First of all, the[Ship Ambrasm Pontus]has clearly defined safe and hazardous areas. In safe areas, everything is organized like a small shopping mall, or hotel, in other words, a resort. There is a bar, a place that looks like a restaurant, a swimming pool, as well as a casino where you can enjoy gambling.
Besides that, there were weapons and armor shops where you can not only buy weapons, but they also held other useful tools for the conquerors.
By advancing the capture - in other words, by going to a deeper location - higher quality facilities can be used and even staying in a luxurious bedroom beyond luxury accommodations will be possible.
In safety zones where such facilities are densely populated, there were things that we encountered like a group of unusual captors who were travelling around the world while capturing the dungeon. Because of the characteristics of the labyrinth to move, if the capture continues for a long time, the time it stops in an area expires and leaves to another area, so I'm convinced that there is such a thing.
In contrast to the places equipped for the convenience of explorers, the hazardous areas in the internal structure, full of danger zones, are home to the dangerous monsters that significantly slow the conquest.
[Ishrid], with its octopus-like head and its humanoid body, spreads madness.
[Fierce Brawler], a 6-meter giant armed with an ax shaped like an anchor, stomps on adventurers with brute force.
[Nereid], which has the appearance of a beautiful mermaid, able to charm anyone, is a subspecies of natural nymphs.
[Strong Fist Crabman], a crab-based subhuman fighter, is covered in a red and white shell with rounded deformed scissors, has strikes that easily destroy rocks.
[Bishop of Vicious Seas] which has an old man's face, with its body covered with scales, tail fins like a fish, and is dressed in luxurious clothes.
Such are the monsters we've found on the path. In fact, they were quite strong. Among them, [Ishrid] almost exceeds the average floor boss. Attacking the mind, casting a lot of negative effects, and enhancing monsters that obey him, it was a very troublesome opponent.
Because its combat ability is also quite high, you can unexpectedly get damaged from your blind spots. Well, it won't be a problem if I just stab it with my [Scarlet Spear] and [Cursed Spear].
Besides the [Ishrid], the [Bishop of Vicious Seas] and [Strong Fist Crabman], Redhead, Auro and Argento, and the rest coped well with the monsters.
We gained quite a lot experience from them for Redhead and company to greatly increase their levels. Besides, Redhead and company, thanks to ingesting part of the Sacred Horn, and the ability [Eater of Sacred Beasts], grow much faster by ingesting monsters. By quickly raising their levels here, it will be much easier later.
Of course, if it becomes dangerous, I will step in, but after several battles, it became clear that Redhead and company have their power increased so much to the point where they can take care of themselves unless it was a large group of enemies.
Apparently, their growth rate has far exceeded my expectations. What is particularly pleasing is the maturing Auro and Argento. Redhead is also developing incredibly fast, but as expected, the ones who grow most are the still growing children. Thus, at this rate, [Rank Up] is not far away. Perhaps this view is from a loving parent, but children growing up is a good deal.
Thus, due to the size of the[Ship Ambrasm Pontus]and the strength of the monsters, the speed of the conquest was not very fast, but the progress was still quite stable. Just a couple of days and we will be able to conquer it.