The universal inventory works on a point system. Points are given as rewards for the completion of the task given.
How to determine who gets more points and who gets less? Simple, it's all based on:-
1. Task difficulty - Higher the task difficulty, higher the points.
2. Satisfaction of task giver - Higher the satisfaction, higher the points.
3. Time taken for completion - Higher the time, lesser the points.
4. Usage of system props - Higher the usage, lesser the points.
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How is task difficulty decided? It's based on:-
1. Identity (or influence) of task giver regarding the world - Higher the identity/influence, higher the task difficulty.
2. Mortality rate of the surroundings - Higher the mortality rate, higher the task difficulty.
3. Requirement of soul power of tasker - Higher the requirement, higher the task difficulty.
4. Level of world itself - Higher the level, higher the task difficulty.
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How high is the level of a world? It's decided by:-
1. Mortality rate - Higher the mortality rate, higher the level.
2. Complexity - Higher the complexity, higher the level.
3. Advancement - Higher the advancement, higher the level.
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Eg. 1.
World - Modern, Mortality rate-Average, Complexity-Higher than average, Advancement-High.
0+1+2=3.
B-level World
Task - Protect the President Jing as a bodyguard, Identity of Task Giver-Influential, Mortality rate-High, Requirement of Soul Power-Higher than average, Level of World-B.
2+2+1+3=8.
S-level Task
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Eg. 2.
World - Ancient East, Mortality rate-High, Complexity-Higher than average, Advancement-High.
2+1+2=5.
A-level World
Task - Grow wheat for bumper harvest as a farmer, Identity of Task Giver-Non-influential, Mortality rate-Average, Requirement of Soul Power-Lower than average, Level of World-A.
(-1)+0+(-1)+4=2.
B-level Task
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As from the above examples, one can see - Higher level worlds don't necessarily give high level tasks. Similarly, lower level worlds don't necessarily give only lower level tasks.
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At last, there is the soul power. The basis of system plane and all its workings. Soul power equivalent to the 20% of the soul power of task giver is rewarded to the tasker.