Chereads / War Online / Classes list

Classes list

Guardian: A pure defensive, melee type class. Their weapons of choice are Ax, Hammer and a heavy sword. They were equipped with a heavy shield, unique to them to defend against the attacks. They wear Heavy armor, which usually has 50% more stats than light armor and a Helmet to get more hp and defense.

Difficulty to master: 1 star.

Knight: An offensive, melee type class. Their weapon of choice is a spear and most of their skills have "pierce" effect and have light shield that have "DR" effect to defend themselves from enemies. They wear light armor and a helmet. Their skills contain deadly damage but hardest to master.

Difficulty to master: 5 star.

Wizard/Witch: A pure offensive, range type class. Their weapon of choice is a Staff. Unlike melee classes or rangers, they lack a basic attack that doesn't involve mana. So, they have obvious disadvantage when mana is over. That's why one should keep buying mana potions.

Initially, everyone will have fire, water, and earth spell attacks. Upon reaching a certain level, they can advance to either fire wizard, water wizard or an earth wizard.

As for equipment, they wear light armor but no helmet. Their Skills are easiest to master.

Difficult to master: 1 star.

Healer: A pure supporting, range type class. Their weapon of choice is a tome. Like wizards, they lack a basic attack skill that doesn't involve mana. They wear light armor and no helmet. Their skills are easy to launch but hard to master because allies won't stay on one spot in a battle.

Difficult to master: 1 star

Archer: A pure offensive, range type class. Their weapon of choice is a Bow. Class is extremely expensive because of arrows. The skills usually involve magic energy attacks. Upon reaching a certain level, they can have elemental arrows like fire, ice, and lightning.

As for equipment, they wear light armor and no helmet. Skills require talent in archery. So, it's very difficult to master.

Difficulty: 5 star.

Gunner: An all round, range class, which have both offensive and defensive capabilities. The weapon of choice is a Gun, which ranges from normal pistol to Missile Launcher. But, the most popular choice is either an Energy Blaster or an Energy Cannon as they are compatible with all the skill set that comes with leveling up.

For equipment, they can either wear heavy armor or light armor but no helmet. It is the most popular class among teenagers.

Recommended attributes: Intelligence, Vitality, and Endurance

Difficulty: 1 star

Assassin: A pure offensive, melee class. The weapon of choice is a dagger and dual daggers. They cannot use two different daggers as a set. Their weapons and skills have "pierce" effect to ignore a part of defense. Normally, they have the highest attack stat.

For defense equipment, they wear light armor and no helmet. But, to give a realistic effect, they will be given an option to hide their face with a mask or half mask, although they don't block inspection.

Recommended attributes: Strength, Agility 

Difficulty: 3 star.

Blademaster: An all round, melee class. The weapon of choice is a long katana. For equipment, they can wear either a heavy armor or a light armor and a helmet.

Recommended attributes: Strength, anyone from the rest except Int

 Palladin: A defense-support, melee class. It is one of the four hidden classes which can be acquired by becoming a disciple of a Palladin npc. The weapon of choice is a sword and has a defensive shield like guardian and Knight. All of their skills are focused on either defense or healing, although they aren't as good as guardian in tanking and healers in healing.

For defensive equipment, they wear heavy armor and a helmet. With great defense and self healing, they have the highest survivability in a party.

Recommended attributes: Endurance, Vitality 

Necromancer: An all-round, range class. It is one of the four hidden classes which can be acquired by becoming a disciple of a Necromancer npc but can't improve their favorability with any authorities.