Pic
— Javelins are powerful exo-suits equipped by trained pilots called Lancers. These suits not only protect the pilots against the harmful physical environment, but also possess abilities to demonstrate incredible combat prowess against enemies. Javelins aren't exclusive to any factions, or humans. Every known faction has access to their own kind of javelin.
Javelins should not be confused with large mechanical robotic machines (usually called mechs or mechas), which could still be piloted or controlled. Javelins are armored, and linked to a pilot's thoughts and impulses. If a pilot panics, the javelin will lockup, rendering it unable to move.
The 4 types are:
Ranger: The most versatile javelin
Colossus: The largest and most powerful javelin.
Storm: The javelin with the most elemental abilities.
Interceptor: The nimble javelin that thrives on melee actions.
The suits can't repair themselves so they have to be brought to the forge for repairs but due to special technology is still able to change loadout and gear while in the field and use minor repair kits to fix some of the damage the suits are also prone to overheating during prolonged Use of the boosters for flight.
but increases usage limit if Doused with water or in cold environment suits are capable of being submerged completely in water but have a limited amount of air that would be cycled from outside existing air if there's no poisonous or hazardous Air so if underwater and find an air pocket will take the air pocket for pilot able to breathe longer.
The FORGE Is A cruiser class ship that can enter and leave atmosphere equipped with javelin repair station, crew quarters, external battlements(8 auto Turrets and 2 Tesla cannons) ,Cloaking and heat concealment, and an extraction teleporter but it takes four minutes out of combat and 10 while in combat to be extracted safely.