Chapter 48 - XP! (3)

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"Finally! This was taking too long! I almost gave up! Well, there's only one problem!

Sigh!! Elizabeth, please… Go fuck yourself!

Why the hell, among so many games you could have copied. Did you choose to copy, Babel Tower?"

After saying that, I get lost in thoughts while thinking about what I know about the game

'Babel Tower, It's an MMORPG game, developed by Good Inc. Babel, is the name of the world where the game takes place

The world of Babel itself is a gigantic tower, hence the name Babel Tower. In the world of Babel, there are thousands of different factions.

Each with an objective that you could pursue if your interests match, each of the factions gave a different bonus

When I was alive, I didn't choose to be part of any faction, because when you follow a faction you have to follow certain rules imposed by each faction, and it didn't match my style of play (it didn't look like fun)

Anyway!

The developers did not reveal how many floors existed in the Tower.

However, by the estimation of the players, there were more than 100 floors, each connected to the other by teleport portals!

On each floor, there was a unique world, formed by different monsters and races with different levels.

Obviously, you eat on the first floor, where the level of monsters and missions is the lowest.

From what I remember, the first floor had monsters that went from level 1 to monsters level 30. To go up to the second floor, you were not required to be at level 30!

All you had to do was pay the mandatory teleport fee from one floor to the next!

However, if you went up from the first floor to the second, without being at level 30… Well, you wouldn't be able to do anything!

After all, the missions would be at a very high level for you to complete and the monsters would kill you easily!

The objective of the game is to reach the highest floor of the Tower! From what they said, whoever gets to the top floor of the tower, would win the chance to ask for anything they want from God (Isten Gudomlig)

Even though this was just a rumor, the possibility of being able to ask for anything from the richest man in the universe (in my universe at least) was very tempting.

Therefore, the game was already widely popular even before its release

The closed beta of the game happened last year, It lasted only a month, only 100.000 players were able, to participate in this beta.

Alkeides, Torsten and I signed up to participate in the beta, and we were lucky enough to be chosen for one of the beta slots!

My first reaction when entering the game was: 'Wow, this is incredible! I have never see a game like this before!'

I fell in love with the game, after just a few seconds!

For in the game, the five senses were transmitted perfectly!

Besides that, whether monsters, landscapes, NPCS, or even the game's combat system everything was very realistic!

The part I liked the most was the leveling system!

At the beginning of the game, I thought it was very easy, leveling up.

However, I soon realized that I was wrong, and it was actually exactly the opposite!

After all, from the moment you choose a class, which happens at Level 10… well, it becomes hell to level up!s

I remember that at the time we were playing, Torsten, Alkeides and me (Alkeides helped by giving moral support), made a graph with the amount of XP that was needed in the initial levels

Level 1 - 100 XP

Level 2 - 300 XP

Level 3 - 700 XP

Level 4 - 1.500 XP

Level 5 - 3.100 XP

Level 6 - 6.300 XP

Seeing this, we thought that the amount of XP needed to level up was calculated at random.

However, after some tests, we discovered the way XP is calculated.

The first calculation we discovered to calculate the XP required for the next level, was as follows: If you want to calculate, how much XP you need to move up to the next level.

All you have to do is take the level you want to find out, and multiply it by 100 (which is the initial XP value).

For example, if I want to know how much I need, to reach level 5, it would be like this

5 x 100 = 500

Having done that, you just need to add that amount, with the amount of XP you needed at the previous levels!

This is very confusing, and it is difficult to understand! I remember that when Torsten and I explained this to Alkeides.

Sigh! Well, It took forever, for him to understand!

What this has taught me is that if we add this calculation to the graph, it becomes easier to understand how the calculation is done.

