"This chapter does not develop the narrative and is only a filler type of chapter"
Both of them were talking about where France was supposed to spawn, and after a bit of bickering from the two, they chose the spawn in the city close to the [Forest of the dead] as it allowed them to continue to find higher level monsters. Josh would've ignored this fact, but France was different, France played video games and knew the ins and outs of a game on the rpg genre.
It's surprising to say that Josh wanted to be more like France on that strategic planning for a game, however he knew that he felt bored from running around like a mad man and burning his enemies. John house was closer to the school than France's, the likelyhood of France going back to his home before Josh did was close to rare.
Most cars were on autopilot, and more and more people found it harder to drive the car that was capable of opening the sunbeam and releasing a parachute with just two clicks of a button. Of course, the ones who owned the cars weren't incompetent drivers, it was just because increasing the speed of the cars could potentially start traffic when the reason was completely avoidable.
Josh had went home and properly placed his shoes inside his large house. After this he ran faster than he could at a speed of a measly 6 meters per second and ran through the long halls of his house, "No running in the house", his mother said as she watched her favorite drama on the tv. "It's important", Josh replied as his breathing turned into the pant of a dog.
He entered the capsule as soon as he could and he had to calm down, the capsule worked by making the person inside it sleep, unlike highly developed vr technology, the capsules worked by replacing the sensations of real life to fit in the user to go to the game. Normally a game would be bound by storage space but Lothaedan is different as it was more of a dream that was happening in real time, every major action in Lothaedan had repercussions and changing the world was possible. The game was most realistic to life where a player can do something but that action could potentially lead to negative effects. Every sensation felt in Lothaedan after exiting the game would still be there albeit with a reality check and much the things felt were more like memories from years ago. At first players were confused at this, but everything that happened was on the commercialized advertisement, they knew what would happen and soon enough they were capable of being used to it.