> [LOG] |
Level Increased by 1.
• You feel pain, new skill generating >
> Skill Acquired: [Pain Resistance] >
Level Increased by 1.
• Skill [Pain Resistance] > Level Increased by 1.
Level Increased by 1.
• Skill [Pain Resistance] > Level Increased by 1...+8
Level Increased by 1...+51
• Strength Attribute reached 50 > Generating related Gifts >
> Gifts Acquired: [Elite Strength] >
• Vitality Attribute reached 50 > Generating related Gifts >
> Gifts Acquired: [Elite Endurance] >
• Dexterity Attribute reached 50 > Generating related Gifts >
> Gifts Acquired: [Elite Reflexes] >
• Intelligence Attribute reached 50 > Generating related Gifts >
> Gifts Acquired: [Elite Mana] >
Level Increased by 1.
Level Increased by 1.
Level Increased by 1...+47
> Title Acquired: Monster Slayer
- Effects: Increased 20% Damage to monster
• Strength Attribute reached 100 > Generating related Gifts >
> Gifts Acquired: [Super Strength] >
• Strength Attribute reached 100 > Generating related Skill >
> Skill Acquired: [Strengthening] >
• Vitality Attribute reached 100 > Generating related Gifts >
> Gifts Acquired: [Super Endurance] >
• Vitality Attribute reached 100 > Generating related Skill >
> Skill Acquired: [Hardening] >
• Dexterity Attribute reached 100 > Generating related Gifts >
> Gifts Acquired: [Super Reflexes] >
• Dexterity Attribute reached 100 > Generating related Skill >
> Skill Acquired: [Speed Up] >
• Intelligence Attribute reached 100 > Generating related Gifts >
> Gifts Acquired: [Super Mana] >
• Intelligence Attribute reached 100 > Generating related Skill >
> Skill Acquired: [Telekinesis] >
• All Attributes reached 100 > Generating random Skill >
> Skill Acquired: [Creation] >
Level Increased by 1.
Level Increased by 1.
Level Increased by 1...+97
• Strength Attribute reached 200 > Generating related Gifts >
> Gifts Acquired: [Ultimate Strength] >
• Strength Attribute reached 200 > Generating related Skill >
> Skill Acquired: [Barrier] >
• Vitality Attribute reached 200 > Generating related Gifts >
> Gifts Acquired: [Ultimate Endurance] >
• Vitality Attribute reached 200 > Generating related Skill >
> Skill Acquired: [Heal] >
• Dexterity Attribute reached 200 > Generating related Gifts >
> Gifts Acquired: [Ultimate Reflexes] >
• Dexterity Attribute reached 200 > Generating related Skill >
> Skill Acquired: [Acceleration] >
• Intelligence Attribute reached 200 > Generating related Gifts >
> Gifts Acquired: [Ultimate Mana] >
• Intelligence Attribute reached 100 > Generating related Skill >
> Skill Acquired: [Mental Block] >
• All Attributes reached 200 > Generating random Skill >
> Skill Acquired: [Enchant] >
Level Increased by 1.
Level Increased by 1.
Level Increased by 1...+96
...
( A/N: [Physical Resistance] and [Mental Resistance] was changed into [Barrier] and [Mental Block] )
...
So that's how it is. Seems like I don't need to think.
Acquiring gifts every time attributes get to specific count?
This system is not completely like Satou's System, there's an attributes points too, it's like...
It's like Gamer System? Yeah, the Gamer System!
So this is the mixed of Satou and Jihan System, isn't that so OP?
Well it's not likely I complaining, I'm secured this way, I even want kiss the creator of this if I met him.
Alright, let's continue what I'm doing.
With so many skill but I don't know how to use, maybe If I thought of it I can see the description
> [Strengthening]
- Effects: Increased 20% Physical Attack
- Consume: 10 mana per minutes
Oh, It appeared! What about others?
> [Hardening]
- Effects: Increased 20% Physical Defense
- Consume: 10 mana per minutes
> [Speed Up]
- Effects: Increased 10% Movement Speed
- Effects: Increased 10% Attack Speed
- Consume: 10 mana per minutes
> [Telekinesis]
- Effects: Allows the wielder to manipulate object at certain range
- Consume: Depends on the weights. Minimum uses, 10 mana per minutes
> [Creation]
- Effects: A skill to make something. Humanity has advanced their civilization through inventing things. Crafted objects become better as mastery levels rise. Registered blueprint: 0
- Consume: Depends on the creation. Minimum 10 mana.
> [Barrier]
- Effects: Create a barrier around the user to block Physical and Elemental Attack.
- Consume: Depends on the attack power. Minimum 5 mana per minutes.
> [Heal]
- Effects: Heal 5% of Health
- Consume: 10 mana per use
> [Acceleration]
- Effects: Increased 20% Movement Speed
- Effects: Increased 20% Attack Speed
- Consume: 20 mana per minutes
> [Mental Block]
- Effects: Blocks any types of Mental Attack.
- Consume: Depends on the Mental Power of attack. Minimum 5 Mana per minutes
> [Enchant]
- Effects: Enchant anything permanently/temporary.
- Consume: Depends on the Enchantment. Minimum 5 mana per minutes.
Oh cool! How about the gifts?