Level 1 - 100 XP = 100

Level 2 - 300 XP = 200 + (100)

Level 3 - 700 XP = 300 + (300 + 100)

Level 4 - 1.500 XP = 400 + (700 + 300 + 100)

Level 5 - 3.100 XP = 500 + (1.500 + 700 + 300 + 100)

Level 6 - 6.300 XP = 600 + (3.100 + 1.500 + 700 + 300 + 100)

There are two ways to calculate XP, the first is when you know the amount of XP from the previous level, and the other when you don't know

In the first way, all you need to do is multiply XP from the previous level, by 2

After doing this, you add another 100 to that result and that's it, you get the result

Here's an example, the amount of XP needed for Level 4 is 1.500

So, the calculation to find XP to the next level, looks like this

Level 5 = (1.500 x 2) + 100 = 3.100 XP

In the second form, you will need to do an exponential function, were you raise the number 2 by the level you want to know XP.

After do that, you multiply that value by 100 and finally subtract 100 from the result

Level 5 = ((2 ^ 5) x 100) - 100 = 3.100 XP

If we had discovered these two ways of calculating earlier, we would not have wasted more than three hours, explaining to that idiot, who has a stone in place of the brain!

Sigh!

Anyway! At the same time, we also discovered something else.

We find out how much XP we get from killing monsters, the fall of monsters is only a quarter of XP!

For example, the fall of a Level 3 (700 XP) monster will be 175 XP!

During these tests, we also found that you don't get any XP bonuses, even if you kill monsters with levels higher than yours!

However, when you kill monsters below your level, the amount of XP is divided in half!

In that case, a Level 3 (700 XP) monster would drop about 87 XP.

With that information, although level 5 needs thirty times more XP than level 1!

What? Don't it seem very difficult to level up yet?

Huehuehue! Well, look at the chart below, that you will understand my suffering

Level 10 - 102.300 XP

Level 11 - 204.700 XP

Level 12 - 409.500 XP

Level 13 - 819.100 XP

Level 14 - 1.638.300 XP

Level 15 – 3.276.700 XP

I remember that at the time when we discovered this, we were very excited, because we were already tired of games, where it was too easy, getting stronger!

Tsk! Tsk! Tsk! How stupid I was!

Well... I can't blame myself, for having liked it!

After all, at the time, it was just a game, and I didn't even dream, that about a year later... I was going to die, and be reborn in another world, full of monsters, where, I need to depend of this exact system to become stronger and not die!

Sigh!

Anyway! I had better get back to the subject! When, I compare Elizabeth's interface, with the Babel Tower interface, I notice that there are several similarities!

For example, at the Babel Tower, after you level up, you earn points that serve to make your character stronger!

These points were called Attributes Points, you could distribute the Attributes Points freely, among the following attributes: Strength, Dexterity, Defense, Vitality, Intelligence and Charm!

This part is identical to the system I have! In the game, the player's initial attributes depended on the race he had chosen.

There were thousands of races, all with their advantages and disadvantages.

Races that had more Dexterity, races that had more Strength, Races that had more Charm, others that had more Intelligence, and so on!

Anyway, if you were patient and kept looking, through the list of Races.

At some point, you would end up finding a Race, with characteristics you wanted!

In my case, probably for my initial attributes, Elizabeth, used as a reference my body, which I had before, died!

Another thing that existed in the game, and there are also here are Skills!

In the game, there were different ways to get Skills: some you just needed to belong to, a certain race, and you would be born with it.

While others, you were required to meet certain criteria, such as having, special titles, or having your attributes points distributed in a specific way.

Besides that, of course, you could also learn skills, from Skill books, or from some NPC's!

To make Skills stronger, you just needed to use them!

The more you used a Skill, the stronger it became!

This is another item that I am almost sure to work the same way around here!

The next one, Encyclopedia! This function also existed in the game! However, in the game, the way to add data was much faster and safer than here, you just needed to use the skill: !

, was a standard skill, and all players won when starting the game! It allows the player, as the name says, to analyze items, monsters, NPCs, etc. How much information you would get from the target would depend on the difference in levels! The closer you are to the target level, the more information you get! When used on another player, all you could see was the level, the title and the clan that player belonged to!

Okay, with that said, Elizabeth, when, you were copying the game interface Why the hell, did you leave this Skill out? If you want to copy something, copy it right! Sigh! Elizabeth, honey, please… Go fuck yourself!'

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