Josh level in chapter 16 (level 5)
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Level:5
(2925/3200)
Name: Josh
Health: (240/240)
Race: Elf Stamina: (240/240) Title: None Mana: (7400/7400)
Def:120
Stat points gained when leveling up: 10
Stats increased when leveling up: 1
INT: 48 +(100) END: 24
AGI: 14
STR: 14
Stat points: 0
Looks:100 (Cannot invest more stat points)
Passive Abilities
Trapping (Beginner LV. 1)
Studying (LV.1)
Survival (Beginner LV.2)
Mana Manipulation (Beginner LV.7)
-Water magic
Personal Effects
([Good looking] Towns people will be more willing to talk to you by 100%)
([Studying] Thoroughly Studying your enemy's abilities, and tendencies. Gives 10 stat points and has 20% chance of increasing EXP by 1% (Effects are stackable)
([Survival]It takes less time to light a fire. Starting fires only requires less than 5 minutes)
You are given a certain God's blessing, your status window has added 'Racial Effects'
As an Elf your sense of hearing is extremely enhanced, you can activate/deactivate the effect whenever you want.
As an Elf your INT gains 1 extra point when leveling up.
As an Elf you are given 10% more EXP in archery.
As an Elf you are easily able to learn archery
Combat Skills
[(Water Manipulation)
Water ball - summon a ball of water above the target to crush them.
Skill cost: 1000 to 13000 mana
Water bullets - summon or use the water in
atmosphere to form small high speed balls of
water
Skill cost: 0 to 5000 mana
Water Blade - summon heavily compressed
water to slice through targets in a line
Skill cost: 500 to 10000]
[{Fire Manipulation}
Fire wall - ?
Fire ball - ?
Fire arrow - ?
Boiling temperature - ?
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Chapter 35, Level 81-85
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Level:85
(43,540/84,825)
Name: Josh
Health: (1540/1540)
Race: Elf Stamina: (1540/1540) Title: None
Mana: (46,400/50,650) Def:770
Stat points gained when leveling up: 10
Stats increased when leveling up: 1
INT: 813 + (200) END: 154
AGI: 144
STR: 144
Extra Stat Points: 40
Looks:100 (Cannot invest more stat points)
Passive Abilities
Trapping (Beginner LV. 1)
Studying (LV.1)
Mana Manipulation (Intermediate LV.4)
-Water Manipulation
-Fire Manipulation (Survival has assimiliated with Fire Manipulation and will be enhanced after the LVL.100 ascencion.)
-Earth Manipulation
Personal Effects
([Good looking] Towns people will be more willing to talk to you by 100%)
([Studying] Thoroughly Studying your enemy's abilities, and tendencies. Gives 10 stat points and has 20% chance of increasing EXP by 1% (Effects are stackable)
You are given a certain God's blessing, your status window has added 'Racial Effects'
As an Elf your sense of hearing is extremely enhanced, you can activate/deactivate the effect whenever you want.
As an Elf your INT gains 1 extra point when leveling up.
As an Elf you are given 10% more EXP in archery.
As an Elf you are easily able to learn archery
Combat Skills.
[(Water Manipulation)]
Water ball - summon a ball of water above the target to crush them.
[Skill cost: 1000 to 13000 Mana]
Water bullets - summon or use the water in
atmosphere to form small high speed balls of
water
[Skill cost: 0 to 5000 Mana]
[Water Blade] - summon heavily compressed
water to slice through targets in a line
[Skill cost: 500 to 10000 Mana]
[{Fire Manipulation}]
[Fire wall] - Summons flames that denies enemies from entering narrow point or prevents direct access of enemies to the caster.
[Skill cost : 2400-12000 Mana]
[Fire ball] - Produces a flaming projectile that deals sufficient damage.
[Skill cost : 1000-5000 Mana]
[Fire Bolt] - Summons an advanced form of fire ball, changes color depending on power and explodes upon contact.
[Skill Cost : 5000-25,000 Mana]
[Fire arrow] - Summons arrows made from fire, they are smaller, weaker but faster projectiles of [Fire Ball].
[Skill cost : 100-500 Mana]
Vaporizing Atmosphere - Unlike fire wall, boiling temperatures isn't used for area denial, it is used for reducing the Mana cost of Fire Spells.
[Mana Reduction] - Reduces Mana consumtion for Fire spells by 50%.
[Skill cost - None (Vaporizing atmosphere is a passive effect activated whenever in an area with 40°C or higher temperature.]
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