown
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Wind Element
Level 10
Adds a small stream of air in between the feet of the target and the ground to reduce friction by 55%.
Mana Cost: 20
Duration: 75 seconds
Cast Time: Instant
No Cooldown
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Water Element (8)
Water Element
Level 10
Allows caster to breathe underwater.
Mana Cost: 10
Duration: 100 minutes
Cast Time: Instant
No Cooldown
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Water Element
Level 12
Conjures a drill made of water that strikes the enemy for (230 + 12% magic power) damage.
Mana Cost: 178
Cast Time: Instant
No Cooldown
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Water Element
Level 10
Conjures a 20m by 5m wave that crashes onto an enemy. Damage varies.
Mana Cost: 230
Cast Time: Instant
No Cooldown
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Water Element
Level 10
Allows caster to walk on water.
Duration: 2 hours
Mana Cost: 45
Cast Time: Instant
No Cooldown
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Water Element
Level 10
Conjures a whip that deals (150 + 5% magic power) damage and inflicts a moderate poisoned status upon contact.
Mana Cost: 80
Cast Time: Instant
No Cooldown
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Water Element
Level 10
Adds fins to a caster's feet. Speed underwater increases by 300%.
Mana Cost: 60
Duration: 10 minutes
Cast Time: Instant
No Cooldown
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Water Element
Level 10
Conjures a ball of water. Deals (100 + 5% magic power) damage upon contact with an enemy.
Mana Cost: 25
Cast Time: Instant
No Cooldown
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Water Element
Level 11
Conjures a compressed ball of poison that strikes an enemy for (170 + 11% magic power) damage and inflicts a moderate poisoned status upon contact.
Mana Cost: 135
Cast Time: Instant
No Cooldown
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Earth Element (7)
Earth Element
Level 15
Adds a layer of stone to caster's skin, increasing resistance by 800.
Mana Cost: 62
Duration: 6 minutes
Cast Time: Instant
No Cooldown
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Earth Element
Level 10
Conjures a spike of rock that pierces the enemy for (260 + 5% magic power) damage.
Mana Cost: 150
Cast Time: Instant
No Cooldown
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Earth Element
Level 15
Forms a layer of light rock over the caster's body, increasing defense by 800.
Mana Cost: 88
Duration: 8 minutes
Cast Time: Instant
No Cooldown
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Earth Element
Level 10
Conjures a sturdy dome of rock around the caster to block attacks.
Mana Cost: 50
Cast Time: Instant
No Cooldown
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Earth Element
Level 10
Conjures a bullet made of rock that hits an enemy for (240 + 5% magic power) damage.
Mana Cost: 117
Cast Time: Instant
No Cooldown
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Earth Element
Level 10
Turns soft or loose earth into condensed rock under heavy magic pressure.
Mana Cost: Variable
Duration: Permanent
Cast Time: Instant
No Cooldown
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Earth Element
Level 10
Grants the caster the power to mold stone.
Mana Cost: 50
Duration: 1 hour
Cast Time: Instant
No Cooldown
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Light Element (6)
Light Element
Level 15
Heals all nearby allies for health equal to (150 + 8% magic power).
Mana Cost: 325
Cast Time: Instant
No Cooldown
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Light Element
Level 10
Conjures a light to dazzle the enemy, making it hard to see for ten seconds.
Mana Cost: 14
Cast Time: Instant
No Cooldown
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Light Element
Level 10
Conjures an illusory body of light. Cannot be touched. Can be finely controlled by the caster.
Mana Cost: 44
Duration: 1 minute
Cast Time: Instant
No Cooldown
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Light Element
Level 13
Purifies all minor to moderate negative status effects.
Mana Cost: 400
Cast Time: Instant
No Cooldown
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Light Element
Level 10
Channels a bright ball of light to illuminate the darkness.
Mana Cost: 20
Duration: 1 hour
Cast Time: Instant
No Cooldown
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Light Element
Level 11
Restore target's stamina by 110 additional points per second.
Mana Cost (channeled): 85/second
Cast Time: Instant
No Cooldown
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Dark Element (7)
Dark Element
Level 10
Grants the caster the ability to see in pure darkness.
Mana Cost: 55
Duration: 30 minutes
Cast Time: Instant
No Cooldown
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Dark Element
Level 10
Strikes a target with shadow, dealing (300 + 15% magic power) damage.
Mana Cost: 350
Cast Time: Instant
No Cooldown
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Dark Element
Level 10
Bind a target with shadow and immobilize their limbs. Requires (200 + 19% magic power/5) Strength to escape.
Mana Cost: 114
Duration: 10 seconds
Cast Time: Instant
No Cooldown
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Dark Element
Level 11
Connect the shadow of the caster with the shadow of another, allowing the caster to instantly transmit the body of the connected to the caster. Maximum distance 110km.
Mana Cost: 550
Cast Time: Instant
No Cooldown
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Dark Element
Level 10
Conjures a dark element ray that weakens the enemy. Adds up to two minor negative status debuffs.
Mana Cost: 50
Cast Time: Instant
No Cooldown
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Dark Element
Level 10
Curse the enemy, causing their maximum health, stamina, mana, and energy to decrease by (100 + 10% magic power).
Mana Cost: 125
Cast Time: Instant
No Cooldown
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Space Element (5)
Space Element
Level 10
Conjures a space element claw that rips apart the enemy, dealing (400 + 10% magic power) damage.
Mana Cost: 289
Cast Time: Instant
No Cooldown
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Space Element
Level 11
Conjures a space element blade that rips apart the enemy, dealing (440 +11% magic power) damage.
Mana Cost: 303
Cast Time: Instant
No Cooldown
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Space Element
Level 10
Hide target's body inside a spatial fold, becoming invisible to the five senses.
Mana Cost: 42
Duration: 20 minutes
Cast Time: Instant
No Cooldown
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Space Element
Level 10
Lock the space surrounding an enemy to ensure the next attack will definitely hit.
Mana Cost: 35
Cast Time: Instant
No Cooldown
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Space Element
Level 10
Twist the space surrounding an enemy to disorient them and cause them to lose their sense of direction.
Mana Cost: 51
Duration: 1 minute
Cast Time: Instant
No Cooldown
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Null Element (1)
Level 10
Conjure a weapon made of mana. Doubles sharpness.
Mana Cost (channeled): 25/minute
Cast Time: Instant
No Cooldown
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Level 15
Sends out a wave of pure mana to briefly disrupt enemy attacks.
Mana Cost: 85
Cast Time: Instant
No Cooldown