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Fate's Reversal: The Divines Return

🇺🇸Syphiinz
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Synopsis

Reference Page **UNDER CONSTRUCTION**

FIRST AND FOREMOST!! All criticism is accepted and held to the highest degree, whether destructive or constructive. If any hidden grammatical errors are made and you detect them, please alert me as I tend to type and skim very quickly resulting in me glazing over such incidences. Lastly, by all means, your input on the novel is welcome as long as it comes with sound consideration. This is a learning experience to grasp what people seek when reading. Everyone's tastes aren't the same. With that being said, Enjoy the novel!

[[Must Know Plot Points]]

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[[Higher Level Experience Bonus:]]

1 - 10% Bonus

2 - 20% Bonus

3 - 50% Bonus

4 - 80% Bonus

5 - 100% Bonus

6 - 150% Bonus

7 - 200% Bonus

8 - 300% Bonus

9 - 400% Bonus

10 - 500% Bonus

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[[Equipment Ranks]]

Basic** (Not an actual rank, just the one's every adventurer starts out with.)

Common, Uncommon, Bronze, Silver, Gold, Violet Gold, Platinum, Epic, Legendary, Mythical « Abyssal, Divine, (Transcendent), Primordial» [Bracketed items won't be found or mentioned until late in the novel. They have large requirements.]

Hidden Item Ranks: Ranks that don't appear from actual monster drops. Must be found in specials area, created by a player, or rewarded to you.

False-Epic, Pseudo-Legendary, Legendary (Damaged/Weakened).

Legacy: Growth Equipment received from higher beings.

Law Armaments: Equipment which possess the ability to utilize Laws. 

Equipment after Epic become a set level bracket, growth item with percent scaling on stats.

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[[Monster Ranks]]

Levels and Health will be made up along the way, so I won't be including that in here.

Normal > Elite > Special Elite > Rare Elite > Named Special Elite > Champion 

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Boss Types: Dungeon, World, Field, Raid and (Main Boss **Attached to storylines**)

[[Boss Ranks and Power Comparison]]:

Chieftain: 35% stronger than a Champion monster in all attributes. Drops up to Silver Set Equipment.

General: 20% stronger than a Chieftain Boss in all attributes. Drops up to Gold Set Equipment.

Lord: 30% stronger than a General Boss in all attributes. Drops up to Violet Gold Set Equipment.

Imperial: 40% stronger than a General Boss in all attributes. Drops up to Platinum Set Equipment.

Epic: 40% stronger than an Imperial Boss in all attributes. Drops up to Epic Equipment.

Legendary: 50% stronger than an Epic Boss in all attributes. Drops up to Legendary Equipment.

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[[Guild and Union Level Breakdown]]

Adventurer Guilds can be leveled up through various compound factors: Members leveling up, members donating funds that exchange into experience, guild promotion certificates, and lastly, completing guild tasks. In addition, an option available only to guild master; take upon a quest rewarding guild level(s).

Guild:

Level 1: Up to 200 members.

Level 2: Up to 500 members. Requires 20,000 Guild Experience and 1,000 Guild Reputation to reach.

Level 3: Up to 1,000 members. Requires 40,000 Guild Experience and 2,000 Guild Reputation to reach.

Level 4: Up to 5,000 members. Requires 75,000 Guild Experience and 4,000 Guild Reputation to reach.

Level 5: Up to 10,000 members. Requires 120,000 Guild Experience and 7,000 Guild Reputation to reach.

Level 6: Up to 50,000 members. Require 400,000 Guild Experience and 15,000 Guild Reputation to reach.

Level 7: Up to 100,000 members. Requires 1 million Guild Experience and 30,000 Guild Reputation to reach.

Level 8: Up to 200,000 members. Requires 5 million Guild Experience and 75,000 Guild Reputation to reach.

Level 9: Up to 400,000 members. Requires 10 million Guild Experience and 100,000 Guild Reputation to reach.

Level 10: Up to 750,000 members. Requires 25 million Guild Experience and 200,000 Guild Reputation to reach.

Level 11: Up to 1 million members. Requires 100 million Guild Experience and 400,000 Guild Reputation to reach.

*And so… the exponential mindboggling requirements that triggers ragers begins. Mwahaha. Oh, and beware of that vein in your temples. *

Level 12: Up to 2 million members. Requires 1 billion Guild Experience and 750,000 Guild Reputation to reach.

Level 13: Up to 3 million members. Requires 4 billion Guild Experience and 1 million Guild Reputation to reach.

Level 14: Up to 5 million members. Requires 9 billion Guild Experience and 2.5 million Guild Reputation to reach.

Level 15: Up to 8 million members. Requires 16 billion Guild Experience and 5 million Guild Reputation to reach.

Level 16: Up to 10 million members. Requires 25 billion Guild Experience and 10 million Guild Reputation to reach.

Level 17: Up to 12 million members. Requires 36 billion Guild Experience and 15 million Guild Reputation to reach.

Level 18: Up to 15 million members. Requires 49 billion Guild Experience and 20 million Guild Reputation to reach.

Level 19: Up to 20 million members. Requires 64 billion Guild Experience and 50 million Guild Reputation to reach.

Level 20 [Celestial Pantheon - Realm Hegemon] (Max): Up to 25 million members. Requires 100 billion Experience and 100 million Reputation to reach.

Union: Lifestyle Workforce. Can be attached to a Guild once Guild reaches Lv.2, Max Level of 6. Elevated every 3 levels of a Guild. No extra requirements.

Level 1: 2,000 Lifestyle members allowed.

Level 2: 10,000 Lifestyle members allowed.

Level 3: 50,000 Lifestyle members allowed.

Level 4: 200,000 Lifestyle members allowed.

Level 5: 500,000 Lifestyle members allowed.

Level 6: 1 million Lifesytle members allowed.

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Character Rank, Tier, and Levels:

Tier 0 (Basic Class) – Level 0-19

Tier 1 (Apprentice) – Level 20-49

Tier 2 (Practitioner) – Level 50-99

Tier 3 (Official) – Level 100-149

Tier 4 (Expert) – Level 150-199

Tier 5 (Master) – Level 200-299

Tier 6 (Grandmaster) Level 300-399

Tier 7 (Emperor) – Level 400-499

Tier 8 (Saint) – Level 500-599

Tier 9 (Immortal) – Level 600-674

Tier 10 (False Divine) – Level 675-799

Tier 11 (True Divine) - Level 800-999

Tier 12 (Supreme) - Level 1000+

Tier 13 (???) - 

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[[Character Reputation Ranking]]

**Reputation will play a large role later when certain events happen. 

Commoner: 0-49 Reputation

Citizen: 50 Reputation

Knight: 200 Reputation

Lord/Lady: 500 Reputation

Baron/Baroness: 1,000 Reputation

Viscount/Viscountess: 5,000 Reputation

Count/Countess: 15,000 Reputation

Marquis/Marquise: 60,000 Reputation

Duke/Duchess: 100,000 Reputation

Archduke/Archduchess: 200,000 Reputation

King/Queen: 500,000 Reputation

Emperor/Empress: 2 million Reputation

Thearch: 10 million Reputation

Celestial Thearch: 20 million Reputation

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[[Skill Ranks:]]

Normal -> Rare -> Special -> Unique -> Special Unique -> Epic -> Legendary -> Mythical -> Divine 

(Stand Alone Ranks)

Special Unique 

Hidden - Unlocked skill, won't appear on the status bar.

** I'll include Territorial Advancement at a later point as I need to focus on chapters now lol.