Name: The Crystal Wolf
Type: merchants
Motivation: money Influence: slight
Reputation: somewhat poor
Age: very new Leadership: individual
Size: large
Stability: slightly unstable
Enemies: scarce
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Allies:
many Enemies Include: a few mages
Allies Include: some assassins, a few seers, several guilds of paladins, a few knights, a few mercenaries, some spies
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Resources: very limited
Resources Include: a rather small amount of blackmail material.
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Other: highly involved in the local community, suspected in the disappearance of a well-known person, rumored to own a certain powerful artifact
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Current Leadership
Qualifications: most powerful in group
Bribes: will usually be rejected
Competence: often very good
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Gender: female
Noticeable Trait: strong suppoerter of tradition
Can be Found: without much trouble
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Lair
Quality: shabby
Location: bad neighborhood
Interior: larger than appears from outside
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Guards: armed with one-use spells
Dungeon: full of sharp things
Traps: few Joining
Requirement: none (proper class)
Initiation: involves an oath
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Members
Identifiable By: special jewelry
Common Trait: self-righteous
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Initial Contact
Relation: member
Class: merchant
Found: far from the lair
Mood: tired
Gender: male
Distinguishing Trait: nervous habit
Knowledge of Group: surprisingly thorough
Reliability: depends on price
Competence: excellent