Stats:
路 Vitality: durability of the character. Influences directly on the amount of the Hit points that the character has.
o Increase by taking non-fatal damage and resisting attacks.
路 Mana Pool: Raw amount of mana that can be stored in the body for usage (to perform anything related to magic flow)
o Increase by expending the mana and forcefully gathering more mana than the amount you character can hold.
路 Strenght: raw physical power
o Increase by doing tasks that require physical effort (exerting more effort than normally)
路 Dexterity: ability to perform precise tasks such as aiming and using delicate tools
o Increase by doing aforementioned tasks and practicing
路 Magic flow: affinity with the mana of the world. Directly influence on the ability to use magic and channel mana to amplify other attributes.
o Increase by practicing with mana and using it to various different degrees. The degree of control applied to the task influence into achieving greater progress.
路 Speed: Derived stat from strength, dexterity and Magic flow. It affects how fast the character can perform actions and perceive the word around it.
o To increase speed the character must increase the other attributes (str,dex ,mf)
Affinities:
All affinities increase when you perform some task related to it.
Ex: when you use a sword to slash something you increase your affinity with slash weapons.
Multiple affinities can be increased at the same time.
Ex: using fire and earth magic to create a volcano like magic. Both earth and fire affinity will increase since both kind of magics were used.
Only the affinities below exist on the game.
路 Slash weapons
路 Blunt weapons
路 Pierce weapons
路 Bare hands combat
路 Element Wind
路 Element Earth
路 Element Fire
路 Element Water
路 Element Light
路 Element Darkness
路 Element Lightning
路 Enchanting (using mana to provide short/long duration buffs to someone/something)
路 Mana infusion (Using pure mana on simple movements such a slash, a punch or even a simple spell to increase its potency)
Skills:
There are no fixed skills. The ability of the player on mixing the multiple different affinities and performing the action in itself is what creates an infinity amount of possibilities. After mastering some of those combinations the player can create a "hotkey" or "quick slot" and name it to perform the skill faster without needing to think about every step. A simple example can be a simple 3-slash combo that after practicing so much you can name it "Slashes of heaven" and when you think of it your body executes it without too much thinking. A more complex one is when multiple affinities are involved, for instance a slash that is infused with fire magic requires more practice and takes longer to master since the process is not as simple as just performing 3 consecutive slashes. For magics the concept is the same, as to create magic the player has to manipulate the mana in specific ways to produce the right result. Take the most basic fire spell as an example. To cast fireball the player has to condensate the fire mana around him and shoot it as a projectile, which requires focus and if done wrong the mana will dissipate or just explode.
Classes:
This is a classless game, and the only thing that matters is how much effort you put on honing your skills through hunting monsters, training or practicing with other players.
Limitations:
All stats and affinities have a soft cap based on the character level (to prevent those lvl 1 players that just practice, never go to action and still have high stats).
The increase on stats and affinities is also based on relative difficulty of the action and the player current proficiency. If the action is too easy for the player it won't increase any stats or affinity.
Every 10 levels you can assign a new quick slot technique.
You may improve techniques previously stored or remove them when you don't feel that they are useful enough (to reassign them again the player needs to practice the technique from the beginning).
All techniques used with the system help can't be changed/stopped during execution so its up to the player judgement when they are better suited to be used.
Speed:
路 Strength increase the raw speed one can achieve.
路 Dexterity increase the control one can exercise when at high speeds
路 Magic flow influence how one perceives the world at high speeds.
Basically, if you have only high strength you can't control your speed and can't precisely understand what is happening. If you have only high magic flow, you can see the world in slow motion but your body doesn't react fast enough. And lastly, only high dexterity doesn't provide much when it comes to speed, but its greatly necessary for making the maximum usage of the speed attribute.