> [Elite Strength]
- Effects: Increased 10% Physical Attack
- Effects: Increased 10% Physical Skills
- Effects: Increased 5% Stamina Recovery
> [Elite Endurance]
- Effects: Increased 10% Health
- Effects: Increased 10% Physical Defense
- Effects: Increased 10% Health Recovery
> [Elite Reflexes]
- Effects: Increased 10% Movement Speed
- Effects: Increased 10% Attack Speed
- Effects: Increased 5% Stamina Recovery
> [Elite Mana]
- Effects: Increased 10% Mana
- Effects: Increased 10% Mana Power
- Effects: Increased 10% Mana Recovery
> [Super Strength]
- Effects: Increased 20% Physical Attack
- Effects: Increased 20% Physical Skills
- Effects: Increased 10% Stamina Recovery
> [Super Endurance]
- Effects: Increased 20% Health
- Effects: Increased 20% Physical Defense
- Effects: Increased 20% Health Recovery
> [Super Reflexes]
- Effects: Increased 20% Movement Speed
- Effects: Increased 20% Attack Speed
- Effects: Increased 10% Stamina Recovery
> [Super Mana]
- Effects: Increased 20% Mana
- Effects: Increased 20% Mana Power
- Effects: Increased 20% Mana Recovery
> [Ultimate Strength]
- Effects: Increased 40% Physical Attack
- Effects: Increased 40% Physical Skills
- Effects: Increased 20% Stamina Recovery
> [Ultimate Endurance]
- Effects: Increased 40% Health
- Effects: Increased 40% Physical Defense
- Effects: Increased 40% Health Recovery
> [Ultimate Reflexes]
- Effects: Increased 40% Movement Speed
- Effects: Increased 40% Attack Speed
- Effects: Increased 20% Stamina Recovery
> [Ultimate Mana]
- Effects: Increased 40% Mana
- Effects: Increased 40% Mana Power
- Effects: Increased 40% Mana Recovery
Oh so gifts are all passive, neat.
> [Menu] |
^[Storage] - Unlimited and timeless. Truly infinite, user can explore more about this.
^[Map] - Expandable/shown if areas are explored, also shows a list of locations of those who were tagged as important by user.
^[Radar] - similar to [Map], but shows indicators and other information. Is capable of differentiating between foes, neutral parties and people of special interest.
^[Map Search] - Expands the map in an area you have not yet explored. It automatically reveals the entire name area and will show the position and the status in real time of all those in the area as long as they don't leave the area for the entirety since All map exploration was activated.
^[Column List] - Able to edit self-info.(ie. skill column, name column, title column, etc. This can fool anyone who has appraisal like skill or ability except someone far stronger than the user
^[AR] - Is also known as 'Augmented Reality'. Has the ability to photograph and record structures.
^[Skill Column] - Has a list in the AR that shows all the Skill that user has.
^[Self Status] - Able to see the User Status
^[Analyse] - Able to see their health, stamina , MP and it can detect if a person is using a skill or ability to lie or hide about their status. It also has the same skills as appraisal in terms of determining the status and capability of items.
^[Automatic Loot] - If the user and/or his allies were to kill every enemy within the range of [All-Map Exploration], all items that remain that could even be of remote use is automatically put into User's [Inventory].
^[Log] - Informs him of any direct action against him and informs him if he gains any skill or title
^[All Map Exploration] - Shows all beings in the vicinity on [Map].
> [Administrator]
- Allowed User to have fully control of the System
That's pretty long description for one Ability, and this [Administration] means I'm the very owner of this system. So cool!
...
The City Z has electric barricade at the center of the city, it was the dividing borderlands between Living Area and Restricted Area.
Since we are near at center where Saitama found me, very soon we reached the borders, the surrounding changed from devastating full of smokes, fires, rubbles and craters into mildly abandoned looking streets.
We continue to walk since, Saitama's apartment was 10 min walk away from the border.
Soon we reach Saitama's apartment, apparently It looks just like an abandoned buildings on Restricted Area before I destroyed it. The only difference is this building has working electricity which is maybe the only reason why this building are still rental.
With the money I hold maybe I can buy this entire building since it's cheap, but there's no reason for me to.
We entered Saitama's room which is very normal room you can see.
Saitama goes to his drawer, soon he get some clothes and hand it to me. "Here's the clothes."
"Thanks."
...
A/N: As you see this is just an info dump, since I can't think of what to write. The Next Chapter is real chapter. Btw, I forgot to apply the Gifts effects in the previous chapter so here's his Status
Name: King
Level: 299 (99%)
HP: 5,980/5,980 - Recovery 29.9/s (Base)
HP: 10,160/10,160 - Recovery 50.8/s (Bonus Applied)
HP: 10,160/10,160 - Recovery 50.8/s (Bonus Attribute applied)
HP: 20,332/20,332 - Recovery 101.6/s (Final)
MP: 5,980/5,980 - Recovery 29.9/s (Base)
MP: 10,160/10,160 - Recovery 50.8/s (Bonus Applied)
MP: 10,160/10,160 - Recovery 50.8/s (Bonus Attribute applied)
MP: 20,332/20,332 - Recovery 101.6/s (Final)
SP: 5,980/5,980 - Recovery 29.9/s (Base)
SP: 10,160/10,160 - Recovery 50.8/s (Bonus Applied)
SP: 10,160/10,160 - Recovery 50.8/s (Bonus Attribute applied)
SP: 20,332/20,332 - Recovery 101.6/s (Final)
---
STR: 299 (Base) {Base + 70%} = 508
VIT: 299 (Base) {Base + 70%} = 508
DEX: 299 (Base) {Base + 70%} = 508
INT: 299 (Base) {Base + 70%} = 508
---
Simplified Status
Name: King
Level: 299 (99%)
HP: 20,332/20,332 - Recovery 101.6/s
MP: 20,332/20,332 - Recovery 101.6/s
SP: 20,332/20,332 - Recovery 101.6/s
---
STR: 508 | VIT: 508 | DEX: 508 | INT: 508
---
So what do you guys think? Btw, MC can only see someone else Base Stat.