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Dragonia

🇮🇩NAF12
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Synopsis
***IMPORTANT NOTICE*** This novel will no longer update. Updates are moved to a new one with the same title in the link below: https://www.webnovel.com/book/dragonia_21069005706339405 There, you can find much refined version of the novel! Thanks! “Sometimes, it is better to not know.” Such sayings worked most of the time, especially in the magical world in order to maintain peace. "It is better to leave mysteries unsolved rather than discovering them recklessly and then suffer miserably. Besides, it is for everyone’s sake," so said the Inquisitor. However, no matter in what era, world, and situation, the truths will be unveiled no matter how well it is hidden from everyone, even if it takes a millennium to unfold. It shall be, and will be. As a result, anomalies, wars and battles, swords and sorceries, bloods and tears, rage and sadness, and chaos will surely erect for every truths learnt. Or maybe, would it be the other way around? Well, who knows? It may not be as simple as you think it is. This is a story of a young man named Marco Istinggar, whose goal is to seek the Grand Altar, the mighty and most holy site of the ancient times. Within, stores the secret of the world.
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Chapter 1 - The Explorer's Island

…this war should've never happened….

But differences in culture, race, and ideology forces one and another to fight for their own existence. Even a war can be ignited by a simple bluff. This war we face… is no different.

Dragonians… humans… are all the same. The same said for these two distinct worlds of Gaia and Tellus.

******

One year later, January 12th, 1001

In a remote island far from the mainland of Sacranopolis Empire known as the island of Areda, it is an island that belongs to the people of Gaia, the emperor's original world.

The island is precisely south of the Naprean Kingdom past the Sea of Carba. It will take seven to eight days to reach there by ship.

The island shaped like a near-perfect circle. Forest covers two-third of the island, spanning from the north clockwise to the southwest part of the island, while one-third of the island is open plains with some trees filling the grassy landscape.

Seaside port can be found to the northwest, where ships arrive and depart, sometimes foreign merchant from abroad can be found here, although rarely. The Areda Tower stands mightily to the southwest surrounded by trees with a strategic space around the tower, this tower acts as a government center and a resting place for the island's founding fathers. Mount Areda can be found due northeast near the coastline. It's not a big mountain, but it serves quite a good view from the top.

The Town of Areda can be found to the east of the island on a large plains surrounded by forests. It will take five minutes of cart-ride to reach the town from the western forest entrance, while it will take roughly around twenty minutes of walk to reach the town, it's money-free albeit exhausting, only soldiers and explorers would do that.

The island of Areda consists of only ten-thousand people living in it. In a remote island? Obviously not so many people live here, resources are rather scarce and the weather sometimes being hostile to them. Not to mention that quakes frequently happen here for the last one year. These seismic activities had happened and are still going even before the Dimensional Impact calamity.

There are five hundred living explorers in Areda. They usually go abroad using a mariner's ship that lives there, since that's the only ship that dares going the rough waves of the sea surrounding the island. They usually go on groups, although there are some who go out exploring in solo.

Almost EVERYONE can use magic. Magic are divided into several parts.

First is Support Magic, it helps you buff up your stats, your escaping-out-of-trouble speed, your body-toughness, your strength, your luckiness, and more. It can also de-buff people's stats, for example, your armor might be thick as a metal shield but can break as if it is rotten plywood.

Second is Healing Magic, it can be very helpful when you don't have a single healing potion. It can also cure abnormalities like severe confusion, magic-lockdown, etc. and if there's anything that no magic can do except healing, that'd be recovering unconscious person.

Third is the elemental magic, it is basically an attack magic. There are eight elements; Fire, Wind, Lightning, Earth, Ice, Water, Holy, and Dark. Each element has its own uniqueness, starting at Level 1 and ends at Level 4. A trope "elementalist" is used for someone who can master at least one of those eight elements at Level 1.