With 100,000 experience and 10,000 cultivation points in hand, Ye Weiming felt as if he had gotten the short end of the stick.
After all, Flower Ten Thousand Purples was a level 55 boss. Even if defeated in the wild, wouldn't the rewards of experience and cultivation points be more than this?
Not to mention the value of the equipment and the body that was dropped.
And this measly bit of experience and cultivation points is what you are calling a mission reward? Are you kidding me?
Isn't this too much of a pitfall?
Ye Weiming complained in his heart about the gains from killing enemies, but he had completely ignored the risk-free nature of this task.
While his rewards for killing NPCs had been greatly reduced, there wasn't any reward for killing players to begin with.
Moreover, if he were to be killed by the opposition, there wouldn't be any punishment for dying, right?